SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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fiddler_on_the_roof
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Re: SWBF Series Model Showcase Thread v3.0

Post by fiddler_on_the_roof »

Master_Ben wrote:Pumpkin trooper = Epic win of the day! :lol:

But really, that model looks pretty good. I'd say maybe make the red/green texture vary a bit, but it may just be the close-up pic. Nice work!
lol

it looks pretty good.
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

#2 of the day, a Quick re-model and re-texture of my Porax fighter:
Hidden/Spoiler:
Image
I tried to render it using Photoshop:
Hidden/Spoiler:
Image
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Re: SWBF Series Model Showcase Thread v3.0

Post by destructo_bot »

DarthRogueKnight wrote:#2 of the day, a Quick re-model and re-texture of my Porax fighter:
Hidden/Spoiler:
Image
I tried to render it using Photoshop:
Hidden/Spoiler:
Image
Great model and texture, but the render could be better.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Fiodis »

Very nice, though the cockpit texture (and maybe modelling as well) leaves a bit to be desired.
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Re: SWBF Series Model Showcase Thread v3.0

Post by swado95 »

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The author of this post failed to comply with the topic rule for posting an additional required wireframe image or equivalent within a reasonable amount of time.

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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

My goal for modeling has been completed.

Ever since I learned that Battlefront II could be modded, I always wanted to find a better E-11 model, as I thought that the one made by Pandemic was lacking. After endless hours of learning to mod, I learned that what I wanted to do could be achieved by something called a "custom model". I searched the internet for endless hours for a E-11 model, only to come up with nothing. I tried to learn how to use XSI endless amounts of times, but always gave up in the end. I found this program called Milkshape 3D, and figured it would be worth a try. After finding a neat tutorial on how to make a SPAS-12, I created my first gun, the DC-18p. Here I am, 3 months later, completing one of my goals.

E-11
Hidden/Spoiler:
Image
Goal #2: Texture it. :runaway:

EDIT: Third Model in 2 days. I'm on a roll.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Null_1138 »

DarthRogueKnight wrote:
Hidden/Spoiler:
Image
EDIT: Third Model in 2 days. I'm on a roll.
Questions, Comments, Flames, Jawas.
Many many jawas to that model. :thumbs:
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Re: SWBF Series Model Showcase Thread v3.0

Post by trainmaster611 »

DarthRogueKnight wrote:
Hidden/Spoiler:
My goal for modeling has been completed.

Ever since I learned that Battlefront II could be modded, I always wanted to find a better E-11 model, as I thought that the one made by Pandemic was lacking. After endless hours of learning to mod, I learned that what I wanted to do could be achieved by something called a "custom model". I searched the internet for endless hours for a E-11 model, only to come up with nothing. I tried to learn how to use XSI endless amounts of times, but always gave up in the end. I found this program called Milkshape 3D, and figured it would be worth a try. After finding a neat tutorial on how to make a SPAS-12, I created my first gun, the DC-18p. Here I am, 3 months later, completing one of my goals.

E-11
Image

Goal #2: Texture it. :runaway:

EDIT: Third Model in 2 days. I'm on a roll.
Questions, Comments, Flames, Jawas.
I think you've gotten to an awesome start there mang :thumbs:

Looking at a reference picture, the only real differences are that you are missing ironsights over the tip of the barrel and that the barrel doesn't really 'suck in'. Its really just a flat front with a hole in it.
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

trainmaster611 wrote:
DarthRogueKnight wrote:
Hidden/Spoiler:
My goal for modeling has been completed.

Ever since I learned that Battlefront II could be modded, I always wanted to find a better E-11 model, as I thought that the one made by Pandemic was lacking. After endless hours of learning to mod, I learned that what I wanted to do could be achieved by something called a "custom model". I searched the internet for endless hours for a E-11 model, only to come up with nothing. I tried to learn how to use XSI endless amounts of times, but always gave up in the end. I found this program called Milkshape 3D, and figured it would be worth a try. After finding a neat tutorial on how to make a SPAS-12, I created my first gun, the DC-18p. Here I am, 3 months later, completing one of my goals.

E-11
[Hide]Image
Goal #2: Texture it. :runaway:

EDIT: Third Model in 2 days. I'm on a roll.
Questions, Comments, Flames, Jawas.[/hide]
I think you've gotten to an awesome start there mang :thumbs:

Looking at a reference picture, the only real differences are that you are missing ironsights over the tip of the barrel and that the barrel doesn't really 'suck in'. Its really just a flat front with a hole in it.
I didn't model the "sucking in" part because that's just poly wastage for something that could be textured on, and I knew i'd be making this pretty high poly as well.

I tried to UV this to the stock texture, and not only did it turn out horrible, but my UV-ing sucks...

If anyone wants to give this a try, they will be given MAJOR credit in the release.
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Re: SWBF Series Model Showcase Thread v3.0

Post by trainmaster611 »

No I meant you made the barrel come in and then back out like a megaphone, but the real model is just flat with a hole in it.
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

trainmaster611 wrote:No I meant you made the barrel come in and then back out like a megaphone, but the real model is just flat with a hole in it.
Ref Pic:
Hidden/Spoiler:
Image
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Re: SWBF Series Model Showcase Thread v3.0

Post by CaptainOrdo »

if my knowledge of weapons is correct, that'd be the "Blastech E-11 b" variant with folding stock extended.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Deviss »

COMMANDER CODY(first time enveloping)
Hidden/Spoiler:
Image
Image
i need help how fix that XD, i beliebe the problem are pelvis and knees only :)
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Re: SWBF Series Model Showcase Thread v3.0

Post by Darth_Spiderpig »

If I am allowed to say thet, he looks funny :lol:

I have no plan how to fix, sorry
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Re: SWBF Series Model Showcase Thread v3.0

Post by Deviss »

Darth_Spiderpig wrote:If I am allowed to say thet, he looks funny :lol:

I have no plan how to fix, sorry
no problem i found other way not fix but yes is usefull lol i hope nobody notice the bug ingame XD :mrgreen:
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Re: SWBF Series Model Showcase Thread v3.0

Post by swado95 »

Hi im new to modeling and this is my second model tell me what u like and don't like.

done
Hidden/Spoiler:
Image
wire
Hidden/Spoiler:
Image

be harsh i commenting i need to learn
Last edited by swado95 on Mon Oct 19, 2009 9:43 am, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v3.0

Post by kinetosimpetus »

swado95 wrote:Hi im new to modeling and this is my second model tell me what u like and not like.
Hidden/Spoiler:
Image
fixed image url
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

improved fixed image url :P
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Re: SWBF Series Model Showcase Thread v3.0

Post by FragMe! »

DEVISS-REX wrote:COMMANDER CODY(first time enveloping)
Hidden/Spoiler:
Image
Image
i need help how fix that XD, i beliebe the problem are pelvis and knees only :)
Have a look at the grounddummy model from Fred's site to get a good idea as to how things should be weighted. Also when you first go to set the envelope it shows a pop up box, can't remember what exactly it says but it is its something about bones to weight to it defaults to 2 change that to a 1. Butt (lol typo but going to leave it in) basically looking at it you have too much of his butt weighted to the legs as well the lower arms don't see quite right.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Deviss »

FragMe! wrote:Have a look at the grounddummy model from Fred's site to get a good idea as to how things should be weighted. Also when you first go to set the envelope it shows a pop up box, can't remember what exactly it says but it is its something about bones to weight to it defaults to 2 change that to a 1. Butt (lol typo but going to leave it in) basically looking at it you have too much of his butt weighted to the legs as well the lower arms don't see quite right.
i tried putting 1 but the problem continious i will try separete model in parts and assign one to one only one question, for example i envelope sand trooper pauldron to bone_ribcage and bone_r_clavicle and look really better and only bone_ribcage, with ep3sniper gear and ep3heavytrooper gear go to bone_ribcage and also to bone_a_spine and bone_b_spine?
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