Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Syth
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Re: Model showcase thread Part II

Post by Syth »

I think its some of my best work, because know I have a much more extended knowledge about useing xsi and gimp.

I probably will release a little model pack with some of my weapon models.. soon
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Re: Model showcase thread Part II

Post by TheDarkMask »

YouJediJunkie wrote:TheDarkMask, my mapper wouldn't like if I released the models before the map's release. You simply have to wait. :quotes:
Okay...^^...I can wait ;)
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Re: Model showcase thread Part II

Post by RepSharpshooter »

Sweet.

This was a school project, I think I may spruce it up as my house in DMI:

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Image
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It's architecturally correct as well.
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Re: Model showcase thread Part II

Post by The_Emperor »

RepSharpshooter wrote:Sweet.

This was a school project, I think I may spruce it up as my house in DMI:

Image
Image
Image
Image

It's architecturally correct as well.
Nice! Do put that in DMI if you can!
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YouJediJunkie
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Re: Model showcase thread Part II

Post by YouJediJunkie »

RepSharpshooter.

Holy. Cheese. Doodle.

:bowdown: :bowdown: :bowdown:
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Re: Model showcase thread Part II

Post by Taivyx »

Wow, after not checking this thread for a while these amazing models pop up.
What most impresses me about the flamethrower is the realistic, detailed texture, that's really great work Syth :) .
And Rep, holy cheese doodles indeed, that is quite impressive work considering there's a full interior to it too. Is that skeleton-dome-thingy a primitive of some sort, or is it made from scratch using a bunch of toruses?
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Re: Model showcase thread Part II

Post by FragMe! »

The house does indeed look amazing, you going to build it in real life? :P Rep's party house

@taivyx
The dome looks like it is just half a sphere with holes punched in it (or polies removed if you prefer that) but still it is very well done.
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

RepSharpshooter wrote:Sweet.

This was a school project, I think I may spruce it up as my house in DMI:

Image
Image
Image
Image

It's architecturally correct as well.
:faint: :eek: :bowdown: Is there a complete interior, or just the stairs?
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YouJediJunkie
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Re: Model showcase thread Part II

Post by YouJediJunkie »

Here we go again...

Image

I used a photo I took on a photo lesson in school for the bricks. Turned out pretty Nice I suppose! :music:
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Re: Model showcase thread Part II

Post by Crazy_Ewok »

Syth wrote:http://starwars.wikia.com/wiki/CR-24_flame_rifle
Image

Model - 2 hours
Texture - awhile and its from scratch
770 Triangles
Like?
Awesome Syth that is amazing. :thumbs: It is tons better than the one I made.

Image
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Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

i dont think so
the upperrear of your model is better i think
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Re: Model showcase thread Part II

Post by MandeRek »

Rep, you keep amazing me with these awesome models.. I mean like.. OMG! That asks for a 'pool' model as well, and indeed, a wicked BF2 party! I'll take the beer! :D
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Re: Model showcase thread Part II

Post by JabbaLovesLava »

YouJediJunkie wrote:Here we go again...

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Make the texture flow. The side of the wall doesn't match the front.
Otherwise nice. :yes:
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Re: Model showcase thread Part II

Post by YouJediJunkie »

Okay. This is how the motorcycle looks for the moment. Now, before I finish it, I have a question.

How do I do flat-sided stuff? I want to do it for the wheels' wires (I have no idea what they are called, I am an idiot with that kind of stuff :lol: ). I don't want it to be cylinders, because that would take up much space compared to a 2D image. The gates in the shipped Naboo map were made this way. :music:

Image

JabbaLovesLava wrote: Make the texture flow. The side of the wall doesn't match the front.
Otherwise nice. :yes:
Yeah, I didn't spot that. I'll fix that later.
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Re: Model showcase thread Part II

Post by Caleb1117 »

Pretty sure those grates are just really thin cubes.
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YouJediJunkie
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Re: Model showcase thread Part II

Post by YouJediJunkie »

Caleb1117 wrote:Pretty sure those grates are just really thin cubes.
No, they aren't. 100% sure on that. I saw a topic in 2006 or 2007 where someone asked the same question, and he got the help he needed.
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Re: Model showcase thread Part II

Post by JabbaLovesLava »

Based on YouJediJunkie's model...

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MandeRek
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Re: Model showcase thread Part II

Post by MandeRek »

YouJediJunkie wrote:Okay. This is how the motorcycle looks for the moment. Now, before I finish it, I have a question.

How do I do flat-sided stuff? I want to do it for the wheels' wires (I have no idea what they are called, I am an idiot with that kind of stuff :lol: ). I don't want it to be cylinders, because that would take up much space compared to a 2D image. The gates in the shipped Naboo map were made this way. :music:

Image
That's simple: just add a very thing round flat thing into the wheel, like a plate. Give this transparant options, and texture those spake-things on them. Make the part which should be invisible invisible :P
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YouJediJunkie
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Re: Model showcase thread Part II

Post by YouJediJunkie »

MandeRek, thanks alot! :D

By the way, I am practicing character modelling now. I've started out with a bith, I'll post a picture in an hour or two. :music:


EDIT
:spam: :spam:

This is how it looks like for now. It is currently at 620 polygons, I suppose it is pretty good for now.

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Re: Model showcase thread Part II

Post by Caleb1117 »

Haven't been posting alot of my work recently, but here's alittle something, a Star warsy couch.

Front view.
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Lights on the side which will glow when it's done.
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Mr. Clone enjoys a well earned rest.

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