lolMaster_Ben wrote:Pumpkin trooper = Epic win of the day!![]()
But really, that model looks pretty good. I'd say maybe make the red/green texture vary a bit, but it may just be the close-up pic. Nice work!
it looks pretty good.
Moderator: Moderators

lolMaster_Ben wrote:Pumpkin trooper = Epic win of the day!![]()
But really, that model looks pretty good. I'd say maybe make the red/green texture vary a bit, but it may just be the close-up pic. Nice work!

Great model and texture, but the render could be better.DarthRogueKnight wrote:#2 of the day, a Quick re-model and re-texture of my Porax fighter:
I tried to render it using Photoshop:Hidden/Spoiler:Hidden/Spoiler:



Many many jawas to that model.DarthRogueKnight wrote:EDIT: Third Model in 2 days. I'm on a roll.Hidden/Spoiler:
Questions, Comments, Flames, Jawas.

I think you've gotten to an awesome start there mangDarthRogueKnight wrote:Hidden/Spoiler:
I didn't model the "sucking in" part because that's just poly wastage for something that could be textured on, and I knew i'd be making this pretty high poly as well.trainmaster611 wrote:I think you've gotten to an awesome start there mangDarthRogueKnight wrote:Goal #2: Texture it.Hidden/Spoiler:![]()
EDIT: Third Model in 2 days. I'm on a roll.
Questions, Comments, Flames, Jawas.[/hide]![]()
Looking at a reference picture, the only real differences are that you are missing ironsights over the tip of the barrel and that the barrel doesn't really 'suck in'. Its really just a flat front with a hole in it.

Ref Pic:trainmaster611 wrote:No I meant you made the barrel come in and then back out like a megaphone, but the real model is just flat with a hole in it.



no problem i found other way not fix but yes is usefull lol i hope nobody notice the bug ingame XDDarth_Spiderpig wrote:If I am allowed to say thet, he looks funny![]()
I have no plan how to fix, sorry


fixed image urlswado95 wrote:Hi im new to modeling and this is my second model tell me what u like and not like.
Hidden/Spoiler:


Have a look at the grounddummy model from Fred's site to get a good idea as to how things should be weighted. Also when you first go to set the envelope it shows a pop up box, can't remember what exactly it says but it is its something about bones to weight to it defaults to 2 change that to a 1. Butt (lol typo but going to leave it in) basically looking at it you have too much of his butt weighted to the legs as well the lower arms don't see quite right.DEVISS-REX wrote:COMMANDER CODY(first time enveloping)i need help how fix that XD, i beliebe the problem are pelvis and knees onlyHidden/Spoiler:

i tried putting 1 but the problem continious i will try separete model in parts and assign one to one only one question, for example i envelope sand trooper pauldron to bone_ribcage and bone_r_clavicle and look really better and only bone_ribcage, with ep3sniper gear and ep3heavytrooper gear go to bone_ribcage and also to bone_a_spine and bone_b_spine?FragMe! wrote:Have a look at the grounddummy model from Fred's site to get a good idea as to how things should be weighted. Also when you first go to set the envelope it shows a pop up box, can't remember what exactly it says but it is its something about bones to weight to it defaults to 2 change that to a 1. Butt (lol typo but going to leave it in) basically looking at it you have too much of his butt weighted to the legs as well the lower arms don't see quite right.