Kashyyyk: Kachiro EARLY ALPHA release

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Post by RevanSithLord »

YT-1300 wrote:
jangoisbaddest wrote:Ah, then why have the two seprate gamemodes? After all what makes conquest conquest without being able to capture CPs? Have no worries, mcdestroyer. XL will have everything you want - large (perhaps even larger) scale battle, more vehicles, uncapturable CPs, swampspeeders, and lots of fun. I'm just trying to figure out if I should try and do a conquest mode or just take it out and leave XL only (actually, I think conquest might be nifty, because I could make CPs on the beach, in the village, and even in the trees. So if the CIS can take the beach, the Republic can fall back, and there would be a MASSIVE tree/village battle!).
Awesome!
i think you should do it. and i really think you should try and get the droid units and all to emerge from the water when that get close to the beach front.
this is sounding like it is gonna be a totally awesome map. keep up the good work and good luck
:o I am so up for that! Dude try it!
James

Post by James »

Me and a friend just played together on multiplayer and the map kept shutting his game down, Why does it do this?
Hebes24
Sith Master
Sith Master
Posts: 2594
Joined: Sat Jun 03, 2006 5:15 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In An Epic Space Battle!
Contact:

Post by Hebes24 »

Most mod maps are pretty unstable online, James, who knows why? Some of my maps are unstable in singleplayer.
James

Post by James »

Ah ok :P Thanks for clearing it up, It happens in Geonosis Conversion pack aswell :cry:
Thire
Major
Major
Posts: 510
Joined: Mon Jun 26, 2006 2:27 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Thire »

James wrote:Ah ok :P Thanks for clearing it up, It happens in Geonosis Conversion pack aswell :cry:
Don't worry James, that should be fixed by the time the 2.0 comes out. :)
Joscha

Post by Joscha »

I got a picture of the big tree with all the houses, maybe it helps for the village (my bad if you already have it)
Image[/img]
User avatar
jangoisbaddest
Lieutenant General
Lieutenant General
Posts: 661
Joined: Mon Feb 27, 2006 12:10 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: All Along The Watchtower

Post by jangoisbaddest »

Something increadible has happened. Since the German Modding Team has moved onto Battlefield 2142, Jawa_killer has left me his Kashyyyk map to complete! I think you'll understand why I'm abandoning this one (not to worry, though! A lot of the stuff I was planning on will be incorporated into this new one), because he's got some REALLY cool stuff (ex: the Juggernaut, not driveable, but animated to roll in from the beginning). Also, his trees are bigger and don't dissapear randomly! :D However, this will also mean more work and a longer timetable for release. I'll get a beta out as soon as I can, but it prolly won't be for a while. I MIGHT come back to my own map and finish, but we'll see.
User avatar
valiant
1st Lieutenant
1st Lieutenant
Posts: 449
Joined: Fri Sep 16, 2005 6:23 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by valiant »

It still not working for me. Could you doublecheck your size for your kas shell.lvl files? Maybe there is something in there. Also just use shipped shell and ingame .lvl files so we dont have to replace the ones located in:C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC
Rekubot
Jedi
Jedi
Posts: 1080
Joined: Wed Apr 05, 2006 12:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: Shadow Complex
xbox live or psn: Rekubot
Location: UK

Post by Rekubot »

:shock:

Awesome! I can't wait! It's good that Jawa_killer and co didn't just let the map rot.

I'm not entirely sure what the waterwake effect is actually called, as it's not mentioned in the snailtank ODF file. Does anybody know?
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

Cool pic of the tree! I was always hoping for a still photo of that for some1 to copy down onto a mod! Try posting it on other Kashyyk map forums!

PS: Awesome MAP! You should give the cis another cp though. The reps keep capturing it and I can't spawn! :(
Sniper_eye
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 306
Joined: Sun Apr 02, 2006 6:36 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Somewhere I should know
Contact:

Post by Sniper_eye »

jangoisbaddest wrote:Something increadible has happened. Since the German Modding Team has moved onto Battlefield 2142, Jawa_killer has left me his Kashyyyk map to complete! I think you'll understand why I'm abandoning this one (not to worry, though! A lot of the stuff I was planning on will be incorporated into this new one), because he's got some REALLY cool stuff (ex: the Juggernaut, not driveable, but animated to roll in from the beginning). Also, his trees are bigger and don't dissapear randomly! :D However, this will also mean more work and a longer timetable for release. I'll get a beta out as soon as I can, but it prolly won't be for a while. I MIGHT come back to my own map and finish, but we'll see.
Awesomeness, I thought that map would rot for sure, but now that you've come along I can finally set my eyes toward the juggernaut :)
Post Reply