Changing the walk height
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- Galactic_Marine
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Changing the walk height
I've heard this mentioned before, but how do I do it? How can I change the units' altitude, so that their walk height is above the ground.
- Epena
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RE: Changing the walk height
I think that the only way you could do this is add a giant floor of invisible walls turned on their side.
What you've been hearing is probably just the raising of the skybox.
What you've been hearing is probably just the raising of the skybox.
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Koolaid7g
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RE: Changing the walk height
Hmmm, sorry if this is stealing the thread, but I've had a problem similar to this too. Regualr battledroids seem to hover above the ground a tad bit, but everyone else is flush with the floor. I've noticed this with reflective floors/regions. Is there a fix?
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Qdin
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RE: Changing the walk height
hm?
That's just a simple problem with the model itself.
remember that it's the Bone_root or DummyRoot (Can't remember which one
) which is really moving around. The animations are just playing; If you raised the DummyRoot/Bone_root it would have the entire model higher.
Wouldn't it help to use BConstructor and make the DummyRoot/Bone_root be a BIT higher than usual? I'd suggest using the DummyRoot, because that'll affect the entire model for sure.
in theory that'd be what's needed.
That's just a simple problem with the model itself.
remember that it's the Bone_root or DummyRoot (Can't remember which one
Wouldn't it help to use BConstructor and make the DummyRoot/Bone_root be a BIT higher than usual? I'd suggest using the DummyRoot, because that'll affect the entire model for sure.
in theory that'd be what's needed.
