Are you kidding? I don't think there's any way you could get a whip into BF2. Its just too much for the game.Darth_Squoobus wrote:You know, it would be pretty cool if Lumiya were an Imperial hero for GCW conquest.
Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Moderator: Moderators
-
Null_1138
- Jedi

- Posts: 1192
- Joined: Thu Oct 16, 2008 4:05 pm
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
- Fierfek
- High General

- Posts: 805
- Joined: Wed Jul 01, 2009 4:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Somewhere in the Galaxy (Most Likely Scrapping Tinnies)
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Well, picking up weapons used to be too much for the game........Null_1138 wrote:Are you kidding? I don't think there's any way you could get a whip into BF2. Its just too much for the game.Darth_Squoobus wrote:You know, it would be pretty cool if Lumiya were an Imperial hero for GCW conquest.
-
Darth_Squoobus
- General

- Posts: 760
- Joined: Mon Aug 03, 2009 3:21 am
- Projects :: No Mod project currently.
- Location: over the hills and far away
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
No, it would follow the same rules as Aayla's tentacles or cloth.Null_1138 wrote:Are you kidding? I don't think there's any way you could get a whip into BF2. Its just too much for the game.Darth_Squoobus wrote:You know, it would be pretty cool if Lumiya were an Imperial hero for GCW conquest.
-
RogueKnight
- Space Ranger
- Posts: 2512
- Joined: Sat Nov 22, 2008 1:50 pm
- Projects :: Life. Work.
- xbox live or psn: No gamertag set
- Location: Washington, US
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Except weapons can't have cloth.Darth_Squoobus wrote:No, it would follow the same rules as Aayla's tentacles or cloth.Null_1138 wrote:Are you kidding? I don't think there's any way you could get a whip into BF2. Its just too much for the game.Darth_Squoobus wrote:You know, it would be pretty cool if Lumiya were an Imperial hero for GCW conquest.
-
Darth_Squoobus
- General

- Posts: 760
- Joined: Mon Aug 03, 2009 3:21 am
- Projects :: No Mod project currently.
- Location: over the hills and far away
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Still, a weapon with moving parts isn't impssible.
-
RogueKnight
- Space Ranger
- Posts: 2512
- Joined: Sat Nov 22, 2008 1:50 pm
- Projects :: Life. Work.
- xbox live or psn: No gamertag set
- Location: Washington, US
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
As far as I know, it is, but I'm not the expert here.Darth_Squoobus wrote:Still, a weapon with moving parts isn't impossible.
- CodaRez
- Field Commander

- Posts: 940
- Joined: Mon May 25, 2009 6:49 am
- Projects :: I would like one.....
- Location: Ride around the world! And I won't give you anything :P
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
You could attach it to a hand bone, so it might as well fool the audience. A blade moves with the arm doesn't it.DarthRogueKnight wrote:Except weapons can't have cloth.Darth_Squoobus wrote:No, it would follow the same rules as Aayla's tentacles or cloth.Null_1138 wrote:Are you kidding? I don't think there's any way you could get a whip into BF2. Its just too much for the game.Darth_Squoobus wrote:You know, it would be pretty cool if Lumiya were an Imperial hero for GCW conquest.
As for the blade damage, making the blade whirl around is impossible, I believe just having a straight blade would fool the audience enough(and its advantageous for balance issues)
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Fellas, there was a point here at which we were on topic, but now we are not. If I want to try to do something I will figure out a way to make it happen. If I do not want to try something then it will not happen. Easy peasy. So map discussion only, please.
- Sky_216
- Droid Pilot Assassin

- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Like the look...from the previous screens it didn't look too great (visually) but the new screens definitely show of an impressive environment and atmosphere. Like the faint green tone (almost) everything has too.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
There are a lot of ways to spin screenshots to make a map look better than it really is (or the inverse), all it takes is turning the graphics up and taking dynamic shots. Since it's just a work in progress right now, I wasn't concerned (especially with really early screenshots - the earlier two shots only had maybe three or four new models) with impressing people a whole lot, but I did want to showcase progress vis a vis number of things placed, etc. Pretty pictures can wait for the release. I did shoot some close-ups here, but that's mostly to show some of my textures, some new smaller models ("dropped weapon" models, DX-9 interior), and the re-rigged Vace model (I did some touchups like adding a working shadowvolume, better alignment of the headset, and fixes around the eyes).Skyhammer_216 wrote:Like the look...from the previous screens it didn't look too great (visually) but the new screens definitely show of an impressive environment and atmosphere.
He's just a character, in the metaphorical sense of the term he isn't really "modeled" after anyone - he's just a Rebel pilot and spy. Literally speaking he uses a converted Han Solo model (although there are obvious differences; I removed the belt & holster and added the headset) made by Major Clod (http://jediknight3.filefront.com/file/Han_Solo;7779).Fierfek wrote:And a question - who is Vace Thermill modeled after? He isn't a Star Wars character, is he?
- droid commando
- Private
- Posts: 41
- Joined: Mon Sep 14, 2009 8:48 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Endor, snipping ewoks in trees
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
I have been waiting for this map. This would be one of the best maps ever!
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
I've gotten a lot done since the last time I updated. In addition to filling out the outside a little more, I've done probably about half of the campaign and built a decent amount of the interior as well. Since blocks of code do not, unfortunately, make very pretty screenshots, pictures of some (not all, can't spoil parts of the story) of what I've built will have to suffice:
There's a reason it's called "Rogue Assault." Extra credit awarded to anyone who can name these three pilots (and none of them are Luke).
As mentioned above, at some point you will have to infiltrate the interior of the Imperial base.
Because it just wouldn't be fun without RPG/platformer-type puzzles blocking your way, there will be a couple despite this map being mostly focused on shooting things.
Playing as Vace in this map is different from playing as Vace in Aquilaris or The Big "L." In here, he doesn't have a lot of health (and health can't be replenished), but he does have a shield to act as armor. In addition to dropping weapons, enemies will also drop power cells, which can be used to replenish your shield. If you pick up enough power cells, your shield will be upgraded (and upgraded... etc. - this is analogous to "leveling up").
As he moves through the depths of the base, the enemies will become more powerful, but they'll also drop better powerups/weapons.
There's a reason it's called "Rogue Assault." Extra credit awarded to anyone who can name these three pilots (and none of them are Luke).
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
-
mswf
- Master Bounty Hunter

- Posts: 1674
- Joined: Tue Mar 31, 2009 3:40 pm
- Location: Twello, The Netherlands
- Contact:
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Ooh, nice. (can't think of anything better to say, I've never read any SW comics)
-
Darth_Squoobus
- General

- Posts: 760
- Joined: Mon Aug 03, 2009 3:21 am
- Projects :: No Mod project currently.
- Location: over the hills and far away
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
I think one of those pilots is Wedge Antilles.
-
The_Emperor
- Supreme Galactic Ruler
- Posts: 2118
- Joined: Sat Dec 10, 2005 6:30 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Waaaaay over there.
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
F.L.T.R.: Ace Azzameen, Wedge Antilles and Wes Janson?
Looking good BTW
Edit: Probably not Ace, can't tell who though, looks like the standard helmet
Looking good BTW
Edit: Probably not Ace, can't tell who though, looks like the standard helmet
- Ping
- Sith

- Posts: 1398
- Joined: Thu Sep 18, 2008 4:19 pm
- Location: College
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Nice screens, and good job on the base.
My guess for the pilots are: Wes Janson, Wedge Antillies, and Derek "Hobbie" Klivian.
My guess for the pilots are: Wes Janson, Wedge Antillies, and Derek "Hobbie" Klivian.
-
Null_1138
- Jedi

- Posts: 1192
- Joined: Thu Oct 16, 2008 4:05 pm
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Tycho Celchu, Wedge Antilles, and Wes Janson, left to right. I'll do you one better, and tell you where the references came from.
Tycho:
Wedge:
Wes:
Tycho:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
That's their helmets, all right.
Well done Mav, that weapon drop system is particularly interesting.
Well done Mav, that weapon drop system is particularly interesting.
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Looking good Mav, your maps are always so polished and this is no exception it all fits together so nicely. As always if you need anything I am there for you buddy 
-
H_BOMB
- Command Sergeant Major

- Posts: 275
- Joined: Fri Aug 08, 2008 12:16 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: That little box. You know, kinda toward the left side of the screen...
- Contact:
Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)
Ah, reminds me of the ol' Rogue Squadron comics. Good times... good times...
Anyhoo, the map's looking excellent! (as usual)
Anyhoo, the map's looking excellent! (as usual)



