I tryed to make my objects glow but i only found tutorials for Pandemictools. Is there a way to make my objects glow with ZEtools?
Thanks for everyone who's helping me!!
Glow (ZEtools)
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LEO
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Marth8880
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Re: Glow (ZEtools)
Do you know how to assign materials to clusters using the ZE Tools?
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LEO
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Re: Glow (ZEtools)
no i dont
EDIT
i figured it out my self. If anyone wants to know: klick on manage materials than select an material which you wants to have flags (something like glow per pixel lightning ect) and klick Zefy. Than edit and scroll down and you will see ZEflags. Than go to rendertype and http://www.playdg.com/squipple/BF2scree ... gsGrid.htm here you can see which number you have to fill in in rendertyp to do stuff. Thats my little Tutorial
EDIT
i figured it out my self. If anyone wants to know: klick on manage materials than select an material which you wants to have flags (something like glow per pixel lightning ect) and klick Zefy. Than edit and scroll down and you will see ZEflags. Than go to rendertype and http://www.playdg.com/squipple/BF2scree ... gsGrid.htm here you can see which number you have to fill in in rendertyp to do stuff. Thats my little Tutorial
- ANDEWEGET
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Re: Glow (ZEtools)
Correct. The materials you use are the exact same you would normally use in XSI. The only change you have to make to enable special render effects is to ZEify them in ZETools material manager. Then enable whatever flag/rendertype you want.
Here's a bit more detailed info about render types:
http://ande.pytalhost.eu/rendertypes.htm
Here's a bit more detailed info about render types:
http://ande.pytalhost.eu/rendertypes.htm
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LEO
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Re: Glow (ZEtools)
thanks ande
The edit flags grid is a bit "undetailled" but it is ok for first tests
The edit flags grid is a bit "undetailled" but it is ok for first tests
