Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Maveritchell
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Re: Model showcase thread

Post by Maveritchell »

Thunder wrote:aight
Hidden/Spoiler:
Image
"That's no gun, that's a space station!"

But seriously, that's huge - like, Fambaa-sized. Remember, two grid squares is the approximate height of a clone trooper.
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Re: Model showcase thread

Post by Thunder »

i know its huge i might resize it in a bit
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Re: Model showcase thread

Post by VF501 »

Finally finished the Republic Commando. The texture still needs alittle work, but I did what I could with it. Just need to finish up the Backpacks, which will be addon .mshs along with other gear, for fully customizable commandos. The cool part is it only takes 5min or less to munge, and it is rigged an weighted perfectly so nothing moves wrong. :D

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Re: Model showcase thread

Post by Thunder »

wow nice dude keep up the good work!!
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Re: Model showcase thread

Post by Maveritchell »

Thunder wrote:aight here is my vary first model
Grapple Gun
Hidden/Spoiler:
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Neat! I like how they look so similar to this one:
Image

And this one, converted by Darth_Z13 a while ago:
Image

Uh ohes! You've been found out! Here comes the warning train! Whoo whoo!
(Nice catch, Z13)
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Re: Model showcase thread

Post by JabbaLovesLava »

Why can't people make their own models anymore?! :cpu:
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Re: Model showcase thread

Post by Thunder »

um ya ok you cought me you can give me a warning sorry GT and sorry Darthz13
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Re: Model showcase thread

Post by Caleb1117 »

VF501 wrote:Finally finished the Republic Commando. The texture still needs alittle work, but I did what I could with it. Just need to finish up the Backpacks, which will be addon .mshs along with other gear, for fully customizable commandos. The cool part is it only takes 5min or less to munge, and it is rigged an weighted perfectly so nothing moves wrong. :D

Image
Addon msh backpacks!
Just thought I'd say THANK YOU! :bowdown:
Commando looks nice too.
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Re: Model showcase thread

Post by VF501 »

Yup, considering all the possibilities for the armor, addons are the best approach.

Quick ingame screenshot sans pack, and with the initial skin to test for bad verts, and polygons.

Oh and Darth_Z13 was kind enough to fix the skin, and make Delta squad for me. :D Thanks Darth!!!!!

Image
Image

EDIT: Forgot to mention.
Parts of Neomarz's RC skin used, and the base model is the Pandemic Clone Trooper provided by psychOfred.
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Re: Model showcase thread

Post by Caleb1117 »

Looks nice, very nice.
Bearing in mind this comes from someone who never played RC, he looks a tad... Unbulky? But I suppose with a buch of addons he won't be for long.
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Re: Model showcase thread

Post by VF501 »

Caleb1117 wrote:Looks nice, very nice.
Bearing in mind this comes from someone who never played RC, he looks a tad... Unbulky? But I suppose with a buch of addons he won't be for long.
Its the missing pack. People aren't used to seening RCs without them. :p I increased the width of the torso armor, the arms are slightly larger and so are the legs. Side by side with a normal trooper the differences are easily seeable. :D Oddly enough, I had to shorten the height of the helmet to make the proportions look correct (otherwise, he'd have a massive forehead):?
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Re: Model showcase thread

Post by EGG_GUTS »

Thunder wrote:um ya ok you cought me you can give me a warning sorry GT and sorry Darthz13
:o Thunder I'm shocked! I wouldn't think you would stoop to aragon's level.
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Re: Model showcase thread

Post by {501st}Commander_Appo »

Yeah maybe you'll end up like him if you followed his steps :faint:

- :clone:
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Re: Model showcase thread

Post by Syth »

I just finished texturing this... i hates to texture. I improbably will change the handles texure though.
Image

For BFP, its based on the pistol Thire uses in CW: V2.
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Re: Model showcase thread

Post by JabbaLovesLava »

Based on the picture Maveritchell posted earlier...
Image

Model: Me
Texture: Me (Metal photosourced from this http://farm1.static.flickr.com/184/4536 ... 52478e.jpg)

I'll put it in SWBF 2 if people want me to and someone tells me how to :P
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Re: Model showcase thread

Post by Caleb1117 »

JabbaLovesLava wrote:Based on the picture Maveritchell posted earlier...
Image

Model: Me
Texture: Me (Metal photosourced from this http://farm1.static.flickr.com/184/4536 ... 52478e.jpg)

I'll put it in SWBF 2 if people want me to and someone tells me how to :P
Kotor-ish pig axe!
Looks nice.

It needs to be alligned to the Z axis, a null where it will be held, at 0,0,0, AKA move the model to the null.
And a null (I think) alittle above the holding point to be the fire point.
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Re: Model showcase thread

Post by ARC_Commander »

That pistol is too cool. Now, if only [blank] would only send me his models, BFX would be on par with The Battlefront Project... BTW, when researching for BFX, I realized that it's not Thire in CW:V2, it's "Commander Fordo".
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Re: Model showcase thread

Post by maxloef »

Who can tell MEE what this is ;)

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Re: Model showcase thread

Post by Caleb1117 »

A really big beatle?
From some game I've never heard of?
Looks great what ever it is.
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Re: Model showcase thread

Post by JabbaLovesLava »

Only thing I can think of that looks bad is where the different models meet. Delete thosep olys and create new ones to make it seem like if it was only 1 mesh instead of 3 separate pieces. I love the legs tho, look very nice.
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