SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Locked
User avatar
Delta-1035
Sith Master
Sith Master
Posts: 2651
Joined: Mon Aug 04, 2008 10:32 am
Projects :: TOR GCWII GCW1035 BF1035
xbox live or psn: Johnny_Sciroppo
Location: Pizza Land

Re: Model Showcase Thread v3.0

Post by Delta-1035 »

@Mav: that saber is very cool, maybe it's too small but i like it :thumbs:
Splat
Private Second Class
Posts: 74
Joined: Mon Oct 20, 2008 4:10 pm

Re: Model Showcase Thread v3.0

Post by Splat »

a set ive been working on for a while..........

last i tried ... i was having major collision issues
Hidden/Spoiler:
Image
Last edited by Splat on Fri Jan 23, 2009 6:15 pm, edited 1 time in total.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model Showcase Thread v3.0

Post by Fluffy_the_ic »

Wireframes?
Splat
Private Second Class
Posts: 74
Joined: Mon Oct 20, 2008 4:10 pm

Re: Model Showcase Thread v3.0

Post by Splat »

ug... more work, but ok, i need a few min though

Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Last edited by Splat on Fri Jan 23, 2009 6:38 pm, edited 3 times in total.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model Showcase Thread v3.0

Post by Fluffy_the_ic »

Oh yeah, how do you get the models to be transparent in XSI anyways?
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: Model Showcase Thread v3.0

Post by obiboba3po »

holy crap! thats incredibly original and amazing!!!!!!!!!!i love it! :D
Splat
Private Second Class
Posts: 74
Joined: Mon Oct 20, 2008 4:10 pm

Re: Model Showcase Thread v3.0

Post by Splat »

just added 4 more pics to my previous post in hide, and i was thinking of making a whole map from objects of that theme that i made... i jsut have to create the modles first. And thx
VF501
Lieutenant Colonel
Lieutenant Colonel
Posts: 539
Joined: Fri Jun 08, 2007 1:18 am
Projects :: Various Stuff- Weapon models. UDK Stuff
Games I'm Playing :: Fallout New Vegas
xbox live or psn: Vintage Tagious
Location: Terra Firma, Sol System; Milky Way

Re: Model Showcase Thread v3.0

Post by VF501 »

Well, a long time ago, I had started a new Republic Commando model, it was fairly accurate, low poly and Model Munge friendly (5 mins or less versus 4-5 Hours). But then it died from Hard Drive issues. So I decided recently to restart it.

Made from a highly edited shipped Phase I Clone Trooper.

2500+ Tris.

Just need to Finish the Backpack and re UV some parts then its gold.

Image
Aman/Pinguin
Jedi
Jedi
Posts: 1104
Joined: Tue Jan 30, 2007 6:04 am
Projects :: Inactive
Location: Germany

Re: Model Showcase Thread v3.0

Post by Aman/Pinguin »

VF501 wrote:(5 mins or less versus 4-5 Hours).
That can be fixed by creating a "-nocollision" msh.option file.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: Model Showcase Thread v3.0

Post by Deviss »

VF501 wrote:Well, a long time ago, I had started a new Republic Commando model, it was fairly accurate, low poly and Model Munge friendly (5 mins or less versus 4-5 Hours). But then it died from Hard Drive issues. So I decided recently to restart it.

Made from a highly edited shipped Phase I Clone Trooper.

2500+ Tris.

Just need to Finish the Backpack and re UV some parts then its gold.
Hidden/Spoiler:
Image
oh yeah is very beautiful :bowdown: have the marz marshall0s shoulder or original shoulder from ep2 rifleman??
Tygr
Corporal
Corporal
Posts: 150
Joined: Mon Aug 25, 2008 1:11 pm

Re: Model Showcase Thread v3.0

Post by Tygr »

VF501 wrote:Well, a long time ago, I had started a new Republic Commando model, it was fairly accurate, low poly and Model Munge friendly (5 mins or less versus 4-5 Hours). But then it died from Hard Drive issues. So I decided recently to restart it.

Made from a highly edited shipped Phase I Clone Trooper.

2500+ Tris.

Just need to Finish the Backpack and re UV some parts then its gold.
Hidden/Spoiler:
Image
:bowdown: :eek:

WOW! LOVE IT!!!

Is it going to have the hands working right? (The current Clone Commando doesn't move its hands properly.)
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model Showcase Thread v3.0

Post by Fluffy_the_ic »

VF501 wrote:Well, a long time ago, I had started a new Republic Commando model, it was fairly accurate, low poly and Model Munge friendly (5 mins or less versus 4-5 Hours). But then it died from Hard Drive issues. So I decided recently to restart it.

Made from a highly edited shipped Phase I Clone Trooper.

2500+ Tris.

Just need to Finish the Backpack and re UV some parts then its gold.
Hidden/Spoiler:
Image
*wants*
Wait, lemme correct myself. *needs*
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

Fluffy_the_ic wrote:Oh yeah, how do you get the models to be transparent in XSI anyways?
edit flags -> transparency -> 2

Tygr wrote:Is it going to have the hands working right? (The current Clone Commando doesn't move its hands properly.)
im 99% shure they will, neomarz's commando was one of the first converted units, vyse simply forgot to envelope the hands to the bones


the model looks great, it could only be a bit bulkyer
User avatar
Delta-1035
Sith Master
Sith Master
Posts: 2651
Joined: Mon Aug 04, 2008 10:32 am
Projects :: TOR GCWII GCW1035 BF1035
xbox live or psn: Johnny_Sciroppo
Location: Pizza Land

Re: Model Showcase Thread v3.0

Post by Delta-1035 »

@VF501 : impressive... beautiful... perfect... :faint:
i hope you'll relase that :bowdown:
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model Showcase Thread v3.0

Post by Fluffy_the_ic »

DarthD.U.C.K. wrote:
Fluffy_the_ic wrote:Oh yeah, how do you get the models to be transparent in XSI anyways?
edit flags -> transparency -> 2
I meant how to make it appear transparent while still in XSI. I need to knoe for a project I'm doing for school.

EDIT: VF501, wait, so it's already textured?
Master_Ben
Lieutenant General
Lieutenant General
Posts: 675
Joined: Wed Nov 12, 2008 9:50 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Watching your PC over your shoulder. No, the other sholder....

Re: Model Showcase Thread v3.0

Post by Master_Ben »

Wow you guys have been creating a lot of awesome models lately! :bowdown: :bowdown: :bowdown:
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: Model Showcase Thread v3.0

Post by Taivyx »

Better texture? I'll fix that triangular texture bug you see soon

Image

As opposed to this:
Hidden/Spoiler:
Image
User avatar
elfie
Field Commander
Field Commander
Posts: 931
Joined: Fri Jan 25, 2008 8:26 pm
Games I'm Playing :: no games
xbox live or psn: no live
Location: Coruscant, Jedi Temple
Contact:

Re: Model Showcase Thread v3.0

Post by elfie »

Yeah I like the new one, it looks cleaner.
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: Model Showcase Thread v3.0

Post by obiboba3po »

Taivyx wrote:Better texture? I'll fix that triangular texture bug you see soon
Hidden/Spoiler:
Image
As opposed to this:
Hidden/Spoiler:
Image
:bowdown: very nice. that new texture is terrific! :D
User avatar
Silas
Captain
Captain
Posts: 481
Joined: Thu Oct 11, 2007 5:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Re: Model Showcase Thread v3.0

Post by Silas »

Taivyx wrote:Better texture? I'll fix that triangular texture bug you see soon
Hidden/Spoiler:
Image
As opposed to this:
Hidden/Spoiler:
Image

much better. It turned out great :thumbs:
Locked