Spawn Paths and Different Heights

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MasterNoth

Spawn Paths and Different Heights

Post by MasterNoth »

I am trying to build a map that is more height (sans Bespin: Platforms) and utilizes the discs from Bespin. So, I created a new world, moved the stuff from Bespin into my world and began putting everything into the game that I wanted. Now, my issue is in moving the current spawn points (CP1Spawn & CP2Spawn) to different heights. I can't seem to figure it out in ZE! I know I can select all of the paths by right-clicking... And I can rotate them (Hold X; Use mouse and buttons). But I want to move them into the air using their Z axis.

So, how do I move current Spawn Paths 100m into the air? Thanks again for the help!
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Post by Dragonum »

use the C button and the middle mouse button, for the Z axis.
for move objects, you can use the Y,X,C buttons and the different mousebuttons.
Y and left mouse button or C and middle mouse button and so on...


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Post by MasterNoth »

Yeah, but when I press C, nothing gets marked. I mean, nothing on the path marks. As if nothing is selected. And when I press and hold C and use the middle button, nothing moves.
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Post by Darth-Derkie »

Hold shift while moving them.
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Post by Dragonum »

you select the object and then use the C,X,Y and mouse buttons.
thats the only way i know, to move objects in all axis.

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Post by Delta_57_Dash »

C doesn't make a box around it dude... only z and x do that...
x = rotate each object singly (for multi-select) rotate object (regular select)
z = rotate group ( for multi-select) rotate object (regular select)
c = move selected object(s)
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Post by MasterNoth »

Darth Derkie: You got it, mate! Thanks a million! Gonna fully test it now...
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Post by Darth-Derkie »

It's in the documentation:
Nodes and paths can have their heights adjusted and locked using the LOCK HEIGHTS button and/or by holding the shift key.
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Post by EraOfDesann »

Goody, I've been needing to know this too. :D
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