Adding custom side to original maps [Solved]

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Individual

Adding custom side to original maps [Solved]

Post by Individual »

So I know how to put my skins in my own maps, but I want to put it in the maps that origianlly came in the game, without the conversion pack (ex. Mustafar). The editing wiki want's me to follow the tutorial for it, but we don't have the propper folders for it.

So ..

1. Is it possible to do this?

2. If so then how? Sorry to be asking so many questions, I feel a little annoying...sorry =[

(I searched this and nothing really matched my search.)
Darth_Z13
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RE: I searched it and I couldn

Post by Darth_Z13 »

You need to create brand new sides then modify the MISSION.LVL with a hex editor (after backing up your original, of course) making the game call for your modded sides.
Linus

RE: I searched it and I couldn

Post by Linus »

You can always replace the existing Side.LeVeL-files, Individual...

- Linus
Individual

Post by Individual »

and how would I do that Linus?
Linus

Post by Linus »

Well, Individual, go to the BF2_ModTools -> data_*** -> _LVL_PC -> SIDE -> Copy the Side.LeVeL ( And the Sideshell.LeVeL if it was republic, cis, alliance or imperial ) you edited, move it to Program -> LucasArts -> Star Wars Battlefront II -> GameData -> data -> _lvl_pc -> side...

- Linus
Last edited by Linus on Sat Sep 30, 2006 11:01 am, edited 1 time in total.
Darth_Z13
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Post by Darth_Z13 »

Ya but if you modify the MISSION.LVL you can keep your original sides.....
Individual

Post by Individual »

and that's it? Thank you =]
Darth_Z13
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Post by Darth_Z13 »

You create your sides, then hex edit the MISSION.LVL to call for your modded sides.
Individual

Post by Individual »

..What does hex edit mean and how do I "hex edit"?

So I hex edit the mission.lvl of the map I want to put my modded soldier in and that's it?

Or is there more.
Individual

Post by Individual »

Any suggested programs for Hex Editing?
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AceMastermind
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Hex editing program

Post by AceMastermind »

Individual wrote:Any suggested programs for Hex Editing?
HxD is what I use.
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