Vyse's-Jedi Temple

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Post by JackSkratch »

wow, this looks great. you picked some goood music to.
i have a question. is there anything u are doing to make the clones all march in a strait line? (like in the movie)
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Post by Syth »

wow, this looks great. you picked some goood music to.
i have a question. is there anything u are doing to make the clones all march in a strait line? (like in the movie)
Prabally just some AI paths
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Post by Rekubot »

All it is is very thin pathing. On open ground this kind of planning looks stupid but in this level it's going to look fantastic! Very nice job Vyse, and a good choice of music too. That one always brings a tear to my eye. (Well, almost anyway :P)
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Post by valiant »

You know of course that the clones didnt have E-11 blasters. They had DC-15s Carbines, which OOM-9 has a working model for.
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Post by Vyse »

archer01 wrote:Wow... Looks awesome! (of course, that's to be expected having seen your past creations)

I don't know how you work so quickly Vyse... Whenever I try to use a modelling program it always takes forever to finish even the simplest of designs. I guess it's a talent/experience thing huh?

I wish you luck on your adventures in ZE animation. Timing everything correctly sounds like it's going to be a living nightmare.
Practice Practice Practice ;) ZE animatoin isn't going to be that hard.... I don't think... :shock:

To make the troopers walk in straight lines I setup thin long meshes. ;) It won't work in the real release but it looks nice for presentatoin. I don't believe you can get the desired look with pathing, because remember that the AI will always choose the shortest path to the next CP instead of going down seperate lanes.
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Post by yodasoda »

wow this map is looking great. i loved your hyrule field map soo much and im probably gonna like this one too!
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Post by comandoBoB »

yeah hyrule field was a master piece

just make sure to have more then just human jedi i'm sick and tired of them!

but still this map looks amazing! can't wait! :D
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Post by t551 »

Vyse, you could animate those meshes so that after the first few minutes of the game, they slide into the floor.
Protector_Pulch

Post by Protector_Pulch »

In order to avoid that this map is mistaken with Fiminopters Map, I'd recommend adding a suffix to it's name, like: Jedi Temple : Destruction or even Destruction of the Jedi Order an so on.

Are you going to use the secret room, Vyse ?
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Post by Rekubot »

There's a secret room? :shock: To get the clones to go on seperate paths can't you use weights? I'm not entirely sure about that though.
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Post by The_Emperor »

Yeah there's a room that wasn't used in the original coruscant map but it's in the modtools (at least I thinks so :P )
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Post by GosoxJ »

Looks Terrific Vyse. Keep up the good work.
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Post by Rekubot »

Ah, I thought that he meant a secret room that you could get to using a jettrooper or something. My bad. :P
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Post by Xavious »

The_Emperor wrote:Yeah there's a room that wasn't used in the original coruscant map but it's in the modtools (at least I thinks so :P )
i believe its a meditation chamber..... correct me if i'm wrong
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Post by RevanSithLord »

Ah! Vyse. I definatly gotta make a movie in this! :shock:
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Post by [SBF]ATATFIGHTR »

That looks really good Vyse
I wonder if it would be possible to make Younglings. 8)
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Post by Xavious »

jawas maybe? lol.
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Post by [SBF]ATATFIGHTR »

The Younglings could like spawn only in their training room or someplace like that.
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Post by yankeefan05 »

[SBF]ATATFIGHTR wrote:The Younglings could like spawn only in their training room or someplace like that.
Doing that is hard i think.

If its possible to reskin Jawas, then maybe u can just have hooded younglings.
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Post by [SBF]ATATFIGHTR »

What about that one thing that makes the troops ewok size. Is it possible to do that but only have it on one class of jedi? But they would probably look deformed :lol:
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