Sahara: Desert Factory -- Updated 17/8/09

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RepSharpshooter
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Re: Sahara: Desert Factory

Post by RepSharpshooter »

Here's what I used for battle arena:

Ordinance:
Hidden/Spoiler:
[OrdnanceClass]
ClassParent = "com_weap_inf_pistol_ord"

[Properties]
LifeSpan = "0.80"
Velocity = "2000.0"
Gravity = "1.0"
Rebound = "0.0"

LaserLength = "6.0"
LaserWidth = "0.02"

LaserTexture = "com_sfx_laser_orange"
LaserGlowColor = "255 255 50 100"
LightColor = "255 255 50 100"
LightRadius = "10.0"
Rifle:
Hidden/Spoiler:
//gotta have recoil too ya know
RecoilLengthLight = "0.2"
RecoilStrengthLight = "1"
ShotDelay = "0.125"
KickStrength = "1.0" // "2.0"

MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 255 195 255"
FlashLength = 0.025
FlashColor = "255 255 195 255"
FlashLength = 0.025
FlashLightColor = "255 255 195 200"
FlashLightRadius = "5.0"
FlashLightDuration = "0.35"
Discharge = "small_smoke_effect"
With global lighting and a tatooine sky, I'm sure it will turn out great.
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Re: Sahara: Desert Factory

Post by Lord Bardar »

skin = :)
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Re: Sahara: Desert Factory

Post by Nova Hawk »

Omg, awesome!! I'll gladly beta test this!
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Re: Sahara: Desert Factory

Post by trainmaster611 »

The arrangement is a little simplisitic but this is definitley a good start :)
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Re: Sahara: Desert Factory

Post by theultimat »

Thanks, for the posertive comments, and thanks for the odf code Rep. I have some problems though.

1. Is there anything special you have to do to change the sky texture? I change the texture to a custom one and now it just shows up as a black dome (what I mean by 'custom' is that the texture was not from BF2 modtools)?

2. (mainly directed at train) What else could I put on it? Any ideas?
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Re: Sahara: Desert Factory

Post by Nova Hawk »

You know, I would love to see more of these! It looks as thou you have some great potential!

But one thing, I know this will never happen but I was wondering if you could put in ships such as F16s, F18s and so forth.
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Re: Sahara: Desert Factory

Post by JPI Dictator4life »

RepSharpshooter wrote:Here's what I used for battle arena:

Ordinance:
Hidden/Spoiler:
[OrdnanceClass]
ClassParent = "com_weap_inf_pistol_ord"

[Properties]
LifeSpan = "0.80"
Velocity = "2000.0"
Gravity = "1.0"
Rebound = "0.0"

LaserLength = "6.0"
LaserWidth = "0.02"

LaserTexture = "com_sfx_laser_orange"
LaserGlowColor = "255 255 50 100"
LightColor = "255 255 50 100"
LightRadius = "10.0"
Rifle:
Hidden/Spoiler:
//gotta have recoil too ya know
RecoilLengthLight = "0.2"
RecoilStrengthLight = "1"
ShotDelay = "0.125"
KickStrength = "1.0" // "2.0"

MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 255 195 255"
FlashLength = 0.025
FlashColor = "255 255 195 255"
FlashLength = 0.025
FlashLightColor = "255 255 195 200"
FlashLightRadius = "5.0"
FlashLightDuration = "0.35"
Discharge = "small_smoke_effect"
With global lighting and a tatooine sky, I'm sure it will turn out great.
Off-Topic: Speaking of the Battle Arena, how's 2.0 coming along?
On-Topic: Good looking map. Might download it.
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Re: Sahara: Desert Factory

Post by Nova Hawk »

Has there been any progress on this map? 'Cause it looks like it's got really great potential!
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Re: Sahara: Desert Factory

Post by theultimat »

Yes, more progress, but I need some help. Who can I send a model to that has the full XSI and can texture? If who ever can do that posts here, I'll PM them the .exp file so they can texture and export it, if that's ok.

EDIT:
Thank you RepSharpshooter. :D
Image
Last edited by theultimat on Sat Oct 18, 2008 8:26 am, edited 1 time in total.
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Re: Sahara: Desert Factory

Post by DarthD.U.C.K. »

if my computer wouldnt be messedup, i would do it
you caould ask fragme, manderek or ANDEWEGET or...
but im not shure,if someone is willing to texture your objetcs..
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Re: Sahara: Desert Factory

Post by theultimat »

Thanks, but its not really an object, but a vehicle. But, unfortunately, my sky isn't working at all... It just shows up as black. Any ideas?

EDIT: UPDATE

Now, the sky and lighting works, so...waddayathink?
Hidden/Spoiler:
Image

Image
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Re: Sahara: Desert Factory

Post by Nova Hawk »

Omg!! VERY NICE!! I would gladly beta test this for ya!
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Re: Sahara: Desert Factory

Post by Darth Revan »

Could I please beta test this map if its still open
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Re: Sahara: Desert Factory

Post by theultimat »

Thanks... but I haven't finished the sides yet. Could someone please export a model for me? I also need it textured. Danke.
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Re: Sahara: Desert Factory

Post by Xavious »

Love the lighting. :thumbs: But the sky... just doesn't cut it. It's too low-quality.
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Re: Sahara: Desert Factory

Post by Nova Hawk »

Xavious wrote:Love the lighting. :thumbs: But the sky... just doesn't cut it. It's too low-quality.
Really?! I think that's what makes this map look good!
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Re: Sahara: Desert Factory

Post by Taivyx »

What he means is that it's just way too pixelated.
I'd suggest getting a higher resolution picture too.
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Re: Sahara: Desert Factory

Post by RC-1207_Sev »

The sky and the lighting realy fits in nice!! It's a big improvement.
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Re: Sahara: Desert Factory

Post by Sky_216 »

Wow that looks amazing...agree with Xav' on the sky being too low res though. Oh, and that thing with one crate going part way through the other you might want to fix.
Anyway, I'll say it again, amazing looking map :thumbs:
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Re: Sahara: Desert Factory

Post by Darth Revan »

The second screenie reminds me of Rainbow Six Vegas 2 because it has exacly the same red goggles on the characters
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