i just made some improvements on an existing model. I deleted some polygons and made some new (i pressed n, and got the wondertool that creates some polygons
The new polygons where also displayed on the existing texture. I moved the triangle to fit to the texture, and everything looked great. I triangulated everything, pressed freeze M about 100 times between my steps and at the end, and exported with ZETool. In the swbf Viewer the head (that's what i improvet) is no blinking red and the texture is not shown. I reopend my scene in XSI and there are the new parts not textured either. But if i open the texture editor (Alt+7) the texture is shown. When i close it, the texture is away again.
So how can i fix that? i don't want to freeze (no M) because it is an enveloped playermodel.
An other problem is that i did the changes only on one side. I deleted the other and symetrized the polygon to get an whole head again. And now is only one side of the texture used for the model. Is there a fast way to use both sides again?? maybe there is an option to mirror the whole UVs??


