SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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ForceMaster
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Re: SWBF Series Model Showcase Thread v3.0

Post by ForceMaster »

Darth_Spiderpig wrote:WOW, nice one ForceMaster, You are actually as good in modelling as Pandemic. :wink:


I like the skin except the commandbridges "glass", because I think the Acclamator doesn't have any cockpit windows :?
Thank my friend! well, about the windows, see this pic:
Image

Can you see the bridge? well, it have a "glass".
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

ForceMaster wrote:
Darth_Spiderpig wrote:WOW, nice one ForceMaster, You are actually as good in modelling as Pandemic. :wink:


I like the skin except the commandbridges "glass", because I think the Acclamator doesn't have any cockpit windows :?
Thank my friend! well, about the windows, see this pic:
Hidden/Spoiler:
Image
Can you see the bridge? well, it have a "glass".
You should consider making it transparent so that it doesn't look painted on.
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Re: SWBF Series Model Showcase Thread v3.0

Post by ForceMaster »

maybe, thanks dude! :D
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Re: SWBF Series Model Showcase Thread v3.0

Post by YouJediJunkie »

Now I dunno if I should be proud of this or not... :roll:

A smuggler/bounty hunter/whatever I have been working on. The model is decent, but it could have been fifty trillion times better... far from my best model ever, but I haven't done so many characters, so I guess it doesn't matter. The textures are like 60-70 % done. It's for an SWBF1 mod. :music:
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Re: SWBF Series Model Showcase Thread v3.0

Post by ANDEWEGET »

the proportions are a bit off... but besides that its good ;)
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Re: SWBF Series Model Showcase Thread v3.0

Post by vegati »

YouJediJunkie wrote:Now I dunno if I should be proud of this or not... :roll:

A smuggler/bounty hunter/whatever I have been working on. The model is decent, but it could have been fifty trillion times better... far from my best model ever, but I haven't done so many characters, so I guess it doesn't matter. The textures are like 60-70 % done. It's for an SWBF1 mod. :music:
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He looks OK except for the fact that he doesn't have hands. LOL :lol:
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Re: SWBF Series Model Showcase Thread v3.0

Post by ANDEWEGET »

i know from my experiences, that hands are not easy to do...(only info, didnt want to offend you or so)
Last edited by ANDEWEGET on Wed Jul 29, 2009 1:39 pm, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v3.0

Post by vegati »

I've never modeled and have no intentions of doing so, so you really can't take my opinion too seriously.
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Re: SWBF Series Model Showcase Thread v3.0

Post by YouJediJunkie »

It might be the angle... I modelled it with the clone trooper as "skeleton" so I could get the base pose right, so the proportions aren't extremely off... I hope. :angel:

Note though that the hands aren't there yet. I will make them soon enough.
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Re: SWBF Series Model Showcase Thread v3.0

Post by minilogoguy18 »

There isn't any real structure to the shoulders, they wont deform well until they're fixed.
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Re: SWBF Series Model Showcase Thread v3.0

Post by bobfinkl »

May I present to you my best model ever (it's my second model of course it is :P ).

The German MP 40 Submachine gun
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Re: SWBF Series Model Showcase Thread v3.0

Post by vegati »

bobfinkl wrote:May I present to you my best model ever (it's my second model of course it is :P ).

The German MP 40 Submachine gun
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DUDE!! That looks awesome! Great job! :thumbs:
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

looks good although it has many unnecassery/notworthbeingthere polys
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Re: SWBF Series Model Showcase Thread v3.0

Post by bobfinkl »

the view from the wireframe isn't the best to see what all the polies are used for but it's the best I could find, also a few poly wasting objects will be gotten rid of later like the trigger they are just there for comparison to the reference.
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Re: SWBF Series Model Showcase Thread v3.0

Post by destructo_bot »

I have a model... of sorts... It is meant to be a pillar, if that isn't too obvious...

Not made in XSI, made in sketchup, hence the ridiculous waste of polies, and I really have no idea where to go from here. To the tutorial-mobile! *cheesy batman music plays*

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EDIT: without bothering with tutorials, here's it with less polies!
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

that looks very good for a sketchup convert
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Re: SWBF Series Model Showcase Thread v3.0

Post by destructo_bot »

My first attempt, actually. Only thing is, in the process the textures seem to have been left behind, but apart from that, its about the right size. Unfortunatley, as I have almost no experience with XSI, I have no idea how to texture/delete random lines. Texturing I will need to look in to, but is there a fairly simple way of erasing lines? :angel:
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Re: SWBF Series Model Showcase Thread v3.0

Post by mswf »

destructo_bot wrote:My first attempt, actually. Only thing is, in the process the textures seem to have been left behind, but apart from that, its about the right size. Unfortunatley, as I have almost no experience with XSI, I have no idea how to texture/delete random lines. Texturing I will need to look in to, but is there a fairly simple way of erasing lines? :angel:
I get that too, but do you also miss the surfaces on your model? (btw, next time you model in sketchup, click on the circle or polygon tool, then type the number of edges you'd want it to have. For SWBFII, round details usually only require 5 to 6 edges to still look good)
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

you can delete edges (the connections between "points") be selecting them with the raycast edge selection tool (its shortcut is "I") and the deleting them by pressing the delete button on your keyboard
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Re: SWBF Series Model Showcase Thread v3.0

Post by Darth_Spiderpig »

ForceMaster wrote:
Darth_Spiderpig wrote:WOW, nice one ForceMaster, You are actually as good in modelling as Pandemic. :wink:


I like the skin except the commandbridges "glass", because I think the Acclamator doesn't have any cockpit windows :?
Thank my friend! well, about the windows, see this pic:
Hidden/Spoiler:
Image
Can you see the bridge? well, it have a "glass".
Whoops, my mistake. :oops:


Sorry about that :D
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