SWBF Series Model Showcase Thread v3.0
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- Delta-1035
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Re: Model Showcase Thread v3.0
@Mav: that saber is very cool, maybe it's too small but i like it 
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Splat
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Re: Model Showcase Thread v3.0
a set ive been working on for a while..........
last i tried ... i was having major collision issues
last i tried ... i was having major collision issues
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Last edited by Splat on Fri Jan 23, 2009 6:15 pm, edited 1 time in total.
- Fluffy_the_ic
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Re: Model Showcase Thread v3.0
Wireframes?
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Splat
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Re: Model Showcase Thread v3.0
ug... more work, but ok, i need a few min though
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Last edited by Splat on Fri Jan 23, 2009 6:38 pm, edited 3 times in total.
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Re: Model Showcase Thread v3.0
Oh yeah, how do you get the models to be transparent in XSI anyways?
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obiboba3po
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Re: Model Showcase Thread v3.0
holy crap! thats incredibly original and amazing!!!!!!!!!!i love it! 
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Splat
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Re: Model Showcase Thread v3.0
just added 4 more pics to my previous post in hide, and i was thinking of making a whole map from objects of that theme that i made... i jsut have to create the modles first. And thx
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VF501
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Re: Model Showcase Thread v3.0
Well, a long time ago, I had started a new Republic Commando model, it was fairly accurate, low poly and Model Munge friendly (5 mins or less versus 4-5 Hours). But then it died from Hard Drive issues. So I decided recently to restart it.
Made from a highly edited shipped Phase I Clone Trooper.
2500+ Tris.
Just need to Finish the Backpack and re UV some parts then its gold.

Made from a highly edited shipped Phase I Clone Trooper.
2500+ Tris.
Just need to Finish the Backpack and re UV some parts then its gold.

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Aman/Pinguin
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Re: Model Showcase Thread v3.0
That can be fixed by creating a "-nocollision" msh.option file.VF501 wrote:(5 mins or less versus 4-5 Hours).
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Deviss
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Re: Model Showcase Thread v3.0
oh yeah is very beautifulVF501 wrote:Well, a long time ago, I had started a new Republic Commando model, it was fairly accurate, low poly and Model Munge friendly (5 mins or less versus 4-5 Hours). But then it died from Hard Drive issues. So I decided recently to restart it.
Made from a highly edited shipped Phase I Clone Trooper.
2500+ Tris.
Just need to Finish the Backpack and re UV some parts then its gold.
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Tygr
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Re: Model Showcase Thread v3.0
VF501 wrote:Well, a long time ago, I had started a new Republic Commando model, it was fairly accurate, low poly and Model Munge friendly (5 mins or less versus 4-5 Hours). But then it died from Hard Drive issues. So I decided recently to restart it.
Made from a highly edited shipped Phase I Clone Trooper.
2500+ Tris.
Just need to Finish the Backpack and re UV some parts then its gold.
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WOW! LOVE IT!!!
Is it going to have the hands working right? (The current Clone Commando doesn't move its hands properly.)
- Fluffy_the_ic
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Re: Model Showcase Thread v3.0
*wants*VF501 wrote:Well, a long time ago, I had started a new Republic Commando model, it was fairly accurate, low poly and Model Munge friendly (5 mins or less versus 4-5 Hours). But then it died from Hard Drive issues. So I decided recently to restart it.
Made from a highly edited shipped Phase I Clone Trooper.
2500+ Tris.
Just need to Finish the Backpack and re UV some parts then its gold.
Hidden/Spoiler:
Wait, lemme correct myself. *needs*
- DarthD.U.C.K.
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Re: Model Showcase Thread v3.0
edit flags -> transparency -> 2Fluffy_the_ic wrote:Oh yeah, how do you get the models to be transparent in XSI anyways?
im 99% shure they will, neomarz's commando was one of the first converted units, vyse simply forgot to envelope the hands to the bonesTygr wrote:Is it going to have the hands working right? (The current Clone Commando doesn't move its hands properly.)
the model looks great, it could only be a bit bulkyer
- Delta-1035
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Re: Model Showcase Thread v3.0
@VF501 : impressive... beautiful... perfect...
i hope you'll relase that
i hope you'll relase that
- Fluffy_the_ic
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Re: Model Showcase Thread v3.0
I meant how to make it appear transparent while still in XSI. I need to knoe for a project I'm doing for school.DarthD.U.C.K. wrote:edit flags -> transparency -> 2Fluffy_the_ic wrote:Oh yeah, how do you get the models to be transparent in XSI anyways?
EDIT: VF501, wait, so it's already textured?
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Master_Ben
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Re: Model Showcase Thread v3.0
Wow you guys have been creating a lot of awesome models lately!

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Taivyx
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Re: Model Showcase Thread v3.0
Better texture? I'll fix that triangular texture bug you see soon

As opposed to this:

As opposed to this:
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- elfie
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Re: Model Showcase Thread v3.0
Yeah I like the new one, it looks cleaner.
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obiboba3po
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Re: Model Showcase Thread v3.0
Taivyx wrote:Better texture? I'll fix that triangular texture bug you see soon
As opposed to this:Hidden/Spoiler:
Hidden/Spoiler:
- Silas
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Re: Model Showcase Thread v3.0
Taivyx wrote:Better texture? I'll fix that triangular texture bug you see soon
As opposed to this:Hidden/Spoiler:
Hidden/Spoiler:
much better. It turned out great

