Model showcase thread
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- DarthD.U.C.K.
- Master of the Force

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Re: Model showcase thread
i think it would be better, if you use the multiple uv projection, but nice model
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RepSharpshooter
- Gametoast Staff

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Re: Model showcase thread
Nice models everyone
I've always wanted one:

(Un-rendered)
Hopefully I'll have a poison dart rifle one of these days
Of course this'll be an inch and a half long, and you may not see it, but oh well.
I've always wanted one:
(Un-rendered)
Hopefully I'll have a poison dart rifle one of these days
Of course this'll be an inch and a half long, and you may not see it, but oh well.
- HobGoblin_264
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Re: Model showcase thread
Maybe you could scale them up, and make them for ammo for a harpon gun 
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Caleb1117
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Re: Model showcase thread
More of my Jedi Enclave Project.








- Thunder
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Re: Model showcase thread
like
phycildelic
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RepSharpshooter
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Re: Model showcase thread
Looks great! That'll be sooooooo fun once it's in-game.
Just making things for fun:

I actually got the real air rifle for my birthday. I still need to tweak some things here and there, esp. the texture.
..
Do you think the game engine can handle a 3000 poly mesh for a weapon?
I'll try and optimize it as well.
Just making things for fun:
I actually got the real air rifle for my birthday. I still need to tweak some things here and there, esp. the texture.
..
Do you think the game engine can handle a 3000 poly mesh for a weapon?
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Taivyx
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Re: Model showcase thread
How many sides are your cylinders, did you delete all unnecessary vertices, remove details that can be textured on without looking sloppyRepSharpshooter wrote:Do you think the game engine can handle a 3000 poly mesh for a weapon?I'll try and optimize it as well.
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FragMe!
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Re: Model showcase thread
Here is a new set of doors (and things) I have been working on, it's a little dark sorry.
The first door is designed to go into the prison cell area of the Death Star this is an animated door.
The second door is animated in ZE along with the car, if it looks like the car is spinning it is
For map purposes it needs to spin 90 degrees. It is a 20 second ride, maybe a little long but it stops the mega bouncing on the way down.
http://files.filefront.com/doorswmv/;91 ... einfo.html
The first door is designed to go into the prison cell area of the Death Star this is an animated door.
The second door is animated in ZE along with the car, if it looks like the car is spinning it is
http://files.filefront.com/doorswmv/;91 ... einfo.html
- Maveritchell
- Jedi Admin

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Re: Model showcase thread
Looks pretty slick, FragMe. Very nice looking.
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t551
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Re: Model showcase thread
Veeeery nice, RepSharpshooter. It's a competition rifle, right? I have one very similar except that it's a competition .22, so a bit longer and heavier.
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wazmol
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Re: Model showcase thread
thats actually amazing FragMe!
Sweet peice of work their....
Waz
Sweet peice of work their....
Waz
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CaptainOrdo
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Re: Model showcase thread
i know im a little late but nice dart rep. if i not mistaken, isn't making a wrist flamethrower changing the wristrocket (odf.?) to flamethrower? if sp you could make weapon then change it to be a wrist fireweaponlike in SW bounty hunter
nice also nice doors
nice also nice doors
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RevanSithLord
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Re: Model showcase thread
Awesome work guys!
Well. I haven't modeled it yet... but I think I am going to model an 'Arc Hammer' mesh. Just for ambient effect. Then again... it could possibly end up going to like a *bonus map* (non-canon, but a cool 'what-if' thing) where a Rebel task-force jumps into the system where the Arc Hammer is stationed...accidentally. The Imperials would fight the Rebellion fleet to ensure that the Rebels don't radio back or hyperspace to a system to give away the position of where the 'secret project' is going on at. The Rebels try to retreat, but an Immobilizer frigate is preventing hyperspace travel from the sector. They then target the Immobilizers and the ARC Hammer and attempt to cripple them and stop their project.
I'll start on the model probably after I manage to get my Assault Cannon out.
Well. I haven't modeled it yet... but I think I am going to model an 'Arc Hammer' mesh. Just for ambient effect. Then again... it could possibly end up going to like a *bonus map* (non-canon, but a cool 'what-if' thing) where a Rebel task-force jumps into the system where the Arc Hammer is stationed...accidentally. The Imperials would fight the Rebellion fleet to ensure that the Rebels don't radio back or hyperspace to a system to give away the position of where the 'secret project' is going on at. The Rebels try to retreat, but an Immobilizer frigate is preventing hyperspace travel from the sector. They then target the Immobilizers and the ARC Hammer and attempt to cripple them and stop their project.
I'll start on the model probably after I manage to get my Assault Cannon out.
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Death_Commando
Re: Model showcase thread
Hello all,here's my first model for my upcomming cs map for Star Wars Battlefront II
The Modified AK-47

EDIT:I need a little help for texturing it and exporting it in msh
EDIT2:Sorry the model is in 3DS MAX 7 because XSI wont install on my pc
The Modified AK-47

EDIT:I need a little help for texturing it and exporting it in msh
EDIT2:Sorry the model is in 3DS MAX 7 because XSI wont install on my pc
- Maveritchell
- Jedi Admin

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Re: Model showcase thread
It's a nice model - did you make it?
- DarthD.U.C.K.
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Re: Model showcase thread
its a VERY nice model!
- TheDarkMask
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Re: Model showcase thread
Nice...
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MandeRek
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Re: Model showcase thread
It's indeed very nice, maybe a bit too nice for a first model 
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Caleb1117
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Re: Model showcase thread
Even with Ye user friendly Max.
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Death_Commando
Re: Model showcase thread
Yeah thanks all 8)I and one of my friends made it.He just asked for credit and i'll give him one 
EDIT:I have started work on a M4A1 Carbine.Here's my progress

EDIT:I have started work on a M4A1 Carbine.Here's my progress

