SketchUp Models
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Eaol
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Re: SketchUp Models
Actually, it is unrendered. It is "rendered" using Sketchup's built-in rendering system.
It's how it looks when you are modeling.
It's how it looks when you are modeling.
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Null_1138
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Re: SketchUp Models
Wow. That' pretty sick. 
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Eaol
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Re: SketchUp Models
Haha 
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(Anonymous)
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Re: SketchUp Models
I'm really looking forward to that project

- Wonderboy
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Re: SketchUp Models
eaol, how do you make the flat awning?
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Eaol
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Re: SketchUp Models
If you mean the Tatooine buildings, I projected a texture on a warped surface.
If you don't mean that, be more precise.
If you don't mean that, be more precise.
- [TFA]Padawan_Fighter
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Re: SketchUp Models
Eaol wrote:Actually, it is unrendered. It is "rendered" using Sketchup's built-in rendering system.
It's how it looks when you are modeling.
Sketchup has a rendering system?
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mswf
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Re: SketchUp Models
No.[TFA]Padawan_Fighter wrote:Eaol wrote:Actually, it is unrendered. It is "rendered" using Sketchup's built-in rendering system.
It's how it looks when you are modeling.
Sketchup has a rendering system?
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RogueKnight
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Re: SketchUp Models
Actually, yes, it does, but it is a very limited rendering software.mswf wrote:No.[TFA]Padawan_Fighter wrote:Eaol wrote:Actually, it is unrendered. It is "rendered" using Sketchup's built-in rendering system.
It's how it looks when you are modeling.
Sketchup has a rendering system?
- [TFA]Padawan_Fighter
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Re: SketchUp Models
Hm. How can I enable it?
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RogueKnight
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Re: SketchUp Models
Technically its enabled by default, but you can look under view>toolbars i believe and there should be rendering options under there.
If I have time today, I'll look for it, I haven't opened Sketchup in months...
If I have time today, I'll look for it, I haven't opened Sketchup in months...
- Wonderboy
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Re: SketchUp Models
What i meant was normally you can't use a single poly because one side would be completey transparent. I wanted to know how you got a single polygon for the awning, with both sides being visible.Eaol wrote:If you mean the Tatooine buildings, I projected a texture on a warped surface.
If you don't mean that, be more precise.
EDIT: My vault arches.
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Eaol
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Re: SketchUp Models
Nice arches.
Anyway, It was a render, so I only used 1 face. When I work on it more I'll fix that.
Btw: If I texture both sides, won't they both be visible? I assume they wont have collision for inside parts though
Anyway, It was a render, so I only used 1 face. When I work on it more I'll fix that.
Btw: If I texture both sides, won't they both be visible? I assume they wont have collision for inside parts though
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Null_1138
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Re: SketchUp Models
No.Eaol wrote:Btw: If I texture both sides, won't they both be visible? I assume they wont have collision for inside parts though
Yes.
Read up on normals.
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Eaol
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Re: SketchUp Models
Ok, thats what I thought.
- Wonderboy
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Re: SketchUp Models
I read that article, but how would I go about making to normals for a mesh?
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Null_1138
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Re: SketchUp Models
I should mention, however, that if you have an alpha channel on the texture, both sides will be visible and have correct collision, I think. Look at nab2_prop_fence01.Eaol wrote:Ok, thats what I thought.
- Wonderboy
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Re: SketchUp Models
Ok first off, is the nab2_prop_fence01 in the mod tools, because i dont have them. and secondly, how do i get an alpha channel on a texture?
- destructo_bot
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Re: SketchUp Models
1. Yes, but in the stock Naboo they're easy to spot. Big fences with their bars close together.Wonderboy wrote:Ok first off, is the nab2_prop_fence01 in the mod tools, because i dont have them. and secondly, how do i get an alpha channel on a texture?
2. Alpha Channels
- Sky_216
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Re: SketchUp Models
Nope.Null_1138 wrote:I should mention, however, that if you have an alpha channel on the texture, both sides will be visible and have correct collision, I think. Look at nab2_prop_fence01.Eaol wrote:Ok, thats what I thought.
nab2_prop_fence01 is a double sided object. Polygons are in the same place on each side, just reversed.
