HOTX.tga Porblem
Moderator: Moderators
- G_M_StYlEr_M
- Rebel Sergeant

- Posts: 194
- Joined: Wed Oct 01, 2008 5:59 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: germany
- Contact:
HOTX.tga Porblem
after my last map disaster i start a new map the error log say the folling thing
i start the map and the sky is black O,o ?
Hidden/Spoiler:
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: HOTX.tga Porblem
I got that error too, you can remove the hithx out of your world folder, that's what I did.
- G_M_StYlEr_M
- Rebel Sergeant

- Posts: 194
- Joined: Wed Oct 01, 2008 5:59 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: germany
- Contact:
Re: HOTX.tga Porblem
but after i remove this file the sky is blackDarth_Spiderpig wrote:I got that error too, you can remove the hithx out of your world folder, that's what I did.
problems after problems with bf 2
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: HOTX.tga Porblem
Well, you added the sky the normal way?
(xD, instead of helping, I only ask questions
- G_M_StYlEr_M
- Rebel Sergeant

- Posts: 194
- Joined: Wed Oct 01, 2008 5:59 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: germany
- Contact:
Re: HOTX.tga Porblem
no not really i overwerite the file with some another files ?Darth_Spiderpig wrote:![]()
Well, you added the sky the normal way?
(xD, instead of helping, I only ask questions![]()
)
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: HOTX.tga Porblem
Huh?
Hidden/Spoiler:
-
BigG00001
- Recruit Womprat Killer
- Posts: 10
- Joined: Sat Sep 26, 2009 4:49 am
Re: HOTX.tga Porblem
I get the impression that this texturefile is abit more 3 Dimensional than it should be^^
anyway, I thought BFII textures had to be something like 512x512... mind you, not for everything, but most things.
anyway, I thought BFII textures had to be something like 512x512... mind you, not for everything, but most things.
Hidden/Spoiler:
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: HOTX.tga Porblem
open the hotx.tga file, click resize/resample (this is how it works in irfanview) and change the dimensions to 128x128 and save itG_M_StYlEr_M wrote:no not really i overwerite the file with some another files ?Darth_Spiderpig wrote:![]()
Well, you added the sky the normal way?
(xD, instead of helping, I only ask questions![]()
)
this solves the problem
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: HOTX.tga Porblem
So, DarthD.U.C.K is here to solve this?
Great, nothing to do anymore.
Great, nothing to do anymore.
BigG00001 wrote:Hidden/Spoiler:
Hidden/Spoiler:
- bobfinkl
- Rebel Colonel

- Posts: 593
- Joined: Sun Jul 13, 2008 9:01 am
- Projects :: Lots of unreleased stuff
- xbox live or psn: No gamertag set
- Location: The quaint little city gametoast.
Re: HOTX.tga Porblem
Just to clarify, this issue can be ignored completely. It does nothing nor affects anything, it was a useless incomplete texture pandemic had made for something that was never used.
