Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.
Moderator: Moderators
JackSkratch
Command Sergeant Major
Posts: 262 Joined: Wed Aug 23, 2006 2:21 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ...is everything.
Post
by JackSkratch » Thu Aug 24, 2006 2:06 pm
wow, this looks great. you picked some goood music to.
i have a question. is there anything u are doing to make the clones all march in a strait line? (like in the movie)
Syth
General
Posts: 784 Joined: Thu Apr 13, 2006 8:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: happy fun island
Post
by Syth » Thu Aug 24, 2006 2:52 pm
wow, this looks great. you picked some goood music to.
i have a question. is there anything u are doing to make the clones all march in a strait line? (like in the movie)
Prabally just some AI paths
Rekubot
Jedi
Posts: 1080 Joined: Wed Apr 05, 2006 12:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: Shadow Complex
xbox live or psn: Rekubot
Location: UK
Post
by Rekubot » Thu Aug 24, 2006 2:55 pm
All it is is very thin pathing. On open ground this kind of planning looks stupid but in this level it's going to look fantastic! Very nice job Vyse, and a good choice of music too. That one always brings a tear to my eye. (Well, almost anyway
)
valiant
1st Lieutenant
Posts: 449 Joined: Fri Sep 16, 2005 6:23 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Post
by valiant » Thu Aug 24, 2006 3:01 pm
You know of course that the clones didnt have E-11 blasters. They had DC-15s Carbines, which OOM-9 has a working model for.
Vyse
General
Posts: 776 Joined: Sun Aug 28, 2005 5:01 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Post
by Vyse » Thu Aug 24, 2006 4:14 pm
archer01 wrote: Wow... Looks awesome! (of course, that's to be expected having seen your past creations)
I don't know how you work so quickly Vyse... Whenever I try to use a modelling program it always takes forever to finish even the simplest of designs. I guess it's a talent/experience thing huh?
I wish you luck on your adventures in ZE animation. Timing everything correctly sounds like it's going to be a living nightmare.
Practice Practice Practice
ZE animatoin isn't going to be that hard.... I don't think...
To make the troopers walk in straight lines I setup thin long meshes.
It won't work in the real release but it looks nice for presentatoin. I don't believe you can get the desired look with pathing, because remember that the AI will always choose the shortest path to the next CP instead of going down seperate lanes.
yodasoda
Post
by yodasoda » Thu Aug 24, 2006 4:29 pm
wow this map is looking great. i loved your hyrule field map soo much and im probably gonna like this one too!
comandoBoB
Post
by comandoBoB » Thu Aug 24, 2006 5:03 pm
yeah hyrule field was a master piece
just make sure to have more then just human jedi i'm sick and tired of them!
but still this map looks amazing! can't wait!
t551
General
Posts: 791 Joined: Sat Jul 16, 2005 3:23 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Post
by t551 » Thu Aug 24, 2006 5:12 pm
Vyse, you could animate those meshes so that after the first few minutes of the game, they slide into the floor.
Protector_Pulch
Post
by Protector_Pulch » Fri Aug 25, 2006 12:15 am
In order to avoid that this map is mistaken with Fiminopters Map, I'd recommend adding a suffix to it's name, like: Jedi Temple : Destruction or even Destruction of the Jedi Order an so on.
Are you going to use the secret room, Vyse ?
Rekubot
Jedi
Posts: 1080 Joined: Wed Apr 05, 2006 12:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: Shadow Complex
xbox live or psn: Rekubot
Location: UK
Post
by Rekubot » Fri Aug 25, 2006 5:34 am
There's a secret room?
To get the clones to go on seperate paths can't you use weights? I'm not entirely sure about that though.
The_Emperor
Supreme Galactic Ruler
Posts: 2118 Joined: Sat Dec 10, 2005 6:30 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Waaaaay over there.
Post
by The_Emperor » Fri Aug 25, 2006 10:03 am
Yeah there's a room that wasn't used in the original coruscant map but it's in the modtools (at least I thinks so
)
GosoxJ
Post
by GosoxJ » Fri Aug 25, 2006 10:11 am
Looks Terrific Vyse. Keep up the good work.
Rekubot
Jedi
Posts: 1080 Joined: Wed Apr 05, 2006 12:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: Shadow Complex
xbox live or psn: Rekubot
Location: UK
Post
by Rekubot » Fri Aug 25, 2006 10:14 am
Ah, I thought that he meant a secret room that you could get to using a jettrooper or something. My bad.
Xavious
Sith Master
Posts: 2783 Joined: Mon Jun 12, 2006 3:46 pm
Post
by Xavious » Fri Aug 25, 2006 10:21 am
The_Emperor wrote: Yeah there's a room that wasn't used in the original coruscant map but it's in the modtools (at least I thinks so
)
i believe its a meditation chamber..... correct me if i'm wrong
RevanSithLord
Sith Master
Posts: 2636 Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia
Post
by RevanSithLord » Sat Aug 26, 2006 12:27 am
Ah! Vyse. I definatly gotta make a movie in this!
[SBF]ATATFIGHTR
Chief Warrant Officer
Posts: 338 Joined: Sun Mar 12, 2006 12:22 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The US, in the state of UTAH
Post
by [SBF]ATATFIGHTR » Sat Aug 26, 2006 12:01 pm
That looks really good Vyse
I wonder if it would be possible to make Younglings.
Xavious
Sith Master
Posts: 2783 Joined: Mon Jun 12, 2006 3:46 pm
Post
by Xavious » Sat Aug 26, 2006 12:05 pm
jawas maybe? lol.
[SBF]ATATFIGHTR
Chief Warrant Officer
Posts: 338 Joined: Sun Mar 12, 2006 12:22 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The US, in the state of UTAH
Post
by [SBF]ATATFIGHTR » Sat Aug 26, 2006 12:12 pm
The Younglings could like spawn only in their training room or someplace like that.
yankeefan05
Sith
Posts: 1288 Joined: Fri Mar 31, 2006 9:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New York City
Contact:
Post
by yankeefan05 » Sat Aug 26, 2006 1:02 pm
[SBF]ATATFIGHTR wrote: The Younglings could like spawn only in their training room or someplace like that.
Doing that is hard i think.
If its possible to reskin Jawas, then maybe u can just have hooded younglings.
[SBF]ATATFIGHTR
Chief Warrant Officer
Posts: 338 Joined: Sun Mar 12, 2006 12:22 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The US, in the state of UTAH
Post
by [SBF]ATATFIGHTR » Sat Aug 26, 2006 1:07 pm
What about that one thing that makes the troops ewok size. Is it possible to do that but only have it on one class of jedi? But they would probably look deformed