Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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DarthD.U.C.K.
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Re: Model showcase thread

Post by DarthD.U.C.K. »

i think it would be better, if you use the multiple uv projection, but nice model
RepSharpshooter
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Re: Model showcase thread

Post by RepSharpshooter »

Nice models everyone :thumbs:

I've always wanted one:
Image
(Un-rendered)

Hopefully I'll have a poison dart rifle one of these days :P

Of course this'll be an inch and a half long, and you may not see it, but oh well.
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HobGoblin_264
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Re: Model showcase thread

Post by HobGoblin_264 »

Maybe you could scale them up, and make them for ammo for a harpon gun :o
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Re: Model showcase thread

Post by Caleb1117 »

More of my Jedi Enclave Project.

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Thunder
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Re: Model showcase thread

Post by Thunder »

:faint:
like
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Re: Model showcase thread

Post by RepSharpshooter »

Looks great! That'll be sooooooo fun once it's in-game.

Just making things for fun:
Image

I actually got the real air rifle for my birthday. I still need to tweak some things here and there, esp. the texture.

..

Do you think the game engine can handle a 3000 poly mesh for a weapon? :lol: I'll try and optimize it as well.
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Re: Model showcase thread

Post by Taivyx »

RepSharpshooter wrote:Do you think the game engine can handle a 3000 poly mesh for a weapon? :lol: I'll try and optimize it as well.
How many sides are your cylinders, did you delete all unnecessary vertices, remove details that can be textured on without looking sloppy
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Re: Model showcase thread

Post by FragMe! »

Here is a new set of doors (and things) I have been working on, it's a little dark sorry.
The first door is designed to go into the prison cell area of the Death Star this is an animated door.
The second door is animated in ZE along with the car, if it looks like the car is spinning it is :D For map purposes it needs to spin 90 degrees. It is a 20 second ride, maybe a little long but it stops the mega bouncing on the way down.

http://files.filefront.com/doorswmv/;91 ... einfo.html
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Maveritchell
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Re: Model showcase thread

Post by Maveritchell »

Looks pretty slick, FragMe. Very nice looking.
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Re: Model showcase thread

Post by t551 »

Veeeery nice, RepSharpshooter. It's a competition rifle, right? I have one very similar except that it's a competition .22, so a bit longer and heavier.
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Re: Model showcase thread

Post by wazmol »

thats actually amazing FragMe!

Sweet peice of work their....

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Re: Model showcase thread

Post by CaptainOrdo »

i know im a little late but nice dart rep. if i not mistaken, isn't making a wrist flamethrower changing the wristrocket (odf.?) to flamethrower? if sp you could make weapon then change it to be a wrist fireweaponlike in SW bounty hunter


nice also nice doors
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Re: Model showcase thread

Post by RevanSithLord »

Awesome work guys!

Well. I haven't modeled it yet... but I think I am going to model an 'Arc Hammer' mesh. Just for ambient effect. Then again... it could possibly end up going to like a *bonus map* (non-canon, but a cool 'what-if' thing) where a Rebel task-force jumps into the system where the Arc Hammer is stationed...accidentally. The Imperials would fight the Rebellion fleet to ensure that the Rebels don't radio back or hyperspace to a system to give away the position of where the 'secret project' is going on at. The Rebels try to retreat, but an Immobilizer frigate is preventing hyperspace travel from the sector. They then target the Immobilizers and the ARC Hammer and attempt to cripple them and stop their project.

I'll start on the model probably after I manage to get my Assault Cannon out. :D
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Re: Model showcase thread

Post by Death_Commando »

Hello all,here's my first model for my upcomming cs map for Star Wars Battlefront II
The Modified AK-47
Image

EDIT:I need a little help for texturing it and exporting it in msh
EDIT2:Sorry the model is in 3DS MAX 7 because XSI wont install on my pc
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Maveritchell
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Re: Model showcase thread

Post by Maveritchell »

It's a nice model - did you make it?
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Re: Model showcase thread

Post by DarthD.U.C.K. »

its a VERY nice model!
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Re: Model showcase thread

Post by TheDarkMask »

Nice...
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Re: Model showcase thread

Post by MandeRek »

It's indeed very nice, maybe a bit too nice for a first model :?
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Re: Model showcase thread

Post by Caleb1117 »

Even with Ye user friendly Max.
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Re: Model showcase thread

Post by Death_Commando »

Yeah thanks all 8)I and one of my friends made it.He just asked for credit and i'll give him one :wink:

EDIT:I have started work on a M4A1 Carbine.Here's my progress
Image
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