Glow (ZEtools)

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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LEO
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Glow (ZEtools)

Post by LEO »

I tryed to make my objects glow but i only found tutorials for Pandemictools. Is there a way to make my objects glow with ZEtools?
Thanks for everyone who's helping me!!
Marth8880
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Re: Glow (ZEtools)

Post by Marth8880 »

Do you know how to assign materials to clusters using the ZE Tools?
LEO
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Re: Glow (ZEtools)

Post by LEO »

no i dont

EDIT
i figured it out my self. If anyone wants to know: klick on manage materials than select an material which you wants to have flags (something like glow per pixel lightning ect) and klick Zefy. Than edit and scroll down and you will see ZEflags. Than go to rendertype and http://www.playdg.com/squipple/BF2scree ... gsGrid.htm here you can see which number you have to fill in in rendertyp to do stuff. Thats my little Tutorial :D
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ANDEWEGET
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Re: Glow (ZEtools)

Post by ANDEWEGET »

Correct. The materials you use are the exact same you would normally use in XSI. The only change you have to make to enable special render effects is to ZEify them in ZETools material manager. Then enable whatever flag/rendertype you want.

Here's a bit more detailed info about render types:
http://ande.pytalhost.eu/rendertypes.htm
LEO
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Re: Glow (ZEtools)

Post by LEO »

thanks ande
The edit flags grid is a bit "undetailled" but it is ok for first tests
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