I am trying to build a map that is more height (sans Bespin: Platforms) and utilizes the discs from Bespin. So, I created a new world, moved the stuff from Bespin into my world and began putting everything into the game that I wanted. Now, my issue is in moving the current spawn points (CP1Spawn & CP2Spawn) to different heights. I can't seem to figure it out in ZE! I know I can select all of the paths by right-clicking... And I can rotate them (Hold X; Use mouse and buttons). But I want to move them into the air using their Z axis.
So, how do I move current Spawn Paths 100m into the air? Thanks again for the help!
use the C button and the middle mouse button, for the Z axis.
for move objects, you can use the Y,X,C buttons and the different mousebuttons.
Y and left mouse button or C and middle mouse button and so on...
Yeah, but when I press C, nothing gets marked. I mean, nothing on the path marks. As if nothing is selected. And when I press and hold C and use the middle button, nothing moves.
C doesn't make a box around it dude... only z and x do that...
x = rotate each object singly (for multi-select) rotate object (regular select)
z = rotate group ( for multi-select) rotate object (regular select)
c = move selected object(s)