Correct usage of the Terrain textures???

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Lord-Bandu

Correct usage of the Terrain textures???

Post by Lord-Bandu »

im havin trouble with keepin my textures constant in game . heres a few screenies of whats happening :


this 1 has all the settings on high with bumpmapping on -
http://img.photobucket.com/albums/v510/ ... dutest.jpg
a grid appears in a circle around the player......the further terrain is fine tho.

if bumpmapping is off it looks like this (which is right ) -
http://img.photobucket.com/albums/v326/ ... t_0421.jpg
-but then i lose the bumpmapping effect.

any ideas?
Lord-Bandu

RE: Correct usage of the Terrain textures???

Post by Lord-Bandu »

heres part of my sky lua ...maybe itl help.

DomeInfo()
{
Texture("SKY_Naboo1.tga");
Angle(190.000005);
Ambient(128.000038, 128.000038, 128.000038);
Filter(1);
Threshold(150);
Intensity(50);

Softness(1);
SoftnessParam(60);

PC()
{
TerrainBumpTexture("nab2_bump_1", 1.0);
}



DomeModel()
{
Geometry("naboo1_sky_dome");
}


iv used all the naboo 1 things but iv used the naboo 2 bump setting as i couldnt find one for naboo 1 (infact the naboo1 lua doesnt even have the terrainbumptexture option )
Foxsta1

Post by Foxsta1 »

Not sure, but now you've said you used nab2 bump map instead of nab1, and the grid design looks like a city street pattern - is this from the Theed map? Looks like you'll have to find nab1 bump map (which presumably will be grassy).

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Post by Rends »

from your first image i would say that you use a bespin or theed city grid bumpmap.tga file in your details texture entries. You should change it to a grass bumpmap.tga file l.
Lord-Bandu

Post by Lord-Bandu »

rends, how do you mean?

should i change the lua to grass bumpmap ?

and where do i find this grass bumpmap?
Lord-Bandu

Post by Lord-Bandu »

ok i sorted it by just getting rid of the nab2 bumpmapping in my lua .


but what does grass bumpmapping do?
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Post by Rends »

bumpmaps give flat textures some kind of virtual depth because they change their look on painted edges depending on light source directions.

Bandu make suret if you select texture tile 0 in the editor that you set a bumpmap.tga in the texture detail box.
Not only you can set the correct bumbpmap image here. It also prevents you from running into the black area around player bug.
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Post by Saturn_V »

Bandu, I'll help you get a grass bump map if you contact me on MSN.
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