How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
Now I dunno if I should be proud of this or not...
A smuggler/bounty hunter/whatever I have been working on. The model is decent, but it could have been fifty trillion times better... far from my best model ever, but I haven't done so many characters, so I guess it doesn't matter. The textures are like 60-70 % done. It's for an SWBF1 mod.
YouJediJunkie wrote:Now I dunno if I should be proud of this or not...
A smuggler/bounty hunter/whatever I have been working on. The model is decent, but it could have been fifty trillion times better... far from my best model ever, but I haven't done so many characters, so I guess it doesn't matter. The textures are like 60-70 % done. It's for an SWBF1 mod.
Hidden/Spoiler:
He looks OK except for the fact that he doesn't have hands. LOL
It might be the angle... I modelled it with the clone trooper as "skeleton" so I could get the base pose right, so the proportions aren't extremely off... I hope.
Note though that the hands aren't there yet. I will make them soon enough.
the view from the wireframe isn't the best to see what all the polies are used for but it's the best I could find, also a few poly wasting objects will be gotten rid of later like the trigger they are just there for comparison to the reference.
I have a model... of sorts... It is meant to be a pillar, if that isn't too obvious...
Not made in XSI, made in sketchup, hence the ridiculous waste of polies, and I really have no idea where to go from here. To the tutorial-mobile! *cheesy batman music plays*
EDIT: without bothering with tutorials, here's it with less polies!
My first attempt, actually. Only thing is, in the process the textures seem to have been left behind, but apart from that, its about the right size. Unfortunatley, as I have almost no experience with XSI, I have no idea how to texture/delete random lines. Texturing I will need to look in to, but is there a fairly simple way of erasing lines?
destructo_bot wrote:My first attempt, actually. Only thing is, in the process the textures seem to have been left behind, but apart from that, its about the right size. Unfortunatley, as I have almost no experience with XSI, I have no idea how to texture/delete random lines. Texturing I will need to look in to, but is there a fairly simple way of erasing lines?
I get that too, but do you also miss the surfaces on your model? (btw, next time you model in sketchup, click on the circle or polygon tool, then type the number of edges you'd want it to have. For SWBFII, round details usually only require 5 to 6 edges to still look good)
you can delete edges (the connections between "points") be selecting them with the raycast edge selection tool (its shortcut is "I") and the deleting them by pressing the delete button on your keyboard