How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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Taivyx
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by Taivyx » Wed Nov 11, 2009 11:47 pm
MsHwIz wrote: I was hoping I could get in in game and teleporting people
.
.....have fun trying to get it ingame bug-free with the face count at ~9000.
You could accomplish the same thing with a much much more poly-efficient model, so definitely optimize it before you even attempt to bring it ingame.
If you're going to delete the thing sticking out from the middle though, then it might work alright, but it'd still be a rather large poly count for something so simple.
Sky_216
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by Sky_216 » Thu Nov 12, 2009 1:48 am
(A) character for a new map of mine with a few addons (breather mask + scope glasses). Kitbash + edit + a few very simple bits added. Uses combination Psych0fred's naboo pilot and the ep3 clone pilot models.
(Doesn't require a wireframe if its a kitbash, does it?)
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by DarthD.U.C.K. » Thu Nov 12, 2009 2:02 am
i would make the breather mask a bit bigger, otherwise it cant really serve its purpose
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by Sky_216 » Thu Nov 12, 2009 3:26 am
DarthD.U.C.K. wrote: i would make the breather mask a bit bigger, otherwise it cant really serve its purpose
Ha yep, just noticed as I posted it that it doesn't really cover ther nose properly......
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by Delta-1035 » Thu Nov 12, 2009 9:05 am
DarthD.U.C.K. wrote: highrez helmet as normalmap source:
Awesome!!!
kinetosimpetus
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by kinetosimpetus » Thu Nov 12, 2009 12:12 pm
new jetpack models
(the wings are on 2 separate layouts, 2 separate jetpack models, one with them up, one with them down. i just didn't feel like taking 2 pictures)
(im thinking one could be an addon msh, and the other could be part of a jet effect (animated [kinda] jetpack folding wings?))
jetpack is adjusted ep2 clone jetpack, wings are new, antennae are adjusted, but from jango fett's head
Last edited by
kinetosimpetus on Thu Nov 12, 2009 7:33 pm, edited 1 time in total.
kooster
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by kooster » Thu Nov 12, 2009 4:30 pm
kinetosimpetus wrote: new jetpack models
(the wings are on 2 separate layouts, 2 separate jetpack models, one with them up, one with them down. i just didn't feel like taking 2 pictures)
(im thinking one could be an addon msh, and the other could be part of a jet effect (animated [kinda] jetpack folding wings?))
jetpack is adjusted ep2 clone jetpack, wings are new, antennae are adjusted, but from jango fett's head
That is amazing!!!!!!
finally, someone makes that kind of jetpack.
only thing, the wings' textures are kind of fuzzy
and if anyone is going to use that later, it should be like a jump pack instead of a jet pack
kinetosimpetus
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by kinetosimpetus » Thu Nov 12, 2009 5:25 pm
kooster wrote: kinetosimpetus wrote: new jetpack models
(the wings are on 2 separate layouts, 2 separate jetpack models, one with them up, one with them down. i just didn't feel like taking 2 pictures)
(im thinking one could be an addon msh, and the other could be part of a jet effect (animated [kinda] jetpack folding wings?))
jetpack is adjusted ep2 clone jetpack, wings are new, antennae are adjusted, but from jango fett's head
That is amazing!!!!!!
finally, someone makes that kind of jetpack.
only thing, the wings' textures are kind of fuzzy
and if anyone is going to use that later, it should be like a jump pack instead of a jet pack
Thanks
yeah i just UVed the wings to a small part of the jetpack texture, didn't feel like making a new one at the time maybe i will though, but i have no reference
(actually, the "reference" was the lego model, which has no texture, just a solid black piece for the wing)
fiddler_on_the_roof
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by fiddler_on_the_roof » Thu Nov 12, 2009 5:30 pm
thats pretty cool, especially if you could get it to work with the effect and addon.
nice job!
kinetosimpetus
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by kinetosimpetus » Thu Nov 12, 2009 5:38 pm
Thanks
are there any good references for wing textures?
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by AQT » Thu Nov 12, 2009 7:29 pm
kinetosimpetus
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by kinetosimpetus » Thu Nov 12, 2009 7:37 pm
hm, i think it'll work, i might not make it totally like it of course, but at least its an idea to start with
Sky_216
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by Sky_216 » Thu Nov 12, 2009 8:03 pm
Small update on previous model, mainly to show wireframes. Differences are larger mask, lens' joined into goggles and clothing recoloured.
Maveritchell
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by Maveritchell » Fri Nov 13, 2009 1:34 am
FragMe! wrote: Infiltrator
I do not know if mine is as good as yours but of course:
still have texture work and modelling to do around the head bits.
(I may also add a backpack? There's only the one reference shot anyway.)
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by Sky_216 » Fri Nov 13, 2009 1:58 am
Maveritchell wrote: (I may also add a backpack? There's only the one reference shot anyway.)
Nice model Mav...out of interest what is the infiltrator refrence shot from? I vaguely remember there being infiltrators in an old (IMO quite bland) SW game called Force Commander.
Maveritchell
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by Maveritchell » Fri Nov 13, 2009 3:12 am
Skyhammer_216 wrote: Nice model Mav...out of interest what is the infiltrator refrence shot from? I vaguely remember there being infiltrators in an old (IMO quite bland) SW game called Force Commander.
As always (or at least this is always my first source), Wookieepedia:
http://starwars.wikia.com/wiki/File:Rebel_SpecOps.jpg
FragMe!
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by FragMe! » Fri Nov 13, 2009 11:08 am
Maveritchell wrote:
I do not know if mine is as good as yours but of course:
still have texture work and modelling to do around the head bits.
(I may also add a backpack? There's only the one reference shot anyway.)
Lol twins,
The helmet gets darker in game, this is pretty much done, just have to weight it proper, I hate shoulders, oh as per your PM sure will.
Edit: Lol what happens when you forget to turn off weight map prior to export
kooster
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by kooster » Fri Nov 13, 2009 6:43 pm
kinetosimpetus wrote: (actually, the "reference" was the lego model, which has no texture, just a solid black piece for the wing)
yea i know. I've seen the lego model before. I think these pictures are good:
http://images3.wikia.nocookie.net/starw ... rooper.jpg
http://images3.wikia.nocookie.net/starw ... ycorps.png
Not much of references but good pics that might help.
Supposedly, the troopers that used that kind of jetpacks were part of the
Sky Corps
kinetosimpetus
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by kinetosimpetus » Fri Nov 13, 2009 7:18 pm
aha! thanks, i think i have plenty source now
Edit: new skin for the wings
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by bobfinkl » Fri Nov 13, 2009 7:44 pm
First post here in a while, now I have a whole load of models to show, without further waiting props from Stalingrad:
And of course the wireframes: