Many errors in mungelog and no idea how to fix them...

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Many errors in mungelog and no idea how to fix them...

Post by Commander Neyo »

Hi Gametoast-Community,
I even finished a map with the basic assets only. I used Fierfek's mapping and modding tutorial and did everything as it told.
But now after munging there are 10 errors and 3 warnings in the mungelog and if i start the map ingame the game just freezes.
I reskinned the imperial speederbike and the darktrooper with gimp if thats important for you.
I don't know how to fix these errors so please help :)

heres my mungelog:




ERROR[PC_texturemunge msh\imp_hover_speederbike_lowrez.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge msh\imp_hover_speederbike_lowrez.tga]:Targa type 10 not currently supported.
[continuing]
ERROR[PC_texturemunge msh\imp_inf_darktrooper.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge msh\imp_inf_darktrooper.tga]:Targa type 10 not currently supported.
[continuing]
4 Errors 0 Warnings



ERROR[PC_texturemunge world1\assets\worlds\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\assets\worlds\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world1\assets\worlds\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\assets\worlds\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
[continuing]
4 Errors 0 Warnings

WARNING[terrainmunge world1\assets\worlds\POL\world1\pol1.TER]:ReduceTerrainTextureUsage: corner discontinuity at (72,56)
WARNING[terrainmunge world1\assets\worlds\POL\world1\pol1.TER]:ReduceTerrainTextureUsage: corner discontinuity at (72,64)
WARNING[terrainmunge world1\assets\worlds\YAV\world1\yavin1.ter]:ReduceTerrainTextureUsage: corner discontinuity at (168,104)
0 Errors 3 Warnings

ERROR[worldmunge world1\assets\worlds\COR\world1\cor1_hunt.lyr]:Text file syntax error. (No open bracket)ERROR[worldmunge world1\assets\worlds\COR\world1\cor1_hunt.lyr]:Text file syntax error. (No open bracket) [continuing]
2 Errors 0 Warnings
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Re: Many errors in mungelog and no idea how to fix them...

Post by SilvaDalek »

Some of the texture problems are caused by UV mapped targas I think.
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Re: Many errors in mungelog and no idea how to fix them...

Post by ArkAngel »

ERROR[PC_texturemunge msh\imp_hover_speederbike_lowrez.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge msh\imp_hover_speederbike_lowrez.tga]:Targa type 10 not currently supported.
[continuing]
ERROR[PC_texturemunge msh\imp_inf_darktrooper.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge msh\imp_inf_darktrooper.tga]:Targa type 10 not currently supported.
[continuing]
4 Errors 0 Warnings

uncheck RLE compression when you're saving those textures
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Re: Many errors in mungelog and no idea how to fix them...

Post by Commander Neyo »

where do i uncheck that RLE compression? :shock:
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Re: Many errors in mungelog and no idea how to fix them...

Post by fasty »

It explains this in Fierfeks tutorial's skinning section :P .
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Re: Many errors in mungelog and no idea how to fix them...

Post by Wonderboy »

Commander Neyo wrote:where do i uncheck that RLE compression? :shock:
When you save, choose save as, then there is a dialog box that has RLE Compression in it. Uncheck it to turn it off.
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Re: Many errors in mungelog and no idea how to fix them...

Post by Commander Neyo »

omg how could i miss that? :D
but there are still those errors with the terrainmunge...
Last edited by Commander Neyo on Mon Aug 09, 2010 8:47 am, edited 1 time in total.
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Re: Many errors in mungelog and no idea how to fix them...

Post by lucasfart »

you don't need to worry about the terrain errors, but I'm not sure about the last two, as they're both issues with the stock files, which i highly doubt you're using. The question is, why are they even showing up?
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Re: Many errors in mungelog and no idea how to fix them...

Post by FragMe! »

ERROR[PC_texturemunge world1\assets\worlds\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!

The tga being used is not power of 2 in size 92 x 92 is not a power of 2, 64 x 64 or 128 x128 are. Try resizing the yavinx.tga to either of those two sizes (128 would be the better choice)
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Re: Many errors in mungelog and no idea how to fix them...

Post by Commander Neyo »

I don't know why these errors appear because i don't use the yavin files :(
now the skins are saved like you told me but after munging the terrain errors still appear and if the map is started ingame the game freezes again. The error message is
FATAL
Could not open MISSION\HIPg_con.lvl

edit:
I munged again and this time there came up an other mungelog :
C:\BF2_ModTools\ToolsFL\Bin\luac.exe: ..\..\common\scripts\HIP\HIPg_con.lua:92: `)' expected (to close `(' at line 88) near `"imp_inf_pilot"'
ERROR[scriptmunge scripts\HIP\HIPg_con.lua]:Could not read input file.ERROR[scriptmunge scripts\HIP\HIPg_con.lua]:Could not read input file. [continuing]
2 Errors 0 Warnings

ERROR[levelpack mission\HIPg_con.req]:Expecting bracket, but none was found.
File : munged\pc\hipg_con.script.req(1)...

ucft <--
ERROR[levelpack mission\HIPg_con.req]:Expecting bracket, but none was found.
File : munged\pc\hipg_con.script.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings


Why are the old errors gone and new errors instead of the old ones appeared ? :? :?
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Re: Many errors in mungelog and no idea how to fix them...

Post by FragMe! »

If you are not using the texture then remove it from the world folder then try doing a clean and remunge. The in game error may be because of an improperly completed munge due to errors.
Also if you are using Windows 7 have a look in this forum or in the faq for munging/missing lvl related errors.
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Re: Many errors in mungelog and no idea how to fix them...

Post by Commander Neyo »

hmm okay i removed everything unused in the map folder and now the map is playable in clone wars era but i usually made it for gcw era xD
so i removed the pilot class from the empire side and now im munging again....

edit:
okay now after munging i can start the map in the gcw era but i'm only able to choose 1 class on each side; wookie warrior or dark trooper <.<
and about 5 seconds after the map is loaded there's a crash-to-desktop >.<
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Re: Many errors in mungelog and no idea how to fix them...

Post by FragMe! »

Okay now that you can get into the map you can run BFModtools and get an error log (see the FAQ if you are unsure how to) and we can figure out what is missing.
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Re: Many errors in mungelog and no idea how to fix them...

Post by Commander Neyo »

okay i've seen some FAQ's about the eroor log and they tell me to run the map using bf2_modtools.exe but when i want to start bf2_modtools.exe theres an error message and it tells me to reinstall the modtools but wouldnt that delete my map? Oo
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Re: Many errors in mungelog and no idea how to fix them...

Post by RepSharpshooter »

From FAQ thread
Teancum wrote:Question - I have the CD version of SWBF2 and I get a binkw32.dll error when trying to launch the BF2_modtools.exe, what's wrong?
Answer - The BF2_modtools.exe is the debug executable, copy it from the main BF2_modtools folder and paste it in the same folder as your battlefront2.exe, usually:
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData
then you can launch BF2_modtools.exe and play your map to get a BFront2.log located in that same folder.
If you have the DVD version check THIS LINK for a DVD version of BF2_modtools.exe

Note to Vista users:
If you can't find your BFront2.log it may be saved to this location:
C:\Users\<username>\AppData\Local\VirtualStore\Program Files\LucasArts\Star Wars Battlefront II\GameData
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Re: Many errors in mungelog and no idea how to fix them...

Post by Commander Neyo »

okay now i've started the map using bf2_modtools.exe but theres still the same problem;
the map finishs loading, i can choose empire or alliance and then the game crashes...
no error log :(
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Re: Many errors in mungelog and no idea how to fix them...

Post by DarthD.U.C.K. »

there must be an errorlog if you can run the bf2_modtools.exe
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Re: Many errors in mungelog and no idea how to fix them...

Post by fiddler_on_the_roof »

Commander Neyo wrote:okay now i've started the map using bf2_modtools.exe but theres still the same problem;
the map finishs loading, i can choose empire or alliance and then the game crashes...
no error log :(
do you have Vista or Win. 7?
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Re: Many errors in mungelog and no idea how to fix them...

Post by Commander Neyo »

fiddler_on_the_roof wrote:
Commander Neyo wrote:okay now i've started the map using bf2_modtools.exe but theres still the same problem;
the map finishs loading, i can choose empire or alliance and then the game crashes...
no error log :(
do you have Vista or Win. 7?
no i use xp...
DarthD.U.C.K. wrote:there must be an errorlog if you can run the bf2_modtools.exe
if there must be one, where can i find it?
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Re: Many errors in mungelog and no idea how to fix them...

Post by DarthD.U.C.K. »

in the gamedata folder
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