All-Purpose Request Thread (Take 3)

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kinetosimpetus
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Re: All-Purpose Request Thread (Take 3)

Post by kinetosimpetus »

Can someone export a saber idle animation for me?

D.U.C.K. and I tried it before, but I think Crosswalk exported a ton of extra bones, so I rebuilt a skeleton out of nulls and matched transforms/heirarchy/animation keys.

If this one works properly I will have 2 or 3 more later.

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Re: All-Purpose Request Thread (Take 3)

Post by Executer94 »

I have a problem with an existing msh named cis_walk_spider_hulk from the cis asset in the modtools.

It works ingame but I can walk "in" it can somebody fix that for me please?
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Re: All-Purpose Request Thread (Take 3)

Post by Darth_Spiderpig »

How would it be to make a msh.option and add "- collision" to it? :wink:
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Re: All-Purpose Request Thread (Take 3)

Post by genaral_mitch »

Darth_Spiderpig wrote:How would it be to make a msh.option and add "-keepcollision" to it? :wink:
Fixed, I think.
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Re: All-Purpose Request Thread (Take 3)

Post by Darth_Spiderpig »

genaral_mitch wrote:
Darth_Spiderpig wrote:How would it be to make a msh.option and add "-keepcollision" to it? :wink:
Fixed, I think.
I am not sure, so try out both. :P
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

This prop has collisionprimitives which are automatically recognized by battlefront.
If they dont work, you cant activate them by using odf or msh.option lines, you have to edit the model and create new ones
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Re: All-Purpose Request Thread (Take 3)

Post by Executer94 »

It really doesn't work.
But thanks for help.
So what exactly do i have to edit?
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Re: All-Purpose Request Thread (Take 3)

Post by impspy »

I have a small request: Could someone hex-edit the ep2 clone jetpack onto DEVISS' 501st Stormtrooper?
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Re: All-Purpose Request Thread (Take 3)

Post by Delta-1035 »

impspy wrote:I have a small request: Could someone hex-edit the ep2 clone jetpack onto DEVISS' 501st Stormtrooper?
Here you go. :wink:
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Re: All-Purpose Request Thread (Take 3)

Post by impspy »

Delta-1035 wrote:
impspy wrote:I have a small request: Could someone hex-edit the ep2 clone jetpack onto DEVISS' 501st Stormtrooper?
Here you go. :wink:

Thanks mate :bowdown: :thumbs:
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Re: All-Purpose Request Thread (Take 3)

Post by FragMe! »

Executer94 wrote:I have a problem with an existing msh named cis_walk_spider_hulk from the cis asset in the modtools.

It works ingame but I can walk "in" it can somebody fix that for me please?
Try adding these lines from the cis_walk_spider.odf to your prop odf for a start.

Code: Select all

VehicleCollision 	= "p_main"
VehicleCollision	= "p_leg_fr"
VehicleCollision	= "p_leg_fl"
VehicleCollision	= "p_leg_br"
VehicleCollision	= "p_leg_bl"

SoldierCollision 	= "p_main"
SoldierCollision	= "p_leg_fr"
SoldierCollision	= "p_leg_fl"
SoldierCollision	= "p_leg_br"
SoldierCollision	= "p_leg_bl"

OrdnanceCollision	= "p_main"
OrdnanceCollision	= "p_leg_fr"
OrdnanceCollision	= "p_leg_fl"
OrdnanceCollision	= "p_leg_br"
OrdnanceCollision	= "p_leg_bl"
If that doesn't work try also making a .option file for the msh with -nocollision as it's contents.

Also in bfmodtools.exe you can go into fake console and turn on renders for collisions so you can see if indeed there are any.

If you continue to have problems make a topic in the SWBF2 Modding thread so we can keep this topic on topic.
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Re: All-Purpose Request Thread (Take 3)

Post by Delta-1035 »

impspy wrote:Thanks mate :bowdown: :thumbs:
You're welcome. :)
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Re: All-Purpose Request Thread (Take 3)

Post by redgroupclan »

Since I have little-to-no modeling skill whatsoever, could someone please make a Kappa-class Shuttle and give it to me in .obj form? You dont have to bother with texture.
Kappa-class shuttle
If a modeler wants to try something else, I'm also looking for any sort of Imperial shuttle besides the Lambda, as you will see here under "Shuttles."
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Re: All-Purpose Request Thread (Take 3)

Post by ThePRPD »

I hope this is proper place to post this...

Can someone make a Republic vs. Empire era mod if it's possible?
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Re: All-Purpose Request Thread (Take 3)

Post by mswf »

Naw, a more proper place would really be here: :)
http://www.gametoast.com/forums/viewtop ... 25&t=17425
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Re: All-Purpose Request Thread (Take 3)

Post by Xavious »

mswf wrote:Naw, a more proper place would really be here: :)
http://www.gametoast.com/forums/viewtop ... 25&t=17425
It was a request. This is the requests thread. I think this is the right place for it.
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Re: All-Purpose Request Thread (Take 3)

Post by IndianaJoe »

could someone point me in the right direction for the roadkill XSI plug-in?

yes, i googled it, but i got a 404 not found at the kim-aldis website with the download...

A direct link to the plugin has been edited into the XSI FAQ sticky -Staff
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Re: All-Purpose Request Thread (Take 3)

Post by Delta-1035 »

Could someone make an anims set for me?
I need the Han Solo's pistol anims + Jango/Boba's wrist rocket anims. Thanks anyway.
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Re: All-Purpose Request Thread (Take 3)

Post by kinetosimpetus »

Han + Fett = HanFett :P

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Re: All-Purpose Request Thread (Take 3)

Post by Manny18Ply »

I need a hex editor who would be interested hex editing a kama onto a specific troop i have. if anyone is interested pm me please
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