This is gonna be Cooooooooooooooool
*WIP* Khimera Jungle *WIP*
Moderator: Moderators
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YankFan1950
*WIP* Khimera Jungle *WIP*
Ok so Khimera Jungle kinda crashed and i couldn't figure out the problem so I mad a new and better version that IMO looks much better and has a better fps and better overall quality than the original.





This is gonna be Cooooooooooooooool
This is gonna be Cooooooooooooooool
Last edited by YankFan1950 on Sun Jun 03, 2007 11:39 am, edited 3 times in total.
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Darth_Z13
- Jedi High Council

- Posts: 2275
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- Location: Canada
RE: *WIP* KHIMERA JUNGLE *WIP*
Wow nice. How do you make 'em this fast?
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YankFan1950
RE: *WIP* KHIMERA JUNGLE *WIP*
I don't well this was already started right after I finished Khimera and i nevr finished it so today i am on vacation (spring break) so i just added sides and some objs. But the whole layout was done after I finished Khimera
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Darth_Z13
- Jedi High Council

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- Joined: Sat Jun 17, 2006 9:51 am
- xbox live or psn: Xanthius Wylon
- Location: Canada
RE: *WIP* KHIMERA JUNGLE *WIP*
Ah I see. I wish you didn't have those black bars though.
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Talibanman
RE: *WIP* KHIMERA JUNGLE *WIP*
Wow, looks like an fps killer 
Still a very good-looking map =) It's got a real nice jungle look.
Still a very good-looking map =) It's got a real nice jungle look.
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Alpha
RE: *WIP* KHIMERA JUNGLE *WIP*
You can get free camera and not have to do the black bars you know.
Looks good!
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YankFan1950
RE: *WIP* KHIMERA JUNGLE *WIP*
thx and i think the black bars make it look like a wide screen movie and since i don't have a photoshop program i use paint and i crop out the mini map and hud so you just see the map.
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DarthMan
RE: *WIP* KHIMERA JUNGLE *WIP*
(I like the movie look too)
I love your maps, and surely this would be a good addition to any map collection(unless you can't handle the fps)
I love your maps, and surely this would be a good addition to any map collection(unless you can't handle the fps)
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YankFan1950
RE: *WIP* KHIMERA JUNGLE *WIP*
what is the fps? does it mean first person shooters
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CamandoMichael
RE: *WIP* KHIMERA JUNGLE *WIP*
Looks nice, but what new droids did you put in?
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Commander_Keller
- Master Sergeant

- Posts: 171
- Joined: Sun Apr 16, 2006 1:16 pm
RE: *WIP* KHIMERA JUNGLE *WIP*
fps = frames per second
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Droideka88
RE: *WIP* KHIMERA JUNGLE *WIP*
For the light greens, will it be changed to appear more bright? It looks too green at the moment...
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DS_jawathehutt
- Private Second Class
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RE: *WIP* KHIMERA JUNGLE *WIP*
I loved the first khimera map so hopefully this will be as good.
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YankFan1950
RE: *WIP* KHIMERA JUNGLE *WIP*
That is the greenest it's getting right now it's 0, 255, 0 (all art ppl will get this) so it can't get any greener but maybe i'll change it do a dull green or red i just need to change the RGB color and for the perspective units here they are for the rep and cis
REP:
127th Battalion Trooper
127th Battalion Demolitions Expert
127th Battalion Medic
127th Battalion Assasin
Commander Gythe
127th Battalion Defender
127th Battalion Aerial Trooper
CIS
B-1 Battledroid
B-2 Super Battledroid
Droid Anti-Vehicle
Droid Anti-Infintry
Droid Mechanic
Droid Commander
Droideka
(the same side from kas for the cis)
REP:
127th Battalion Trooper
127th Battalion Demolitions Expert
127th Battalion Medic
127th Battalion Assasin
Commander Gythe
127th Battalion Defender
127th Battalion Aerial Trooper
CIS
B-1 Battledroid
B-2 Super Battledroid
Droid Anti-Vehicle
Droid Anti-Infintry
Droid Mechanic
Droid Commander
Droideka
(the same side from kas for the cis)
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YankFan1950
RE: *WIP* KHIMERA JUNGLE *WIP*
I was thinking about adding these vehicles for the rep and cis and i wanted to get some feedback
rep: swamp speeder, ATRT and ATTE
CIS: dwarf spider, regular spider, and stap
rep: swamp speeder, ATRT and ATTE
CIS: dwarf spider, regular spider, and stap
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Elmo
- Field Commander

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Everything sounds good except for the dwarf spider droid. Ever since the Dwarf spider droid has been released, everyone, but a few have been putting it in their map. Just refrain from using it in this one, since this is a made up planet. The dwarf is gonna get old really fast...
Last edited by Elmo on Sat Apr 14, 2007 7:01 pm, edited 1 time in total.
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Commander_Keller
- Master Sergeant

- Posts: 171
- Joined: Sun Apr 16, 2006 1:16 pm
RE: *WIP* KHIMERA JUNGLE *WIP*
how about the utat instead of the atte?
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YankFan1950
RE: *WIP* KHIMERA JUNGLE *WIP*
it has absolutely no collisoion geometry i was actually thinking about that but the collission doesn't work so it just goes through all objects and would only be good in maps with no objects or plains with no objects in the middle so it's not possible
What do you suggest then Elmo to even out the sides
What do you suggest then Elmo to even out the sides
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CamandoMichael
RE: *WIP* KHIMERA JUNGLE *WIP*
I think that tunnel with the green lights would make an incredible place to put a dwarf spider droid. I mean, can you imagine facing that thing in a dark hallway?
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Elmo
- Field Commander

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Re: RE: *WIP* KHIMERA JUNGLE *WIP*
Yankfan, collision with the UT-AT IS possible, to fix. If you take a look at this topic:YankFan1950 wrote:it has absolutely no collisoion geometry i was actually thinking about that but the collission doesn't work so it just goes through all objects and would only be good in maps with no objects or plains with no objects in the middle so it's not possible
What do you suggest then Elmo to even out the sides
http://www.gametoast.com/index.php?name ... pic&t=9350
scroll down to my post, it'll tell you how to fix the collision.
Anyways, about the vehicles, You could put things like AATs, tread tanks. Search around Phsyc0Fred's site as well for some cool vehicles.
