Ordinance:
Sahara: Desert Factory -- Updated 17/8/09
Moderator: Moderators
-
RepSharpshooter
- Gametoast Staff

- Posts: 1351
- Joined: Tue Jul 10, 2007 4:10 pm
Re: Sahara: Desert Factory
Here's what I used for battle arena:
Ordinance:
Rifle:
With global lighting and a tatooine sky, I'm sure it will turn out great.
Ordinance:
Hidden/Spoiler:
Hidden/Spoiler:
-
Lord Bardar
- Under watchful eyes.
- Posts: 566
- Joined: Sat Dec 08, 2007 2:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Zoo York
Re: Sahara: Desert Factory
skin = 
-
Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Sahara: Desert Factory
Omg, awesome!! I'll gladly beta test this!
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
Re: Sahara: Desert Factory
The arrangement is a little simplisitic but this is definitley a good start 
-
theultimat
- Lieutenant General

- Posts: 679
- Joined: Sun Apr 13, 2008 1:39 pm
- Location: UK
Re: Sahara: Desert Factory
Thanks, for the posertive comments, and thanks for the odf code Rep. I have some problems though.
1. Is there anything special you have to do to change the sky texture? I change the texture to a custom one and now it just shows up as a black dome (what I mean by 'custom' is that the texture was not from BF2 modtools)?
2. (mainly directed at train) What else could I put on it? Any ideas?
1. Is there anything special you have to do to change the sky texture? I change the texture to a custom one and now it just shows up as a black dome (what I mean by 'custom' is that the texture was not from BF2 modtools)?
2. (mainly directed at train) What else could I put on it? Any ideas?
-
Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Sahara: Desert Factory
You know, I would love to see more of these! It looks as thou you have some great potential!
But one thing, I know this will never happen but I was wondering if you could put in ships such as F16s, F18s and so forth.
But one thing, I know this will never happen but I was wondering if you could put in ships such as F16s, F18s and so forth.
-
JPI Dictator4life
- 2nd Lieutenant

- Posts: 409
- Joined: Wed Feb 06, 2008 8:07 pm
Re: Sahara: Desert Factory
Off-Topic: Speaking of the Battle Arena, how's 2.0 coming along?RepSharpshooter wrote:Here's what I used for battle arena:
Ordinance:Rifle:Hidden/Spoiler:With global lighting and a tatooine sky, I'm sure it will turn out great.Hidden/Spoiler:
On-Topic: Good looking map. Might download it.
-
Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Sahara: Desert Factory
Has there been any progress on this map? 'Cause it looks like it's got really great potential!
-
theultimat
- Lieutenant General

- Posts: 679
- Joined: Sun Apr 13, 2008 1:39 pm
- Location: UK
Re: Sahara: Desert Factory
Yes, more progress, but I need some help. Who can I send a model to that has the full XSI and can texture? If who ever can do that posts here, I'll PM them the .exp file so they can texture and export it, if that's ok.
EDIT:
Thank you RepSharpshooter.

EDIT:
Thank you RepSharpshooter.

Last edited by theultimat on Sat Oct 18, 2008 8:26 am, edited 1 time in total.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Sahara: Desert Factory
if my computer wouldnt be messedup, i would do it
you caould ask fragme, manderek or ANDEWEGET or...
but im not shure,if someone is willing to texture your objetcs..
you caould ask fragme, manderek or ANDEWEGET or...
but im not shure,if someone is willing to texture your objetcs..
-
theultimat
- Lieutenant General

- Posts: 679
- Joined: Sun Apr 13, 2008 1:39 pm
- Location: UK
Re: Sahara: Desert Factory
Thanks, but its not really an object, but a vehicle. But, unfortunately, my sky isn't working at all... It just shows up as black. Any ideas?
EDIT: UPDATE
Now, the sky and lighting works, so...waddayathink?
EDIT: UPDATE
Now, the sky and lighting works, so...waddayathink?
Hidden/Spoiler:
-
Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Sahara: Desert Factory
Omg!! VERY NICE!! I would gladly beta test this for ya!
- Darth Revan
- Field Commander

- Posts: 921
- Joined: Wed Jul 09, 2008 8:43 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: On Your Computer
Re: Sahara: Desert Factory
Could I please beta test this map if its still open
-
theultimat
- Lieutenant General

- Posts: 679
- Joined: Sun Apr 13, 2008 1:39 pm
- Location: UK
Re: Sahara: Desert Factory
Thanks... but I haven't finished the sides yet. Could someone please export a model for me? I also need it textured. Danke.
-
Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
Re: Sahara: Desert Factory
Love the lighting.
But the sky... just doesn't cut it. It's too low-quality.
-
Nova Hawk
- Banned
- Posts: 4089
- Joined: Mon Sep 22, 2008 3:17 pm
- Projects :: No Mod project currently.
Re: Sahara: Desert Factory
Really?! I think that's what makes this map look good!Xavious wrote:Love the lighting.But the sky... just doesn't cut it. It's too low-quality.
-
Taivyx
- 2008 Best Games Related Avatar
- Posts: 1706
- Joined: Thu Jun 07, 2007 3:34 pm
- Projects :: Terra Strife - discontinued
- xbox live or psn: No gamertag set
- Contact:
Re: Sahara: Desert Factory
What he means is that it's just way too pixelated.
I'd suggest getting a higher resolution picture too.
I'd suggest getting a higher resolution picture too.
- RC-1207_Sev
- Private Third Class
- Posts: 49
- Joined: Sat Oct 18, 2008 3:29 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Sahara: Desert Factory
The sky and the lighting realy fits in nice!! It's a big improvement.
- Sky_216
- Droid Pilot Assassin

- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Sahara: Desert Factory
Wow that looks amazing...agree with Xav' on the sky being too low res though. Oh, and that thing with one crate going part way through the other you might want to fix.
Anyway, I'll say it again, amazing looking map
Anyway, I'll say it again, amazing looking map
- Darth Revan
- Field Commander

- Posts: 921
- Joined: Wed Jul 09, 2008 8:43 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: On Your Computer
Re: Sahara: Desert Factory
The second screenie reminds me of Rainbow Six Vegas 2 because it has exacly the same red goggles on the characters


