All-Purpose Request Thread (Take 3)

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genaral_mitch
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Re: All-Purpose Request Thread (Take 3)

Post by genaral_mitch »

Yep. Like the ones In the battle of Coruscant.
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Re: All-Purpose Request Thread (Take 3)

Post by IndianaJoe »

if you post screenies of it, i can at least make you a prop version,
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Re: All-Purpose Request Thread (Take 3)

Post by Darth_Squoobus »

IndianaJoe wrote:if you post screenies of it, i can at least make you a prop version,
Actually, the prop turrets come with the invisible hand itself.
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Re: All-Purpose Request Thread (Take 3)

Post by IndianaJoe »

really? i had no idea...
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Re: All-Purpose Request Thread (Take 3)

Post by CodaRez »

Anyone mind getting a screenie of a tusken(or anything for that matter) holding a tusken cycler rifle?

I need to get a sense of the grip and size.

And pls, don't send me shots like this:
Hidden/Spoiler:
Image
I want pics of tusken holding THIS version
Hidden/Spoiler:
Image
SWG has this kind. If anyone still has an active account, pls dont hesitate to take a pic of yourself holding it.

Thnx in advance
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Re: All-Purpose Request Thread (Take 3)

Post by genaral_mitch »

Darth_Squoobus wrote:
IndianaJoe wrote:if you post screenies of it, i can at least make you a prop version,
Actually, the prop turrets come with the invisible hand itself.
It comes with the turret room, but no turrets to use in the turret room.
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Re: All-Purpose Request Thread (Take 3)

Post by Super_Clone »

Can someone please hex edit DEV's Cody Visor, a cape (doesn't matter which one, pick for me :P), the phase 1 jetpack, and DEV's holsters to syth's fixed ep3trooper?
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Re: All-Purpose Request Thread (Take 3)

Post by H_BOMB »

Quick noob question: Is there any way to delete/get rid of/erase/destroy/dissapear placed objects in zeroeditor?
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Re: All-Purpose Request Thread (Take 3)

Post by Maveritchell »

H_BOMB wrote:Quick noob question: Is there any way to delete/get rid of/erase/destroy/dissapear placed objects in zeroeditor?
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Re: All-Purpose Request Thread (Take 3)

Post by AQT »

Deleting objects is covered in the ZeroEditor_guide.doc especially under ZeroEdit Keyboard / Mouse Commands.
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Re: All-Purpose Request Thread (Take 3)

Post by H_BOMB »

Okay, thanks. Durr. Bye.
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Re: All-Purpose Request Thread (Take 3)

Post by Sky_216 »

Can someone upload the Naboo Prototype assets from Teancum's "Secret" Assets release? I can't dl 400 MB+
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Re: All-Purpose Request Thread (Take 3)

Post by Fiodis »

Skyhammer_216 wrote:Can someone upload the Naboo Prototype assets from Teancum's "Secret" Assets release? I can't dl 400 MB+
With pleasure.
Versions 1 and 2 uploaded as you command.
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Re: All-Purpose Request Thread (Take 3)

Post by 501st_commander »

Can someone convert rep_inf_trooper.msh in a xsi demo readable format? thanks
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Re: All-Purpose Request Thread (Take 3)

Post by Fiodis »

Could just use Rep's Meshtool to convert it to obj. All you do is type in the name and the import command. Not too hard at all.
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Re: All-Purpose Request Thread (Take 3)

Post by 501st_commander »

[jarjarquote]it not worky[/jarjarquote]

It's converted a a .obj, but xsi doesnt read it.
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Re: All-Purpose Request Thread (Take 3)

Post by Fiodis »

Then you must be doing something wrong on your end, because I've imported hundreds of models into XSI via Meshtool. Are you sure you're importing it as an OBJ file?
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Re: All-Purpose Request Thread (Take 3)

Post by 501st_commander »

Fiodis wrote:Are you sure you're importing it as an OBJ file?
yes
rep_inf_trooper.obj
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Re: All-Purpose Request Thread (Take 3)

Post by AceMastermind »

501st_commander wrote:Can someone convert rep_inf_trooper.msh in a xsi demo readable format? thanks
Does Unit_template_Beta not work for you?
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Re: All-Purpose Request Thread (Take 3)

Post by 501st_commander »

AceMastermind wrote:
501st_commander wrote:Can someone convert rep_inf_trooper.msh in a xsi demo readable format? thanks
Does Unit_template_Beta not work for you?
i dont understand it..
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