YT-1300 wrote:Awesome!jangoisbaddest wrote:Ah, then why have the two seprate gamemodes? After all what makes conquest conquest without being able to capture CPs? Have no worries, mcdestroyer. XL will have everything you want - large (perhaps even larger) scale battle, more vehicles, uncapturable CPs, swampspeeders, and lots of fun. I'm just trying to figure out if I should try and do a conquest mode or just take it out and leave XL only (actually, I think conquest might be nifty, because I could make CPs on the beach, in the village, and even in the trees. So if the CIS can take the beach, the Republic can fall back, and there would be a MASSIVE tree/village battle!).
i think you should do it. and i really think you should try and get the droid units and all to emerge from the water when that get close to the beach front.
this is sounding like it is gonna be a totally awesome map. keep up the good work and good luck
Kashyyyk: Kachiro EARLY ALPHA release
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Something increadible has happened. Since the German Modding Team has moved onto Battlefield 2142, Jawa_killer has left me his Kashyyyk map to complete! I think you'll understand why I'm abandoning this one (not to worry, though! A lot of the stuff I was planning on will be incorporated into this new one), because he's got some REALLY cool stuff (ex: the Juggernaut, not driveable, but animated to roll in from the beginning). Also, his trees are bigger and don't dissapear randomly!
However, this will also mean more work and a longer timetable for release. I'll get a beta out as soon as I can, but it prolly won't be for a while. I MIGHT come back to my own map and finish, but we'll see.
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Awesomeness, I thought that map would rot for sure, but now that you've come along I can finally set my eyes toward the juggernautjangoisbaddest wrote:Something increadible has happened. Since the German Modding Team has moved onto Battlefield 2142, Jawa_killer has left me his Kashyyyk map to complete! I think you'll understand why I'm abandoning this one (not to worry, though! A lot of the stuff I was planning on will be incorporated into this new one), because he's got some REALLY cool stuff (ex: the Juggernaut, not driveable, but animated to roll in from the beginning). Also, his trees are bigger and don't dissapear randomly!However, this will also mean more work and a longer timetable for release. I'll get a beta out as soon as I can, but it prolly won't be for a while. I MIGHT come back to my own map and finish, but we'll see.
