Re-Texturing

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Nobandwidth25
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Re-Texturing

Post by Nobandwidth25 »

I looked into the FAQs and whatnot, but I can't seem to locate a tutorial on how to re-texture an asset prop to make a new one.
[Padawan]Helkaan
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Re: Re-Texturing

Post by [Padawan]Helkaan »

Retexturing props is really similiar to reskinning player models. You have to open the .tga file in a appropriate image editor and save it to modify the texture of the .msh file.
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Re: Re-Texturing

Post by Marth8880 »

But make sure you save it with RLE Compression set to 'off'.
AQT
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Re: Re-Texturing

Post by AQT »

Not only is Retexturing similar to reskinning/skinning but also are the exact same thing, so here are all the tutorials you missed:
Nobandwidth25 wrote:...on how to re-texture an asset prop to make a new one.
There seems to be some confusion here; what did "retexture" originally mean to you so that we can help you find the right tutorial(s) if still needed?
Nobandwidth25
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Re: Re-Texturing

Post by Nobandwidth25 »

By "Make a new one" I meant how to make a new prop, using the old geometry and a different texture, but while leaving the original also usable... like if I was going to re-skin a tatooine building, how to keep the original and also have a new one with a different skin.

But it looks like the tutorials have it covered thanks.
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Re: Re-Texturing

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