*WIP* Khimera Jungle *WIP*

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YankFan1950

*WIP* Khimera Jungle *WIP*

Post by YankFan1950 »

Ok so Khimera Jungle kinda crashed and i couldn't figure out the problem so I mad a new and better version that IMO looks much better and has a better fps and better overall quality than the original.

Image
Image
Image
Image
Image

This is gonna be Cooooooooooooooool
Last edited by YankFan1950 on Sun Jun 03, 2007 11:39 am, edited 3 times in total.
Darth_Z13
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RE: *WIP* KHIMERA JUNGLE *WIP*

Post by Darth_Z13 »

Wow nice. How do you make 'em this fast?
YankFan1950

RE: *WIP* KHIMERA JUNGLE *WIP*

Post by YankFan1950 »

I don't well this was already started right after I finished Khimera and i nevr finished it so today i am on vacation (spring break) so i just added sides and some objs. But the whole layout was done after I finished Khimera
Darth_Z13
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RE: *WIP* KHIMERA JUNGLE *WIP*

Post by Darth_Z13 »

Ah I see. I wish you didn't have those black bars though.
Talibanman

RE: *WIP* KHIMERA JUNGLE *WIP*

Post by Talibanman »

Wow, looks like an fps killer :o
Still a very good-looking map =) It's got a real nice jungle look.
Alpha

RE: *WIP* KHIMERA JUNGLE *WIP*

Post by Alpha »

You can get free camera and not have to do the black bars you know. ;) Looks good!
YankFan1950

RE: *WIP* KHIMERA JUNGLE *WIP*

Post by YankFan1950 »

thx and i think the black bars make it look like a wide screen movie and since i don't have a photoshop program i use paint and i crop out the mini map and hud so you just see the map.
DarthMan

RE: *WIP* KHIMERA JUNGLE *WIP*

Post by DarthMan »

(I like the movie look too)
I love your maps, and surely this would be a good addition to any map collection(unless you can't handle the fps)
YankFan1950

RE: *WIP* KHIMERA JUNGLE *WIP*

Post by YankFan1950 »

what is the fps? does it mean first person shooters
CamandoMichael

RE: *WIP* KHIMERA JUNGLE *WIP*

Post by CamandoMichael »

Looks nice, but what new droids did you put in?
Commander_Keller
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RE: *WIP* KHIMERA JUNGLE *WIP*

Post by Commander_Keller »

fps = frames per second
Droideka88

RE: *WIP* KHIMERA JUNGLE *WIP*

Post by Droideka88 »

For the light greens, will it be changed to appear more bright? It looks too green at the moment...
DS_jawathehutt
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RE: *WIP* KHIMERA JUNGLE *WIP*

Post by DS_jawathehutt »

I loved the first khimera map so hopefully this will be as good.
YankFan1950

RE: *WIP* KHIMERA JUNGLE *WIP*

Post by YankFan1950 »

That is the greenest it's getting right now it's 0, 255, 0 (all art ppl will get this) so it can't get any greener but maybe i'll change it do a dull green or red i just need to change the RGB color and for the perspective units here they are for the rep and cis

REP:
127th Battalion Trooper
127th Battalion Demolitions Expert
127th Battalion Medic
127th Battalion Assasin
Commander Gythe
127th Battalion Defender
127th Battalion Aerial Trooper

CIS
B-1 Battledroid
B-2 Super Battledroid
Droid Anti-Vehicle
Droid Anti-Infintry
Droid Mechanic
Droid Commander
Droideka
(the same side from kas for the cis)
YankFan1950

RE: *WIP* KHIMERA JUNGLE *WIP*

Post by YankFan1950 »

I was thinking about adding these vehicles for the rep and cis and i wanted to get some feedback

rep: swamp speeder, ATRT and ATTE
CIS: dwarf spider, regular spider, and stap
Elmo
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Post by Elmo »

Everything sounds good except for the dwarf spider droid. Ever since the Dwarf spider droid has been released, everyone, but a few have been putting it in their map. Just refrain from using it in this one, since this is a made up planet. The dwarf is gonna get old really fast...
Last edited by Elmo on Sat Apr 14, 2007 7:01 pm, edited 1 time in total.
Commander_Keller
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RE: *WIP* KHIMERA JUNGLE *WIP*

Post by Commander_Keller »

how about the utat instead of the atte?
YankFan1950

RE: *WIP* KHIMERA JUNGLE *WIP*

Post by YankFan1950 »

it has absolutely no collisoion geometry i was actually thinking about that but the collission doesn't work so it just goes through all objects and would only be good in maps with no objects or plains with no objects in the middle so it's not possible

What do you suggest then Elmo to even out the sides
CamandoMichael

RE: *WIP* KHIMERA JUNGLE *WIP*

Post by CamandoMichael »

I think that tunnel with the green lights would make an incredible place to put a dwarf spider droid. I mean, can you imagine facing that thing in a dark hallway?
Elmo
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Re: RE: *WIP* KHIMERA JUNGLE *WIP*

Post by Elmo »

YankFan1950 wrote:it has absolutely no collisoion geometry i was actually thinking about that but the collission doesn't work so it just goes through all objects and would only be good in maps with no objects or plains with no objects in the middle so it's not possible

What do you suggest then Elmo to even out the sides
Yankfan, collision with the UT-AT IS possible, to fix. If you take a look at this topic:

http://www.gametoast.com/index.php?name ... pic&t=9350

scroll down to my post, it'll tell you how to fix the collision.

Anyways, about the vehicles, You could put things like AATs, tread tanks. Search around Phsyc0Fred's site as well for some cool vehicles.
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