SketchUp Models
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Null_1138
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Re: SketchUp Models
Wow, there haven't been models in a while, although I have some today.
Houses based off of the one I posted earlier:
B
http://img210.imageshack.us/my.php?image=hola4.png
http://img142.imageshack.us/my.php?image=hola3.png
C
http://img520.imageshack.us/my.php?image=hola1.png
http://img208.imageshack.us/my.php?image=hola2.png
Houses based off of the one I posted earlier:
B
http://img210.imageshack.us/my.php?image=hola4.png
http://img142.imageshack.us/my.php?image=hola3.png
C
http://img520.imageshack.us/my.php?image=hola1.png
http://img208.imageshack.us/my.php?image=hola2.png
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jedi_pilot
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Re: SketchUp Models
That's some good building there
!!! What is that indenture in the floors of these houses though???
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Null_1138
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Re: SketchUp Models
You mean the circle? I don't know, just a trademark, I guess. You know how architects blueprint houses with some sort of signature feature.
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jedi_pilot
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Re: SketchUp Models
Maybe for an idea, you could build a custom commandpost holoprojector in that circle. Then you could make the building a commandpost
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Commander_Fett
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Re: SketchUp Models
very nice. I have been making a lot of models, I'll post some pics hopefully with the ingame beside it soon.
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Null_1138
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Re: SketchUp Models
I've always wanted to see your models ingameCommander_Fett wrote:very nice. I have been making a lot of models, I'll post some pics hopefully with the ingame beside it soon.
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mswf
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Re: SketchUp Models
I have a slightly offtopic question: I'm making some tatooine buildings in sketchup, but I can't find good textures. Since some others in this topic were working on tatooine props I thought I could try asking here. (already searched gametoast + filefront thoroughly)
EDIT:Already fixed, had another look at CG textures
EDIT:Already fixed, had another look at CG textures
Last edited by mswf on Sun May 03, 2009 4:04 pm, edited 1 time in total.
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RogueKnight
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Re: SketchUp Models
Try the DMI prefab Pack.
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Null_1138
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Re: SketchUp Models
mswf wrote:I have a slightly offtopic question: I'm making some tatooine buildings in sketchup, but I can't find good textures. Since some others in this topic were working on tatooine props I thought I could try asking here. (already searched gametoast + filefront thoroughly)
DarthRogueKnight wrote:Try the DMI prefab Pack.
Yes, I worked on the Tatooine buildings. To get the texture from BF2 (assuming you have the mod tools: get it here) into Sketchup, select the Paint tool. Now click on a texture (I chose metals so I wouldn't get confused), and paint a surface. Click the "Edit" tab, and check the "Use texture image" checkbox. Now, from the Open window, go to the directory C:/Program Files/BF2_ModTools/assets/worlds/TAT/msh (or something like that). Click on the image you want to use, and the texture is now on the surface. To change how it looks, change the numbers in the two boxes right below the texture directory. The higher the number is, the less you'll see recurring textures on your surface.
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RogueKnight
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Re: SketchUp Models
Well, thats where me and fett got our textures.Null_1138 wrote:mswf wrote:I have a slightly offtopic question: I'm making some tatooine buildings in sketchup, but I can't find good textures. Since some others in this topic were working on tatooine props I thought I could try asking here. (already searched gametoast + filefront thoroughly)DarthRogueKnight wrote:Try the DMI prefab Pack.How does DMI stuff have what he needs to make Tatooine buildings?
Yes, I worked on the Tatooine buildings. To get the texture from BF2 (assuming you have the mod tools: get it here) into Sketchup, select the Paint tool. Now click on a texture (I chose metals so I wouldn't get confused), and paint a surface. Click the "Edit" tab, and check the "Use texture image" checkbox. Now, from the Open window, go to the directory C:/Program Files/BF2_ModTools/assets/worlds/TAT/msh (or something like that). Click on the image you want to use, and the texture is now on the surface. To change how it looks, change the numbers in the two boxes right below the texture directory. The higher the number is, the less you'll see recurring textures on your surface.
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Null_1138
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Re: SketchUp Models
But A) neither you nor Fett worked on Tatooine buildings, and B) there aren't any Tatooine textures in the DMI Pack. There are metal textures in the pack, if Mswf wanted to make a metal building, but, correct me if I'm wrong, I think he wanted something that looked like the shipped buildings.DarthRogueKnight wrote:Well, thats where me and fett got our textures.Null_1138 wrote:mswf wrote:I have a slightly offtopic question: I'm making some tatooine buildings in sketchup, but I can't find good textures. Since some others in this topic were working on tatooine props I thought I could try asking here. (already searched gametoast + filefront thoroughly)DarthRogueKnight wrote:Try the DMI prefab Pack.How does DMI stuff have what he needs to make Tatooine buildings?
Yes, I worked on the Tatooine buildings. To get the texture from BF2 (assuming you have the mod tools: get it here) into Sketchup, select the Paint tool. Now click on a texture (I chose metals so I wouldn't get confused), and paint a surface. Click the "Edit" tab, and check the "Use texture image" checkbox. Now, from the Open window, go to the directory C:/Program Files/BF2_ModTools/assets/worlds/TAT/msh (or something like that). Click on the image you want to use, and the texture is now on the surface. To change how it looks, change the numbers in the two boxes right below the texture directory. The higher the number is, the less you'll see recurring textures on your surface.
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Commander_Fett
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Re: SketchUp Models
I kind of agree that the DMI textures wouldn't be all that good for a tatooine building, but I do use tham a lot, I'd highly recomend getting them. (you'd have to credit the creator for them if you're putting it in BF2, of course)
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Null_1138
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Re: SketchUp Models
True.Commander_Fett wrote:I kind of agree that the DMI textures wouldn't be all that good for a tatooine building, but I do use tham a lot, I'd highly recomend getting them. (you'd have to credit RepSharpshooter for them if you're putting it in BF2, of course)
- ecko_66
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Re: SketchUp Models
Why not get screenshots in-game and crop out what you don't need. You'd have to set all your setting on high to get the texture anywhere near good... but with freecam you could pick and choose what you needed from any angle.
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mswf
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Re: SketchUp Models
Wow, thanks for all your advice. I have the modtools (only zeroeditor isn't working in my vista) so I'll reinstall it and use those textures (already have some from CG textures, but I'll maybe look which one looks better)Null_1138 wrote:mswf wrote:I have a slightly offtopic question: I'm making some tatooine buildings in sketchup, but I can't find good textures. Since some others in this topic were working on tatooine props I thought I could try asking here. (already searched gametoast + filefront thoroughly)DarthRogueKnight wrote:Try the DMI prefab Pack.How does DMI stuff have what he needs to make Tatooine buildings?
Yes, I worked on the Tatooine buildings. To get the texture from BF2 (assuming you have the mod tools: get it here) into Sketchup, select the Paint tool. Now click on a texture (I chose metals so I wouldn't get confused), and paint a surface. Click the "Edit" tab, and check the "Use texture image" checkbox. Now, from the Open window, go to the directory C:/Program Files/BF2_ModTools/assets/worlds/TAT/msh (or something like that). Click on the image you want to use, and the texture is now on the surface. To change how it looks, change the numbers in the two boxes right below the texture directory. The higher the number is, the less you'll see recurring textures on your surface.
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Null_1138
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Re: SketchUp Models
Oh, good, you have the mod tools. I was afraid you wouldn't be able to install them on Vista. Anyway, your quite welcome.mswf wrote:Wow, thanks for all your advice. I have the modtools (only zeroeditor isn't working in my vista) so I'll reinstall it and use those textures (already have some from CG textures, but I'll maybe look which one looks better)Null_1138 wrote:mswf wrote:I have a slightly offtopic question: I'm making some tatooine buildings in sketchup, but I can't find good textures. Since some others in this topic were working on tatooine props I thought I could try asking here. (already searched gametoast + filefront thoroughly)DarthRogueKnight wrote:Try the DMI prefab Pack.How does DMI stuff have what he needs to make Tatooine buildings?
Yes, I worked on the Tatooine buildings. To get the texture from BF2 (assuming you have the mod tools: get it here) into Sketchup, select the Paint tool. Now click on a texture (I chose metals so I wouldn't get confused), and paint a surface. Click the "Edit" tab, and check the "Use texture image" checkbox. Now, from the Open window, go to the directory C:/Program Files/BF2_ModTools/assets/worlds/TAT/msh (or something like that). Click on the image you want to use, and the texture is now on the surface. To change how it looks, change the numbers in the two boxes right below the texture directory. The higher the number is, the less you'll see recurring textures on your surface.
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mswf
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Re: SketchUp Models
I can install the modtools, munge a world, play in that flat environment, only zeroeditor gives a strange runtime error. (the sollution is being discussed in another topic, can't remember which. I only know they haven't already figured it out.)Null_1138 wrote: Oh, good, you have the mod tools. I was afraid you wouldn't be able to install them on Vista. Anyway, your quite welcome.
- Frisbeetarian
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Re: SketchUp Models
echo_66 is working with us on a different thread where he has isolated the problem, but the thread about ZE, Vista, and the Runtime error is found at the bottom of the Modding FAQ thread. Feel free to answer the questions posed in it like the others did.mswf wrote:the solution is being discussed in another topic, can't remember which.
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mswf
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Re: SketchUp Models
I´ve filled in the questionnary, thanks for the reminder on where the thread wasFrisbeetarian wrote:echo_66 is working with us on a different thread where he has isolated the problem, but the thread about ZE, Vista, and the Runtime error is found at the bottom of the Modding FAQ thread. Feel free to answer the questions posed in it like the others did.mswf wrote:the solution is being discussed in another topic, can't remember which.
- Maveritchell
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Re: SketchUp Models
This is a showcase topic. Stay on topic. If you have questions about doing something, ask them somewhere else. The next post starts a new page; that page should not be filled with 1 post of "showcase" and 19 of "talk."
