Changing the walk height

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Galactic_Marine
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Changing the walk height

Post by Galactic_Marine »

I've heard this mentioned before, but how do I do it? How can I change the units' altitude, so that their walk height is above the ground.
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Epena
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RE: Changing the walk height

Post by Epena »

I think that the only way you could do this is add a giant floor of invisible walls turned on their side.

What you've been hearing is probably just the raising of the skybox.
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RE: Changing the walk height

Post by Koolaid7g »

Hmmm, sorry if this is stealing the thread, but I've had a problem similar to this too. Regualr battledroids seem to hover above the ground a tad bit, but everyone else is flush with the floor. I've noticed this with reflective floors/regions. Is there a fix?
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RE: Changing the walk height

Post by Qdin »

hm?

That's just a simple problem with the model itself.

remember that it's the Bone_root or DummyRoot (Can't remember which one :roll: ) which is really moving around. The animations are just playing; If you raised the DummyRoot/Bone_root it would have the entire model higher.

Wouldn't it help to use BConstructor and make the DummyRoot/Bone_root be a BIT higher than usual? I'd suggest using the DummyRoot, because that'll affect the entire model for sure.

in theory that'd be what's needed.
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