Coruscant: Freighterport

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: Coruscant: Freighterport

Post by Eggman »

DarthD.U.C.K. wrote:do you want to fight in a freighterport thats crowded like a center of a big city?
And as a civilian, would you want to wander around the middle of a battle zone?
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Coruscant: Freighterport

Post by kinetosimpetus »

Eggman wrote:
DarthD.U.C.K. wrote:do you want to fight in a freighterport thats crowded like a center of a big city?
And as a civilian, would you want to wander around the middle of a battle zone?
yes!

ok, not really,
Hidden/Spoiler:
but maybe, in a separate mode? :runaway:
User avatar
Nihillo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1548
Joined: Sun Jan 04, 2009 9:53 pm
Location: Brazil

Re: Coruscant: Freighterport

Post by Nihillo »

Yeah, I can picture the citizens of Mos Eilsey being caught in the middle of a crossfire, but in an organized and relatively secure place such as Coruscant? Nah. I'm sure there would be a division of Shock Troopers somewhere, moving the citizens away from the danger zone and preventing the entrance of any unauthorized personell.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Coruscant: Freighterport

Post by DarthD.U.C.K. »

what an elegant way of argumenting that it simply wouldnt make sense :P
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Re: Coruscant: Freighterport

Post by Rends »

My newest toy:

AIRBUS
Image
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: Coruscant: Freighterport

Post by Null_1138 »

Beast. :thumbs:
biohazard
Command Sergeant Major
Command Sergeant Major
Posts: 268
Joined: Sun Oct 18, 2009 8:20 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: http://www.youtube.com/watch?v=jWFk0XasQmE
Contact:

Re: Coruscant: Freighterport

Post by biohazard »

That's awesome. I commend you. :thumbs:
User avatar
B.I.G_Cookie
High General
High General
Posts: 839
Joined: Sun Feb 22, 2009 4:28 pm
Games I'm Playing :: Battlefield 4
Location: Frankfurt, Germany

Re: Coruscant: Freighterport

Post by B.I.G_Cookie »

looks great. :o
User avatar
Nihillo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1548
Joined: Sun Jan 04, 2009 9:53 pm
Location: Brazil

Re: Coruscant: Freighterport

Post by Nihillo »

Awesomesauce, as they say it.
Lephenix

Re: Coruscant: Freighterport

Post by Lephenix »

It is awsome :D
Recon Trooper
Command Sergeant Major
Command Sergeant Major
Posts: 285
Joined: Fri Sep 11, 2009 5:36 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Muhamid Ant Farm ???
Contact:

Re: Coruscant: Freighterport

Post by Recon Trooper »

Rends, one thing I can say.
Hidden/Spoiler:
genius
User avatar
RC-1207_Sev
Private Third Class
Posts: 49
Joined: Sat Oct 18, 2008 3:29 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Coruscant: Freighterport

Post by RC-1207_Sev »

It would be cool if you could add in a campaign mode where you had to rescue hostages from terrorists.
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Re: Coruscant: Freighterport

Post by Rends »

Thought i need something bigger than the Airbus so here it is the AA9 Freighter.

Image

To answer some of your questions and ideas:
-Yes i will create a partly open AA9 Freighter(where you can walk in) version too.
-Dexters Bar won´t be part of the map
-I don´t think there will be bathrooms
-No Womprats
- The idea of having two platforms and travelling between them sounds nice but it´s not going to happen on this map
- havn´t done all those crates yet. They are so difficult todo ;) But be sure i will add them later
- there will be animated props (ships)
- No civillians except few droids (need to create them)
- Need to think about adding a campaign mode. No decission made yet
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Coruscant: Freighterport

Post by Darth_Squoobus »

Rends wrote:Thought i need something bigger than the Airbus so here it is the AA9 Freighter.
Hidden/Spoiler:
Image
To answer some of your questions and ideas:
-Yes i will create a partly open AA9 Freighter(where you can walk in) version too.
-Dexters Bar won´t be part of the map
-I don´t think there will be bathrooms
-No Womprats
- The idea of having two platforms and travelling between them sounds nice but it´s not going to happen on this map
- havn´t done all those crates yet. They are so difficult todo ;) But be sure i will add them later
- there will be animated props (ships)
- No civillians except few droids (need to create them)
- Need to think about adding a campaign mode. No decission made yet
Is it still going to have ledges from which you can fall off and die?
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: Coruscant: Freighterport

Post by Darth_Spiderpig »

Darth_Squoobus wrote:Is it still going to have ledges from which you can fall off and die?
I am pretty sure.

@Rends: I don't like this ship models.
Hidden/Spoiler:
Ätsch, just a joke, they are awesome :P
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Coruscant: Freighterport

Post by mswf »

About that campaign; Some sort of random campaign could make a great gameplay extra. They could be simple missions, like; Get thing A from there and bring to B and then destroy C. If you could make those locations random, you have one fun mode to play (it'd be like CTF+)
Diststripe
Private
Posts: 43
Joined: Tue Nov 03, 2009 2:10 pm

Re: Coruscant: Freighterport

Post by Diststripe »

Thats intence you need to finish those up and create an incredable conuscant conversion
User avatar
[Skirata]Darman[M]
Rebel Sergeant
Rebel Sergeant
Posts: 190
Joined: Mon Aug 10, 2009 8:47 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Imperial Center, Coruscant
Contact:

Re: Coruscant: Freighterport

Post by [Skirata]Darman[M] »

Nice Models. You are one of the best model maker I think. This will become fantastic :thumbs:
User avatar
The Nasal Abyss
1st Lieutenant
1st Lieutenant
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: Coruscant: Freighterport

Post by The Nasal Abyss »

Any progress updates Rends? I really don't want to see this map fall by the wayside, it shows so much promise.
Jodandotson
Private Second Class
Posts: 71
Joined: Fri Apr 24, 2009 10:33 pm

Re: Coruscant: Freighterport

Post by Jodandotson »

Wow! You are really good at making realistic maps. This one will probably be just as great as the last if not better.
Post Reply