And as a civilian, would you want to wander around the middle of a battle zone?DarthD.U.C.K. wrote:do you want to fight in a freighterport thats crowded like a center of a big city?
Coruscant: Freighterport
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- Eggman
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Re: Coruscant: Freighterport
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kinetosimpetus
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Re: Coruscant: Freighterport
yes!Eggman wrote:And as a civilian, would you want to wander around the middle of a battle zone?DarthD.U.C.K. wrote:do you want to fight in a freighterport thats crowded like a center of a big city?
ok, not really,
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- Nihillo
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Re: Coruscant: Freighterport
Yeah, I can picture the citizens of Mos Eilsey being caught in the middle of a crossfire, but in an organized and relatively secure place such as Coruscant? Nah. I'm sure there would be a division of Shock Troopers somewhere, moving the citizens away from the danger zone and preventing the entrance of any unauthorized personell.
- DarthD.U.C.K.
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Re: Coruscant: Freighterport
what an elegant way of argumenting that it simply wouldnt make sense 
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Re: Coruscant: Freighterport
My newest toy:
AIRBUS

AIRBUS
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Null_1138
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Re: Coruscant: Freighterport
Beast. 
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biohazard
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Re: Coruscant: Freighterport
That's awesome. I commend you. 
- B.I.G_Cookie
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Re: Coruscant: Freighterport
looks great. 
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Re: Coruscant: Freighterport
Awesomesauce, as they say it.
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Lephenix
Re: Coruscant: Freighterport
It is awsome 
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Re: Coruscant: Freighterport
Rends, one thing I can say.
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Re: Coruscant: Freighterport
It would be cool if you could add in a campaign mode where you had to rescue hostages from terrorists.
- Rends
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Re: Coruscant: Freighterport
Thought i need something bigger than the Airbus so here it is the AA9 Freighter.

To answer some of your questions and ideas:
-Yes i will create a partly open AA9 Freighter(where you can walk in) version too.
-Dexters Bar won´t be part of the map
-I don´t think there will be bathrooms
-No Womprats
- The idea of having two platforms and travelling between them sounds nice but it´s not going to happen on this map
- havn´t done all those crates yet. They are so difficult todo
But be sure i will add them later
- there will be animated props (ships)
- No civillians except few droids (need to create them)
- Need to think about adding a campaign mode. No decission made yet
To answer some of your questions and ideas:
-Yes i will create a partly open AA9 Freighter(where you can walk in) version too.
-Dexters Bar won´t be part of the map
-I don´t think there will be bathrooms
-No Womprats
- The idea of having two platforms and travelling between them sounds nice but it´s not going to happen on this map
- havn´t done all those crates yet. They are so difficult todo
- there will be animated props (ships)
- No civillians except few droids (need to create them)
- Need to think about adding a campaign mode. No decission made yet
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Darth_Squoobus
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Re: Coruscant: Freighterport
Is it still going to have ledges from which you can fall off and die?Rends wrote:Thought i need something bigger than the Airbus so here it is the AA9 Freighter.
To answer some of your questions and ideas:Hidden/Spoiler:
-Yes i will create a partly open AA9 Freighter(where you can walk in) version too.
-Dexters Bar won´t be part of the map
-I don´t think there will be bathrooms
-No Womprats
- The idea of having two platforms and travelling between them sounds nice but it´s not going to happen on this map
- havn´t done all those crates yet. They are so difficult todoBut be sure i will add them later
- there will be animated props (ships)
- No civillians except few droids (need to create them)
- Need to think about adding a campaign mode. No decission made yet
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Re: Coruscant: Freighterport
I am pretty sure.Darth_Squoobus wrote:Is it still going to have ledges from which you can fall off and die?
@Rends: I don't like this ship models.
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mswf
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Re: Coruscant: Freighterport
About that campaign; Some sort of random campaign could make a great gameplay extra. They could be simple missions, like; Get thing A from there and bring to B and then destroy C. If you could make those locations random, you have one fun mode to play (it'd be like CTF+)
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Diststripe
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Re: Coruscant: Freighterport
Thats intence you need to finish those up and create an incredable conuscant conversion
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Re: Coruscant: Freighterport
Nice Models. You are one of the best model maker I think. This will become fantastic 
- The Nasal Abyss
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Re: Coruscant: Freighterport
Any progress updates Rends? I really don't want to see this map fall by the wayside, it shows so much promise.
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Jodandotson
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Re: Coruscant: Freighterport
Wow! You are really good at making realistic maps. This one will probably be just as great as the last if not better.
