The Old Republic - V.1 Released!
Moderator: Moderators
- SpartanA259
- Captain

- Posts: 498
- Joined: Tue Jul 19, 2011 2:47 pm
- Projects :: Orion City
- xbox live or psn: Steam: [404] Ash
- Location: New Reno, Nevada
Re: The Old Republic
Nice Jungle Trooper and sith sniper war droid 
- Firefang
- Major

- Posts: 518
- Joined: Mon Nov 15, 2010 8:55 pm
- Location: California
Re: The Old Republic
As always, great work Delta 
- Lagomorphia
- Major

- Posts: 502
- Joined: Sun Dec 13, 2009 10:02 am
Re: The Old Republic
If you want some new sounds for him, I've kitbashed an HK droid soundset together from HK-47's ingame dialogue. I can upload it if you want it.Delta-1035 wrote:Little Update: new sith sniper war droid model and skin.I think it is better than the magnaguard, what do you guys think?Hidden/Spoiler:
I'll probably add a backpack to him\it.
Enter Battlefield (for hero units)
"Statement: I am most eager to engage in some unadulterated violence."
"Statement: Ready to serve, master."
"Query: Do you have enemies that you would desire eliminated, master?"
Following
"Shall we find something to kill to cheer ourselves up?"
"Specify a target."
"Did I ever tell you how much I enjoy killing for you, master?"
Stop Following
"Organics have no sense of persistence."
"As you desire, master."
"Objection: But master, am I not too useful to be thrown aside in such a casual manner?"
Injured
"*droid scream*"
"Medic!"
"No, no no!"
"Stop, aaargh!"
- Teg
- Posts: 2
- Joined: Thu Aug 04, 2011 4:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: The Old Republic
Awsome Jungle Trooper! One of the coolest troopers I've Seen!
-
CressAlbane
- Master Bounty Hunter

- Posts: 1519
- Joined: Fri Dec 18, 2009 8:02 am
- Projects :: CTF Arenas
- Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı
Re: The Old Republic
That is a super war droid. Really one of the best re-skins I have seen. 
- DarthEste01
- Banned
- Posts: 239
- Joined: Tue Jan 25, 2011 11:24 pm
- Location: i don't know,please help me!
Re: The Old Republic
Hidden/Spoiler:
- Delta-1035
- Sith Master

- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: The Old Republic
Little update on the jungle trooper skin: I've added some green painting on body and shoulders like the pictures.
And thanks to Darth_Spiderpig the commando has his new weapon:
Hidden/Spoiler:
Hidden/Spoiler:
- DarthEste01
- Banned
- Posts: 239
- Joined: Tue Jan 25, 2011 11:24 pm
- Location: i don't know,please help me!
Re: The Old Republic
awesome gun,but does that guy have a neck?
-
Lephenix
- Captain

- Posts: 497
- Joined: Tue Jul 12, 2011 6:46 am
- Projects :: Becoming a Concept Artist-Illustrator
- Contact:
Re: The Old Republic
It is probably hidden by the pauldron, and btw the unit needs a new anim for that weapon.
Excellent job Delta1035, i was working on a TOR mod too some month ago
.
Excellent job Delta1035, i was working on a TOR mod too some month ago
- Delta-1035
- Sith Master

- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: The Old Republic
Yeah, Spiderpig will work on the model and make a 2nd hand grip that it's missing now, after that I will change the anim or not.Lephenix wrote:the unit needs a new anim for that weapon.
Yeah, he does.DarthEste01 wrote:awesome gun,but does that guy have a neck?
Hidden/Spoiler:
Jungle Commander
Hidden/Spoiler:
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: The Old Republic
The Jungle skin is great, but not for this mod. I would say get away from Gree or any clone as much as possible. Maybe just have no helmet at all or a different helmet. Just pretty much anything that doesn't scream "Its a clone".
- Lagomorphia
- Major

- Posts: 502
- Joined: Sun Dec 13, 2009 10:02 am
Re: The Old Republic
Ackbar: "IT'S A CLONE!"
Just noticed that the HK soundset has no follow order dialogue. That, and the injury dialogue can get very repetetetetetetetetetetetetetetetetetetetive. I'll have an updated soundset soon that fixes all this.
Just noticed that the HK soundset has no follow order dialogue. That, and the injury dialogue can get very repetetetetetetetetetetetetetetetetetetetive. I'll have an updated soundset soon that fixes all this.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: The Old Republic
Is it even legal to use the sound? I have my doubts. You're recording it directly from the KotOR game?
- Cerfon Rournes
- Master Bounty Hunter

- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: The Old Republic
Delta, I think that the commando's weapon Is too long, based on your profile picture..It looks good, but It could use that small change I feel.
- Lagomorphia
- Major

- Posts: 502
- Joined: Sun Dec 13, 2009 10:02 am
Re: The Old Republic
Nope, going into the game files and converting them from whatever they were into .mp3 by literally just changing the file extenstion, then chopping them up with Audacity and saving as .wav. People have been doing that with JKA since BF1, and even SWBF Files allows it. Both JKA and KoTOR are from studios other than Pandemic. It's fine by Gametoast's copyright policy as long as LucasArts and BioWare are credited.Fiodis wrote:Is it even legal to use the sound? I have my doubts. You're recording it directly from the KotOR game?
- Delta-1035
- Sith Master

- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: The Old Republic
There will not be any problem for me since I will not use those sounds. I've decided this because "my" sith assassin droid (which use the hk model) is not the "real" hk droid, so I'll just keep the magnaguard hurt sounds from RC.Lagomorphia wrote:Nope, going into the game files and converting them from whatever they were into .mp3 by literally just changing the file extenstion, then chopping them up with Audacity and saving as .wav. People have been doing that with JKA since BF1, and even SWBF Files allows it. Both JKA and KoTOR are from studios other than Pandemic. It's fine by Gametoast's copyright policy as long as LucasArts and BioWare are credited.Fiodis wrote:Is it even legal to use the sound? I have my doubts. You're recording it directly from the KotOR game?
- DarthEste01
- Banned
- Posts: 239
- Joined: Tue Jan 25, 2011 11:24 pm
- Location: i don't know,please help me!
Re: The Old Republic
while you don't leave the original droid sounds it's ok for me,and nice neck 
- RED51
- Jedi

- Posts: 1024
- Joined: Sun Sep 07, 2008 6:25 pm
Re: The Old Republic
A while back, there was a concern over overpowered weapons. I'ed like to make a suggestion regarding the sniper rifle. You could make it a chargeable weapon, with its uncharged form using the default damage, while the fully charged has higher damage (like: min: 300/max: 500)and give a one second charge up. I'm doing that with my weapon, and I have yet to see the AI abuse it. I know because the charge effect I'm using is very noticeable and hard not to see, and I haven't seen the effect on the AI's rifles. Just offering an idea.
- Delta-1035
- Sith Master

- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: The Old Republic
Screens time:
New heroes work in progress for both teams.
Hidden/Spoiler:
- DarthEste01
- Banned
- Posts: 239
- Joined: Tue Jan 25, 2011 11:24 pm
- Location: i don't know,please help me!
Re: The Old Republic
exellent! Satele and her master! will you create only heroes seen in the tailers or also heroes from the comics,because then you will have much more variety,like darth jadus,darth marr and the sith emperor,i think it would be cool if you create master Gnost Dural.












