HOTX.tga Porblem

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G_M_StYlEr_M
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HOTX.tga Porblem

Post by G_M_StYlEr_M »

after my last map disaster i start a new map the error log say the folling thing
Hidden/Spoiler:
WARNING[PC_modelmunge msh\hoth_bldg_ioncannon.msh]:hoth_bldg_ioncannon has 1089 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 1 Warnings

ERROR[PC_texturemunge world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings
i start the map and the sky is black O,o ?
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Re: HOTX.tga Porblem

Post by Darth_Spiderpig »

I got that error too, you can remove the hithx out of your world folder, that's what I did.
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G_M_StYlEr_M
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Re: HOTX.tga Porblem

Post by G_M_StYlEr_M »

Darth_Spiderpig wrote:I got that error too, you can remove the hithx out of your world folder, that's what I did.
but after i remove this file the sky is black :D

problems after problems with bf 2 :D
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Re: HOTX.tga Porblem

Post by Darth_Spiderpig »

:?

Well, you added the sky the normal way?
(xD, instead of helping, I only ask questions :roll: :lol: )
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G_M_StYlEr_M
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Re: HOTX.tga Porblem

Post by G_M_StYlEr_M »

Darth_Spiderpig wrote::?

Well, you added the sky the normal way?
(xD, instead of helping, I only ask questions :roll: :lol: )
no not really i overwerite the file with some another files ?
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Re: HOTX.tga Porblem

Post by Darth_Spiderpig »

Huh? :|
Hidden/Spoiler:
Probier's mal in Deutsch :wink:
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Re: HOTX.tga Porblem

Post by BigG00001 »

I get the impression that this texturefile is abit more 3 Dimensional than it should be^^

anyway, I thought BFII textures had to be something like 512x512... mind you, not for everything, but most things.
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Ach Ja, Darth_Spiderpig, du bist nicht der einzigste hier der Deutsch spricht^^
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Re: HOTX.tga Porblem

Post by DarthD.U.C.K. »

G_M_StYlEr_M wrote:
Darth_Spiderpig wrote::?

Well, you added the sky the normal way?
(xD, instead of helping, I only ask questions :roll: :lol: )
no not really i overwerite the file with some another files ?
open the hotx.tga file, click resize/resample (this is how it works in irfanview) and change the dimensions to 128x128 and save it
this solves the problem
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Re: HOTX.tga Porblem

Post by Darth_Spiderpig »

So, DarthD.U.C.K is here to solve this?

Great, nothing to do anymore. :P
BigG00001 wrote:
Hidden/Spoiler:
Ach Ja, Darth_Spiderpig, du bist nicht der einzigste hier der Deutsch spricht^^
Hidden/Spoiler:
Cool, noch einer. Aber es sind viele Deutsche hier. :wink:
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Re: HOTX.tga Porblem

Post by bobfinkl »

Just to clarify, this issue can be ignored completely. It does nothing nor affects anything, it was a useless incomplete texture pandemic had made for something that was never used.
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