SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Taivyx
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Re: SWBF Series Model Showcase Thread v3.0

Post by Taivyx »

MsHwIz wrote:I was hoping I could get in in game and teleporting people :D.
.....have fun trying to get it ingame bug-free with the face count at ~9000.
You could accomplish the same thing with a much much more poly-efficient model, so definitely optimize it before you even attempt to bring it ingame.

If you're going to delete the thing sticking out from the middle though, then it might work alright, but it'd still be a rather large poly count for something so simple.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Sky_216 »

(A) character for a new map of mine with a few addons (breather mask + scope glasses). Kitbash + edit + a few very simple bits added. Uses combination Psych0fred's naboo pilot and the ep3 clone pilot models.
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(Doesn't require a wireframe if its a kitbash, does it?)
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

i would make the breather mask a bit bigger, otherwise it cant really serve its purpose
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Re: SWBF Series Model Showcase Thread v3.0

Post by Sky_216 »

DarthD.U.C.K. wrote:i would make the breather mask a bit bigger, otherwise it cant really serve its purpose
Ha yep, just noticed as I posted it that it doesn't really cover ther nose properly......
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Re: SWBF Series Model Showcase Thread v3.0

Post by Delta-1035 »

DarthD.U.C.K. wrote:highrez helmet as normalmap source:
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Awesome!!! :o
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Re: SWBF Series Model Showcase Thread v3.0

Post by kinetosimpetus »

new jetpack models

(the wings are on 2 separate layouts, 2 separate jetpack models, one with them up, one with them down. i just didn't feel like taking 2 pictures)

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(im thinking one could be an addon msh, and the other could be part of a jet effect (animated [kinda] jetpack folding wings?))

jetpack is adjusted ep2 clone jetpack, wings are new, antennae are adjusted, but from jango fett's head

Image
Last edited by kinetosimpetus on Thu Nov 12, 2009 7:33 pm, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v3.0

Post by kooster »

kinetosimpetus wrote:new jetpack models

(the wings are on 2 separate layouts, 2 separate jetpack models, one with them up, one with them down. i just didn't feel like taking 2 pictures)
Hidden/Spoiler:
Image
(im thinking one could be an addon msh, and the other could be part of a jet effect (animated [kinda] jetpack folding wings?))

jetpack is adjusted ep2 clone jetpack, wings are new, antennae are adjusted, but from jango fett's head
Hidden/Spoiler:
forgot wire frame, but its all from stock models except the wings, and they are just reshaped cubes
That is amazing!!!!!!
finally, someone makes that kind of jetpack.
only thing, the wings' textures are kind of fuzzy

and if anyone is going to use that later, it should be like a jump pack instead of a jet pack
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Re: SWBF Series Model Showcase Thread v3.0

Post by kinetosimpetus »

kooster wrote:
kinetosimpetus wrote:new jetpack models

(the wings are on 2 separate layouts, 2 separate jetpack models, one with them up, one with them down. i just didn't feel like taking 2 pictures)
Hidden/Spoiler:
Image
(im thinking one could be an addon msh, and the other could be part of a jet effect (animated [kinda] jetpack folding wings?))

jetpack is adjusted ep2 clone jetpack, wings are new, antennae are adjusted, but from jango fett's head
Hidden/Spoiler:
forgot wire frame, but its all from stock models except the wings, and they are just reshaped cubes
That is amazing!!!!!!
finally, someone makes that kind of jetpack.
only thing, the wings' textures are kind of fuzzy

and if anyone is going to use that later, it should be like a jump pack instead of a jet pack
Thanks :D yeah i just UVed the wings to a small part of the jetpack texture, didn't feel like making a new one at the time maybe i will though, but i have no reference (actually, the "reference" was the lego model, which has no texture, just a solid black piece for the wing)
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Re: SWBF Series Model Showcase Thread v3.0

Post by fiddler_on_the_roof »

thats pretty cool, especially if you could get it to work with the effect and addon.
nice job!
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Re: SWBF Series Model Showcase Thread v3.0

Post by kinetosimpetus »

Thanks :D

are there any good references for wing textures?
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Re: SWBF Series Model Showcase Thread v3.0

Post by AQT »

How's this?
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Re: SWBF Series Model Showcase Thread v3.0

Post by kinetosimpetus »

hm, i think it'll work, i might not make it totally like it of course, but at least its an idea to start with :D
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Re: SWBF Series Model Showcase Thread v3.0

Post by Sky_216 »

Small update on previous model, mainly to show wireframes. Differences are larger mask, lens' joined into goggles and clothing recoloured.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Maveritchell »

FragMe! wrote:Infiltrator
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I do not know if mine is as good as yours but of course:
still have texture work and modelling to do around the head bits.
(I may also add a backpack? There's only the one reference shot anyway.)
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Re: SWBF Series Model Showcase Thread v3.0

Post by Sky_216 »

Maveritchell wrote:(I may also add a backpack? There's only the one reference shot anyway.)
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Nice model Mav...out of interest what is the infiltrator refrence shot from? I vaguely remember there being infiltrators in an old (IMO quite bland) SW game called Force Commander.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Maveritchell »

Skyhammer_216 wrote:Nice model Mav...out of interest what is the infiltrator refrence shot from? I vaguely remember there being infiltrators in an old (IMO quite bland) SW game called Force Commander.
As always (or at least this is always my first source), Wookieepedia: http://starwars.wikia.com/wiki/File:Rebel_SpecOps.jpg
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Re: SWBF Series Model Showcase Thread v3.0

Post by FragMe! »

Maveritchell wrote: I do not know if mine is as good as yours but of course:
still have texture work and modelling to do around the head bits.
(I may also add a backpack? There's only the one reference shot anyway.)
Image
Lol twins,
Image
The helmet gets darker in game, this is pretty much done, just have to weight it proper, I hate shoulders, oh as per your PM sure will.

Edit: Lol what happens when you forget to turn off weight map prior to export
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Re: SWBF Series Model Showcase Thread v3.0

Post by kooster »

kinetosimpetus wrote:(actually, the "reference" was the lego model, which has no texture, just a solid black piece for the wing)
yea i know. I've seen the lego model before. I think these pictures are good:
http://images3.wikia.nocookie.net/starw ... rooper.jpg
http://images3.wikia.nocookie.net/starw ... ycorps.png

Not much of references but good pics that might help.
Supposedly, the troopers that used that kind of jetpacks were part of the Sky Corps
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Re: SWBF Series Model Showcase Thread v3.0

Post by kinetosimpetus »

aha! thanks, i think i have plenty source now

Edit: new skin for the wings

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Re: SWBF Series Model Showcase Thread v3.0

Post by bobfinkl »

First post here in a while, now I have a whole load of models to show, without further waiting props from Stalingrad:
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And of course the wireframes:
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