SketchUp Models

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Eaol
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Re: SketchUp Models

Post by Eaol »

Actually, it is unrendered. It is "rendered" using Sketchup's built-in rendering system.

It's how it looks when you are modeling.
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Re: SketchUp Models

Post by Null_1138 »

Wow. That' pretty sick. :shock:
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Re: SketchUp Models

Post by Eaol »

Haha :P
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Re: SketchUp Models

Post by (Anonymous) »

I'm really looking forward to that project :D :P :D
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Re: SketchUp Models

Post by Wonderboy »

eaol, how do you make the flat awning?
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Re: SketchUp Models

Post by Eaol »

If you mean the Tatooine buildings, I projected a texture on a warped surface.

If you don't mean that, be more precise. :shock:
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Re: SketchUp Models

Post by [TFA]Padawan_Fighter »

Eaol wrote:Actually, it is unrendered. It is "rendered" using Sketchup's built-in rendering system.

It's how it looks when you are modeling.

Sketchup has a rendering system?
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Re: SketchUp Models

Post by mswf »

[TFA]Padawan_Fighter wrote:
Eaol wrote:Actually, it is unrendered. It is "rendered" using Sketchup's built-in rendering system.

It's how it looks when you are modeling.

Sketchup has a rendering system?
No.
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Re: SketchUp Models

Post by RogueKnight »

mswf wrote:
[TFA]Padawan_Fighter wrote:
Eaol wrote:Actually, it is unrendered. It is "rendered" using Sketchup's built-in rendering system.

It's how it looks when you are modeling.

Sketchup has a rendering system?
No.
Actually, yes, it does, but it is a very limited rendering software.
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Re: SketchUp Models

Post by [TFA]Padawan_Fighter »

Hm. How can I enable it?
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Re: SketchUp Models

Post by RogueKnight »

Technically its enabled by default, but you can look under view>toolbars i believe and there should be rendering options under there.

If I have time today, I'll look for it, I haven't opened Sketchup in months...
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Re: SketchUp Models

Post by Wonderboy »

Eaol wrote:If you mean the Tatooine buildings, I projected a texture on a warped surface.

If you don't mean that, be more precise. :shock:
What i meant was normally you can't use a single poly because one side would be completey transparent. I wanted to know how you got a single polygon for the awning, with both sides being visible.


EDIT: My vault arches.
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Re: SketchUp Models

Post by Eaol »

Nice arches.

Anyway, It was a render, so I only used 1 face. When I work on it more I'll fix that.

Btw: If I texture both sides, won't they both be visible? I assume they wont have collision for inside parts though
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Re: SketchUp Models

Post by Null_1138 »

Eaol wrote:Btw: If I texture both sides, won't they both be visible? I assume they wont have collision for inside parts though
No.
Yes.

Read up on normals.
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Re: SketchUp Models

Post by Eaol »

Ok, thats what I thought.
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Re: SketchUp Models

Post by Wonderboy »

I read that article, but how would I go about making to normals for a mesh?
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Re: SketchUp Models

Post by Null_1138 »

Eaol wrote:Ok, thats what I thought.
I should mention, however, that if you have an alpha channel on the texture, both sides will be visible and have correct collision, I think. Look at nab2_prop_fence01.
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Re: SketchUp Models

Post by Wonderboy »

Ok first off, is the nab2_prop_fence01 in the mod tools, because i dont have them. and secondly, how do i get an alpha channel on a texture?
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Re: SketchUp Models

Post by destructo_bot »

Wonderboy wrote:Ok first off, is the nab2_prop_fence01 in the mod tools, because i dont have them. and secondly, how do i get an alpha channel on a texture?
1. Yes, but in the stock Naboo they're easy to spot. Big fences with their bars close together.
2. Alpha Channels
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Re: SketchUp Models

Post by Sky_216 »

Null_1138 wrote:
Eaol wrote:Ok, thats what I thought.
I should mention, however, that if you have an alpha channel on the texture, both sides will be visible and have correct collision, I think. Look at nab2_prop_fence01.
Nope.

nab2_prop_fence01 is a double sided object. Polygons are in the same place on each side, just reversed.
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