Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
User avatar
Nihillo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1548
Joined: Sun Jan 04, 2009 9:53 pm
Location: Brazil

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Nihillo »

Mav, you are just so random.:P
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Nova Hawk »

I never thought I'd see the day when you can be able to pick up weapons in BF2. You've done it again, Mav. I'd like to quote Darth Vader when saying "Most impressive". 8)

If there is a tut for this when it comes out, I wonder if Sky will use it in his mod.....
User avatar
[Skirata]Darman[M]
Rebel Sergeant
Rebel Sergeant
Posts: 190
Joined: Mon Aug 10, 2009 8:47 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Imperial Center, Coruscant
Contact:

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by [Skirata]Darman[M] »

Mav, The Vace Thermill Missions are great work. Big compliment from me, can't wait for the release of Bakura.
User avatar
Par3210
Jedi
Jedi
Posts: 1033
Joined: Sun Jun 14, 2009 10:31 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Owning people in SWBF2
Contact:

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Par3210 »

Same. I'm convinced it's gonna be more epic than the two before it! :faint:
That makes so-epic-i'm-gonna-faint kinda epicness. :faint:
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Maveritchell »

No gameplay stuff, just a couple screenshots:
Hidden/Spoiler:
Image
Image
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by mswf »

Very nice work (again) in making a diverce environment, while still making everything looks so.. Fitting
I mean, everything on those pics looks so serene.
User avatar
Jendo7
Sith
Sith
Posts: 1304
Joined: Wed Apr 01, 2009 6:37 pm
Location: Cambridge, England.
Contact:

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Jendo7 »

mswf wrote:I mean, everything on those pics looks so serene.
I think it's the colors of the environment, there very complimentary.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Maveritchell »

Jendo7 wrote:I think it's the colors of the environment, there very complimentary.
Glad you noticed - color is really important in creating a unified theme, and all of the Rebel Ops maps have had a primary color (let's not nitpick here, there are several ways to define "primary") associated with them (Aquilaris was blue, Big "L" was a [very] muted red, and this is green).
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by obiboba3po »

wow now thats a map
and yes the sky compliments the trees excellently.
I think i will keep that in mind, about the color theme. now that i look at it closer, your lighting is also slightly green isn't it?
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Darth_Squoobus »

What sky is that?
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Maveritchell »

Darth_Squoobus wrote:What sky is that?
It's Bakura's sky, now. I made it.
User avatar
negah
Corporal
Corporal
Posts: 158
Joined: Sat Apr 18, 2009 3:45 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Bayreuth, Germany
Contact:

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by negah »

hmmm...

1) Weapons being dropped by the AI is the feature of most corridor style FPS games.
2) Bakura was featured in JKA
3) those screenshots remind me on JKO somehow

so will it be a homage on Jedi Knight games?
User avatar
Ping
Sith
Sith
Posts: 1398
Joined: Thu Sep 18, 2008 4:19 pm
Location: College

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Ping »

Wow, Mav. That looks almost exactly like the Bakura I imagined.
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Taivyx »

Green? To me, the one color that stands out the most in those screenshots isn't so much green, but rather cyan.
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Null_1138 »

Taivyx wrote:Green? To me, the one color that stands out the most in those screenshots isn't so much green, but rather cyan.
I agree, it looks kind of... cartoonish. A little too vibrant.
User avatar
General_Nate
Lieutenant General
Lieutenant General
Posts: 689
Joined: Sun Jun 28, 2009 4:01 pm
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set
Location: 127.0.0.1

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by General_Nate »

Yeah, although cartoonish, it doesn't take away from the pure awesomeness!
0001111000
Private Second Class
Posts: 60
Joined: Thu Jun 18, 2009 3:42 pm

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by 0001111000 »

The environment is amazing Mav and nice work on the imperial landing platform :D
User avatar
Darth Lampost
Private Recruit
Posts: 22
Joined: Sun Aug 16, 2009 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: England

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Darth Lampost »

I've only encountered Bakura when I read 'The Truce at Bakura', and this is nothing like how I imagined, but is still brilliant.

Is that a volcano, or just a mountain in your first screenshot for this page?

Nate, that's a strange drawing of a Lotad there... it's all droopy.
User avatar
General_Nate
Lieutenant General
Lieutenant General
Posts: 689
Joined: Sun Jun 28, 2009 4:01 pm
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set
Location: 127.0.0.1

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by General_Nate »

Darth Lampost wrote:Nate, that's a strange drawing of a Lotad there... it's all droopy.
Off topic: You are the first to mention my avatar! :P It is droopy cause it's in the desert.
User avatar
Fierfek
High General
High General
Posts: 805
Joined: Wed Jul 01, 2009 4:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Somewhere in the Galaxy (Most Likely Scrapping Tinnies)

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Fierfek »

Wow - picking up weapons in BF2?!?! Awesome!!
Bakura looks great!
Post Reply