All-Purpose Request Thread (Take 3)
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genaral_mitch
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Re: All-Purpose Request Thread (Take 3)
Yep. Like the ones In the battle of Coruscant.
- IndianaJoe
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Re: All-Purpose Request Thread (Take 3)
if you post screenies of it, i can at least make you a prop version,
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Darth_Squoobus
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Re: All-Purpose Request Thread (Take 3)
Actually, the prop turrets come with the invisible hand itself.IndianaJoe wrote:if you post screenies of it, i can at least make you a prop version,
- IndianaJoe
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Re: All-Purpose Request Thread (Take 3)
really? i had no idea...
- CodaRez
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Re: All-Purpose Request Thread (Take 3)
Anyone mind getting a screenie of a tusken(or anything for that matter) holding a tusken cycler rifle?
I need to get a sense of the grip and size.
And pls, don't send me shots like this:
I want pics of tusken holding THIS version
SWG has this kind. If anyone still has an active account, pls dont hesitate to take a pic of yourself holding it.
Thnx in advance
I need to get a sense of the grip and size.
And pls, don't send me shots like this:
Hidden/Spoiler:
Hidden/Spoiler:
Thnx in advance
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genaral_mitch
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Re: All-Purpose Request Thread (Take 3)
It comes with the turret room, but no turrets to use in the turret room.Darth_Squoobus wrote:Actually, the prop turrets come with the invisible hand itself.IndianaJoe wrote:if you post screenies of it, i can at least make you a prop version,
- Super_Clone
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Re: All-Purpose Request Thread (Take 3)
Can someone please hex edit DEV's Cody Visor, a cape (doesn't matter which one, pick for me
), the phase 1 jetpack, and DEV's holsters to syth's fixed ep3trooper?
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H_BOMB
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Re: All-Purpose Request Thread (Take 3)
Quick noob question: Is there any way to delete/get rid of/erase/destroy/dissapear placed objects in zeroeditor?
- Maveritchell
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Re: All-Purpose Request Thread (Take 3)
H_BOMB wrote:Quick noob question: Is there any way to delete/get rid of/erase/destroy/dissapear placed objects in zeroeditor?
Hidden/Spoiler:
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AQT
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Re: All-Purpose Request Thread (Take 3)
Deleting objects is covered in the ZeroEditor_guide.doc especially under ZeroEdit Keyboard / Mouse Commands.
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H_BOMB
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Re: All-Purpose Request Thread (Take 3)
Okay, thanks. Durr. Bye.
- Sky_216
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Re: All-Purpose Request Thread (Take 3)
Can someone upload the Naboo Prototype assets from Teancum's "Secret" Assets release? I can't dl 400 MB+
- Fiodis
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Re: All-Purpose Request Thread (Take 3)
With pleasure.Skyhammer_216 wrote:Can someone upload the Naboo Prototype assets from Teancum's "Secret" Assets release? I can't dl 400 MB+
Versions 1 and 2 uploaded as you command.
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501st_commander
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Re: All-Purpose Request Thread (Take 3)
Can someone convert rep_inf_trooper.msh in a xsi demo readable format? thanks
- Fiodis
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Re: All-Purpose Request Thread (Take 3)
Could just use Rep's Meshtool to convert it to obj. All you do is type in the name and the import command. Not too hard at all.
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501st_commander
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Re: All-Purpose Request Thread (Take 3)
[jarjarquote]it not worky[/jarjarquote]
It's converted a a .obj, but xsi doesnt read it.
It's converted a a .obj, but xsi doesnt read it.
- Fiodis
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Re: All-Purpose Request Thread (Take 3)
Then you must be doing something wrong on your end, because I've imported hundreds of models into XSI via Meshtool. Are you sure you're importing it as an OBJ file?
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501st_commander
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Re: All-Purpose Request Thread (Take 3)
yesFiodis wrote:Are you sure you're importing it as an OBJ file?
rep_inf_trooper.obj
- AceMastermind
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Re: All-Purpose Request Thread (Take 3)
Does Unit_template_Beta not work for you?501st_commander wrote:Can someone convert rep_inf_trooper.msh in a xsi demo readable format? thanks
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501st_commander
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Re: All-Purpose Request Thread (Take 3)
i dont understand it..AceMastermind wrote:Does Unit_template_Beta not work for you?501st_commander wrote:Can someone convert rep_inf_trooper.msh in a xsi demo readable format? thanks


