Milkshape buildings
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- General_Nate
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Milkshape buildings
I'm trying to make a building in milkshape by removing one of the faces on my box. But in the box ingame, the inside walles are invisible, and you can walk through them. How do I fix this?
- DarthD.U.C.K.
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Re: Milkshape buildings
you have to give the walls double-sided transparency in order to make both sides visible
- General_Nate
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Re: Milkshape buildings
Thanks, but how do you do that?
- DarthD.U.C.K.
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Re: Milkshape buildings
*sighs* i hoped you wouldnt ask that, but i expected it
look into the faqthread for hexediting transparency or use the searchfunction
look into the faqthread for hexediting transparency or use the searchfunction
- General_Nate
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Re: Milkshape buildings
Uhmmm, I think you misunderstood. I don't want to make windows, I want a building that actually has wall on the inside.
- DarthD.U.C.K.
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Re: Milkshape buildings
DarthD.U.C.K. wrote:you have to give the walls double-sided transparency in order to make both sides visible
- General_Nate
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Re: Milkshape buildings
I tried that. It only made the building transparent.
- DarthD.U.C.K.
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Re: Milkshape buildings
i doubt that because it wont make your building transparent if you dont give it a transparent texture
it will just render both sides of polygons and activate tranapareny for them
it will just render both sides of polygons and activate tranapareny for them
- General_Nate
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Re: Milkshape buildings
I followed the instructions on this page:
http://www.gametoast.com/forums/viewtop ... 05#p217405
http://www.gametoast.com/forums/viewtop ... 05#p217405
- DarthD.U.C.K.
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Re: Milkshape buildings
you have to give it double sided transparency, not single sided like mave explained
just change the 4 to 8 and it should work
just change the 4 to 8 and it should work
- General_Nate
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Re: Milkshape buildings
Ok, i'll try that.
EDIT:
Well it works. But:
You can still go throgh the walls on the inside.
And the whole building is clear.
EDIT:
Well it works. But:
You can still go throgh the walls on the inside.
And the whole building is clear.
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FragMe!
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Re: Milkshape buildings
Make sure the inside the building polygons are facing the right way, inwards and not the same way as the outside walls. Even with XSI if you have them facing the wrong way you get the same result you are seeing.
- General_Nate
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Re: Milkshape buildings
So I actually have to make an inside wall?
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FragMe!
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Re: Milkshape buildings
Yes
Basically you are building a box within a box.
Depending on the shape of the outside box (walls) sometimes you can just duplicate it, scale it down and invert the polygons and you have the inside wall. Then put in filler between the two walls where the door is.
There are many ways to do it but that is about the easiest.
Basically you are building a box within a box.
Depending on the shape of the outside box (walls) sometimes you can just duplicate it, scale it down and invert the polygons and you have the inside wall. Then put in filler between the two walls where the door is.
There are many ways to do it but that is about the easiest.
- General_Nate
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Re: Milkshape buildings
How do I invert the polygons?
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RogueKnight
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Re: Milkshape buildings
Select the box you want to invert, and press ctrl+shift+f.
