Wow man you really rolling out assets. Looks good, but just wondering is there anyway to make the grey around the helmet look more natural. Other than that great job.
fiddler_on_the_roof wrote:Wow, cool. Thanks for releasing this guy!
very thanks sir
obiboba3po wrote:is this guy UVed betteR?
no, i only created other skin for the head =P
(RAPTOR)BENSTWO{SGT} wrote:Wow man you really rolling out assets. Looks good, but just wondering is there anyway to make the grey around the helmet look more natural. Other than that great job.
thanks you very much man, and yes there is other ways for that, if you want i could try to make one for you
It's not a very good retexture, to be honest. The idea's not bad, but you can't just apply a flat color to all parts of that helmet and have it look good. Right now, what I see is the stock white clone body with a "paint-bucketed" head.
Maveritchell wrote:It's not a very good retexture, to be honest. The idea's not bad, but you can't just apply a flat color to all parts of that helmet and have it look good. Right now, what I see is the stock white clone body with a "paint-bucketed" head.
the white on head look the same because this take the white on leg, i am trying to change the white of the head for look more real and thanks for your honesty
Maveritchell wrote:It's not a very good retexture, to be honest. The idea's not bad, but you can't just apply a flat color to all parts of that helmet and have it look good. Right now, what I see is the stock white clone body with a "paint-bucketed" head.
we could, however, add our own skins if we wanted, right? i agree with mav, though, nice model, not-so-nice skin.
666rulerofclones wrote:we could, however, add our own skins if we wanted, right? i agree with mav, though, nice model, not-so-nice skin.
Sure you could, but it's not his model! It's just a texture released with someone else's model - which doesn't make a lot of sense, but hey, however people want to release their work.
What I'd suggest you do to avoid posts such as Mav's post is to paint it in, like in this skin, then apply some lights and darks. Also, use the dirt paintbruch with a darker/ lighter grey (or whatever color).
666rulerofclones wrote:we could, however, add our own skins if we wanted, right? i agree with mav, though, nice model, not-so-nice skin.
Sure you could, but it's not his model! It's just a texture released with someone else's model - which doesn't make a lot of sense, but hey, however people want to release their work.
it isn't my model, but i modifyed this, so the model search other texture for the head MODL chunk, on the original model the body's and head's textures musted on the same file but now are on differents files skin
Wait, so you made it so that the model looks for two textures instead of one? Why in the world would you do that? That just unnecessarily increases the size of your munged files.
Maveritchell wrote:Wait, so you made it so that the model looks for two textures instead of one? Why in the world would you do that? That just unnecessarily increases the size of your munged files.
that isn't unnecessary because i must modifyed the leg for better head so i didn't want modify the leg also for this reason i put the skin in separated files
While I'm having a hard time understanding your explanation, looking closely at the textures I think I can see what you were trying to do, and in retrospect perhaps it's not a bad idea to have two different textures.
Regardless of that, however, I would not suggest just paintbucketing in textures like you did. Select an area, use the Hue/Sat and Colorize tools (along with Brightness/Contrast if necessary) to get the correct colors for retextures. This is what I like to use, and in my experience it's a much better thing to do (and it's not difficult either) than just dropping a flat color down.
Maveritchell wrote:While I'm having a hard time understanding your explanation, looking closely at the textures I think I can see what you were trying to do, and in retrospect perhaps it's not a bad idea to have two different textures.
Regardless of that, however, I would not suggest just paintbucketing in textures like you did. Select an area, use the Hue/Sat and Colorize tools (along with Brightness/Contrast if necessary) to get the correct colors for retextures. This is what I like to use, and in my experience it's a much better thing to do (and it's not difficult either) than just dropping a flat color down.
so sorry i speak few english so costme explain good or sometimes i don't find the word exact for somethings so is difficult for me stay a conversation with somebody
destos wrote:if u want i would be more than happy to fix it up for u =P
unless you want to do it on your own =P which i am ok with if you do want to do it yourself.