All-Purpose Request Thread (Take 3)
Moderator: Moderators
-
kinetosimpetus
- Imperial Systems Expert

- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: All-Purpose Request Thread (Take 3)
Can someone export a saber idle animation for me?
D.U.C.K. and I tried it before, but I think Crosswalk exported a ton of extra bones, so I rebuilt a skeleton out of nulls and matched transforms/heirarchy/animation keys.
If this one works properly I will have 2 or 3 more later.
LINK
D.U.C.K. and I tried it before, but I think Crosswalk exported a ton of extra bones, so I rebuilt a skeleton out of nulls and matched transforms/heirarchy/animation keys.
If this one works properly I will have 2 or 3 more later.
LINK
-
Executer94
- Major

- Posts: 504
- Joined: Fri May 01, 2009 7:45 am
- Location: Chalmuns Cantina
Re: All-Purpose Request Thread (Take 3)
I have a problem with an existing msh named cis_walk_spider_hulk from the cis asset in the modtools.
It works ingame but I can walk "in" it can somebody fix that for me please?
It works ingame but I can walk "in" it can somebody fix that for me please?
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: All-Purpose Request Thread (Take 3)
How would it be to make a msh.option and add "- collision" to it? 
-
genaral_mitch
- Jedi

- Posts: 1056
- Joined: Fri Aug 14, 2009 12:32 am
Re: All-Purpose Request Thread (Take 3)
Fixed, I think.Darth_Spiderpig wrote:How would it be to make a msh.option and add "-keepcollision" to it?
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: All-Purpose Request Thread (Take 3)
I am not sure, so try out both.genaral_mitch wrote:Fixed, I think.Darth_Spiderpig wrote:How would it be to make a msh.option and add "-keepcollision" to it?
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: All-Purpose Request Thread (Take 3)
This prop has collisionprimitives which are automatically recognized by battlefront.
If they dont work, you cant activate them by using odf or msh.option lines, you have to edit the model and create new ones
If they dont work, you cant activate them by using odf or msh.option lines, you have to edit the model and create new ones
-
Executer94
- Major

- Posts: 504
- Joined: Fri May 01, 2009 7:45 am
- Location: Chalmuns Cantina
Re: All-Purpose Request Thread (Take 3)
It really doesn't work.
But thanks for help.
So what exactly do i have to edit?
But thanks for help.
So what exactly do i have to edit?
- impspy
- Captain

- Posts: 493
- Joined: Wed Dec 31, 2008 1:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Pax Empiricae; check WIP
Re: All-Purpose Request Thread (Take 3)
I have a small request: Could someone hex-edit the ep2 clone jetpack onto DEVISS' 501st Stormtrooper?
- Delta-1035
- Sith Master

- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: All-Purpose Request Thread (Take 3)
Here you go.impspy wrote:I have a small request: Could someone hex-edit the ep2 clone jetpack onto DEVISS' 501st Stormtrooper?
- impspy
- Captain

- Posts: 493
- Joined: Wed Dec 31, 2008 1:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Pax Empiricae; check WIP
Re: All-Purpose Request Thread (Take 3)
Delta-1035 wrote:Here you go.impspy wrote:I have a small request: Could someone hex-edit the ep2 clone jetpack onto DEVISS' 501st Stormtrooper?
Thanks mate
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: All-Purpose Request Thread (Take 3)
Try adding these lines from the cis_walk_spider.odf to your prop odf for a start.Executer94 wrote:I have a problem with an existing msh named cis_walk_spider_hulk from the cis asset in the modtools.
It works ingame but I can walk "in" it can somebody fix that for me please?
Code: Select all
VehicleCollision = "p_main"
VehicleCollision = "p_leg_fr"
VehicleCollision = "p_leg_fl"
VehicleCollision = "p_leg_br"
VehicleCollision = "p_leg_bl"
SoldierCollision = "p_main"
SoldierCollision = "p_leg_fr"
SoldierCollision = "p_leg_fl"
SoldierCollision = "p_leg_br"
SoldierCollision = "p_leg_bl"
OrdnanceCollision = "p_main"
OrdnanceCollision = "p_leg_fr"
OrdnanceCollision = "p_leg_fl"
OrdnanceCollision = "p_leg_br"
OrdnanceCollision = "p_leg_bl"Also in bfmodtools.exe you can go into fake console and turn on renders for collisions so you can see if indeed there are any.
If you continue to have problems make a topic in the SWBF2 Modding thread so we can keep this topic on topic.
- Delta-1035
- Sith Master

- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: All-Purpose Request Thread (Take 3)
You're welcome.impspy wrote:Thanks mate![]()
- redgroupclan
- High General

- Posts: 867
- Joined: Thu Jan 24, 2008 11:47 pm
- Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"
Re: All-Purpose Request Thread (Take 3)
Since I have little-to-no modeling skill whatsoever, could someone please make a Kappa-class Shuttle and give it to me in .obj form? You dont have to bother with texture.
Kappa-class shuttle
If a modeler wants to try something else, I'm also looking for any sort of Imperial shuttle besides the Lambda, as you will see here under "Shuttles."
Kappa-class shuttle
If a modeler wants to try something else, I'm also looking for any sort of Imperial shuttle besides the Lambda, as you will see here under "Shuttles."
- ThePRPD
- Private
- Posts: 33
- Joined: Mon Mar 01, 2010 8:11 pm
Re: All-Purpose Request Thread (Take 3)
I hope this is proper place to post this...
Can someone make a Republic vs. Empire era mod if it's possible?
Can someone make a Republic vs. Empire era mod if it's possible?
-
mswf
- Master Bounty Hunter

- Posts: 1674
- Joined: Tue Mar 31, 2009 3:40 pm
- Location: Twello, The Netherlands
- Contact:
Re: All-Purpose Request Thread (Take 3)
Naw, a more proper place would really be here:
http://www.gametoast.com/forums/viewtop ... 25&t=17425
http://www.gametoast.com/forums/viewtop ... 25&t=17425
-
Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
Re: All-Purpose Request Thread (Take 3)
It was a request. This is the requests thread. I think this is the right place for it.mswf wrote:Naw, a more proper place would really be here:![]()
http://www.gametoast.com/forums/viewtop ... 25&t=17425
- IndianaJoe
- 1st Lieutenant

- Posts: 425
- Joined: Sun Jun 07, 2009 11:21 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: ♦♠Lining up a headshot.♠♦
Re: All-Purpose Request Thread (Take 3)
could someone point me in the right direction for the roadkill XSI plug-in?
yes, i googled it, but i got a 404 not found at the kim-aldis website with the download...
A direct link to the plugin has been edited into the XSI FAQ sticky -Staff
yes, i googled it, but i got a 404 not found at the kim-aldis website with the download...
A direct link to the plugin has been edited into the XSI FAQ sticky -Staff
- Delta-1035
- Sith Master

- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: All-Purpose Request Thread (Take 3)
Could someone make an anims set for me?
I need the Han Solo's pistol anims + Jango/Boba's wrist rocket anims. Thanks anyway.
I need the Han Solo's pistol anims + Jango/Boba's wrist rocket anims. Thanks anyway.
-
kinetosimpetus
- Imperial Systems Expert

- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
- Manny18Ply
- Rebel Sergeant

- Posts: 192
- Joined: Fri Mar 20, 2009 7:17 pm
- Projects :: No Mod project currently.
- Contact:
Re: All-Purpose Request Thread (Take 3)
I need a hex editor who would be interested hex editing a kama onto a specific troop i have. if anyone is interested pm me please
