The Old Republic - V.1 Released!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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SpartanA259
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Re: The Old Republic

Post by SpartanA259 »

Nice Jungle Trooper and sith sniper war droid :)
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Re: The Old Republic

Post by Firefang »

As always, great work Delta :thumbs:
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Re: The Old Republic

Post by Lagomorphia »

Delta-1035 wrote:Little Update: new sith sniper war droid model and skin.
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I think it is better than the magnaguard, what do you guys think?
I'll probably add a backpack to him\it.
If you want some new sounds for him, I've kitbashed an HK droid soundset together from HK-47's ingame dialogue. I can upload it if you want it.

Enter Battlefield (for hero units)
"Statement: I am most eager to engage in some unadulterated violence."
"Statement: Ready to serve, master."
"Query: Do you have enemies that you would desire eliminated, master?"

Following
"Shall we find something to kill to cheer ourselves up?"
"Specify a target."
"Did I ever tell you how much I enjoy killing for you, master?"

Stop Following
"Organics have no sense of persistence."
"As you desire, master."
"Objection: But master, am I not too useful to be thrown aside in such a casual manner?"

Injured
"*droid scream*"
"Medic!"
"No, no no!"
"Stop, aaargh!"
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Re: The Old Republic

Post by Teg »

Awsome Jungle Trooper! One of the coolest troopers I've Seen!
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Re: The Old Republic

Post by CressAlbane »

That is a super war droid. Really one of the best re-skins I have seen. :thumbs:
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Re: The Old Republic

Post by DarthEste01 »

Hidden/Spoiler:
[quote="Firefang"]

If you want some new sounds for him, I've kitbashed an HK droid soundset together from HK-47's ingame dialogue. I can upload it if you want it.

Enter Battlefield (for hero units)
"Statement: I am most eager to engage in some unadulterated violence."
"Statement: Ready to serve, master."
"Query: Do you have enemies that you would desire eliminated, master?"

Following
"Shall we find something to kill to cheer ourselves up?"
"Specify a target."
"Did I ever tell you how much I enjoy killing for you, master?"

Stop Following
"Organics have no sense of persistence."
"As you desire, master."
"Objection: But master, am I not too useful to be thrown aside in such a casual manner?"

Injured
"*droid scream*"
"Medic!"
"No, no no!"
"Stop, aaargh!"
[/quote]
delta,if you want to elevate that droid's awesomeness to a 100% use that dialogues,please
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Re: The Old Republic

Post by Delta-1035 »

Little update on the jungle trooper skin: I've added some green painting on body and shoulders like the pictures.
Hidden/Spoiler:
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And thanks to Darth_Spiderpig the commando has his new weapon:
Hidden/Spoiler:
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Re: The Old Republic

Post by DarthEste01 »

awesome gun,but does that guy have a neck?
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Re: The Old Republic

Post by Lephenix »

It is probably hidden by the pauldron, and btw the unit needs a new anim for that weapon.
Excellent job Delta1035, i was working on a TOR mod too some month ago :thumbs: .
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Re: The Old Republic

Post by Delta-1035 »

Lephenix wrote:the unit needs a new anim for that weapon.
Yeah, Spiderpig will work on the model and make a 2nd hand grip that it's missing now, after that I will change the anim or not.
DarthEste01 wrote:awesome gun,but does that guy have a neck?
Yeah, he does.
Hidden/Spoiler:
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thanks for the good comments btw. :)

Jungle Commander
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not meant to be canon...I had the idea to put togheter commander gree and the tor trooper and this came out, tell me what do you think.
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Re: The Old Republic

Post by THEWULFMAN »

The Jungle skin is great, but not for this mod. I would say get away from Gree or any clone as much as possible. Maybe just have no helmet at all or a different helmet. Just pretty much anything that doesn't scream "Its a clone".
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Re: The Old Republic

Post by Lagomorphia »

Ackbar: "IT'S A CLONE!"

Just noticed that the HK soundset has no follow order dialogue. That, and the injury dialogue can get very repetetetetetetetetetetetetetetetetetetetive. I'll have an updated soundset soon that fixes all this.
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Re: The Old Republic

Post by Fiodis »

Is it even legal to use the sound? I have my doubts. You're recording it directly from the KotOR game?
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Re: The Old Republic

Post by Cerfon Rournes »

Delta, I think that the commando's weapon Is too long, based on your profile picture..It looks good, but It could use that small change I feel.
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Re: The Old Republic

Post by Lagomorphia »

Fiodis wrote:Is it even legal to use the sound? I have my doubts. You're recording it directly from the KotOR game?
Nope, going into the game files and converting them from whatever they were into .mp3 by literally just changing the file extenstion, then chopping them up with Audacity and saving as .wav. People have been doing that with JKA since BF1, and even SWBF Files allows it. Both JKA and KoTOR are from studios other than Pandemic. It's fine by Gametoast's copyright policy as long as LucasArts and BioWare are credited.
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Re: The Old Republic

Post by Delta-1035 »

Lagomorphia wrote:
Fiodis wrote:Is it even legal to use the sound? I have my doubts. You're recording it directly from the KotOR game?
Nope, going into the game files and converting them from whatever they were into .mp3 by literally just changing the file extenstion, then chopping them up with Audacity and saving as .wav. People have been doing that with JKA since BF1, and even SWBF Files allows it. Both JKA and KoTOR are from studios other than Pandemic. It's fine by Gametoast's copyright policy as long as LucasArts and BioWare are credited.
There will not be any problem for me since I will not use those sounds. I've decided this because "my" sith assassin droid (which use the hk model) is not the "real" hk droid, so I'll just keep the magnaguard hurt sounds from RC.
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Re: The Old Republic

Post by DarthEste01 »

while you don't leave the original droid sounds it's ok for me,and nice neck :P
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Re: The Old Republic

Post by RED51 »

A while back, there was a concern over overpowered weapons. I'ed like to make a suggestion regarding the sniper rifle. You could make it a chargeable weapon, with its uncharged form using the default damage, while the fully charged has higher damage (like: min: 300/max: 500)and give a one second charge up. I'm doing that with my weapon, and I have yet to see the AI abuse it. I know because the charge effect I'm using is very noticeable and hard not to see, and I haven't seen the effect on the AI's rifles. Just offering an idea.
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Re: The Old Republic

Post by Delta-1035 »

Screens time:
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New heroes work in progress for both teams.
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Re: The Old Republic

Post by DarthEste01 »

exellent! Satele and her master! will you create only heroes seen in the tailers or also heroes from the comics,because then you will have much more variety,like darth jadus,darth marr and the sith emperor,i think it would be cool if you create master Gnost Dural.
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