Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Null_1138 »

Darth_Squoobus wrote:You know, it would be pretty cool if Lumiya were an Imperial hero for GCW conquest.
Are you kidding? I don't think there's any way you could get a whip into BF2. Its just too much for the game.
User avatar
Fierfek
High General
High General
Posts: 805
Joined: Wed Jul 01, 2009 4:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Somewhere in the Galaxy (Most Likely Scrapping Tinnies)

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Fierfek »

Null_1138 wrote:
Darth_Squoobus wrote:You know, it would be pretty cool if Lumiya were an Imperial hero for GCW conquest.
Are you kidding? I don't think there's any way you could get a whip into BF2. Its just too much for the game.
Well, picking up weapons used to be too much for the game........
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Darth_Squoobus »

Null_1138 wrote:
Darth_Squoobus wrote:You know, it would be pretty cool if Lumiya were an Imperial hero for GCW conquest.
Are you kidding? I don't think there's any way you could get a whip into BF2. Its just too much for the game.
No, it would follow the same rules as Aayla's tentacles or cloth.
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by RogueKnight »

Darth_Squoobus wrote:
Null_1138 wrote:
Darth_Squoobus wrote:You know, it would be pretty cool if Lumiya were an Imperial hero for GCW conquest.
Are you kidding? I don't think there's any way you could get a whip into BF2. Its just too much for the game.
No, it would follow the same rules as Aayla's tentacles or cloth.
Except weapons can't have cloth.
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Darth_Squoobus »

Still, a weapon with moving parts isn't impssible.
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by RogueKnight »

Darth_Squoobus wrote:Still, a weapon with moving parts isn't impossible.
As far as I know, it is, but I'm not the expert here.
User avatar
CodaRez
Field Commander
Field Commander
Posts: 940
Joined: Mon May 25, 2009 6:49 am
Projects :: I would like one.....
Location: Ride around the world! And I won't give you anything :P

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by CodaRez »

DarthRogueKnight wrote:
Darth_Squoobus wrote:
Null_1138 wrote:
Darth_Squoobus wrote:You know, it would be pretty cool if Lumiya were an Imperial hero for GCW conquest.
Are you kidding? I don't think there's any way you could get a whip into BF2. Its just too much for the game.
No, it would follow the same rules as Aayla's tentacles or cloth.
Except weapons can't have cloth.
You could attach it to a hand bone, so it might as well fool the audience. A blade moves with the arm doesn't it.

As for the blade damage, making the blade whirl around is impossible, I believe just having a straight blade would fool the audience enough(and its advantageous for balance issues)
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Maveritchell »

Fellas, there was a point here at which we were on topic, but now we are not. If I want to try to do something I will figure out a way to make it happen. If I do not want to try something then it will not happen. Easy peasy. So map discussion only, please.
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Sky_216 »

Like the look...from the previous screens it didn't look too great (visually) but the new screens definitely show of an impressive environment and atmosphere. Like the faint green tone (almost) everything has too.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Maveritchell »

Skyhammer_216 wrote:Like the look...from the previous screens it didn't look too great (visually) but the new screens definitely show of an impressive environment and atmosphere.
There are a lot of ways to spin screenshots to make a map look better than it really is (or the inverse), all it takes is turning the graphics up and taking dynamic shots. Since it's just a work in progress right now, I wasn't concerned (especially with really early screenshots - the earlier two shots only had maybe three or four new models) with impressing people a whole lot, but I did want to showcase progress vis a vis number of things placed, etc. Pretty pictures can wait for the release. I did shoot some close-ups here, but that's mostly to show some of my textures, some new smaller models ("dropped weapon" models, DX-9 interior), and the re-rigged Vace model (I did some touchups like adding a working shadowvolume, better alignment of the headset, and fixes around the eyes).
Fierfek wrote:And a question - who is Vace Thermill modeled after? He isn't a Star Wars character, is he?
He's just a character, in the metaphorical sense of the term he isn't really "modeled" after anyone - he's just a Rebel pilot and spy. Literally speaking he uses a converted Han Solo model (although there are obvious differences; I removed the belt & holster and added the headset) made by Major Clod (http://jediknight3.filefront.com/file/Han_Solo;7779).
User avatar
droid commando
Private
Posts: 41
Joined: Mon Sep 14, 2009 8:48 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Endor, snipping ewoks in trees

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by droid commando »

I have been waiting for this map. This would be one of the best maps ever!
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Maveritchell »

I've gotten a lot done since the last time I updated. In addition to filling out the outside a little more, I've done probably about half of the campaign and built a decent amount of the interior as well. Since blocks of code do not, unfortunately, make very pretty screenshots, pictures of some (not all, can't spoil parts of the story) of what I've built will have to suffice:

There's a reason it's called "Rogue Assault." Extra credit awarded to anyone who can name these three pilots (and none of them are Luke).
Hidden/Spoiler:
Image
As mentioned above, at some point you will have to infiltrate the interior of the Imperial base.
Hidden/Spoiler:
Image
Because it just wouldn't be fun without RPG/platformer-type puzzles blocking your way, there will be a couple despite this map being mostly focused on shooting things.
Hidden/Spoiler:
Image
Playing as Vace in this map is different from playing as Vace in Aquilaris or The Big "L." In here, he doesn't have a lot of health (and health can't be replenished), but he does have a shield to act as armor. In addition to dropping weapons, enemies will also drop power cells, which can be used to replenish your shield. If you pick up enough power cells, your shield will be upgraded (and upgraded... etc. - this is analogous to "leveling up").
Hidden/Spoiler:
Image
As he moves through the depths of the base, the enemies will become more powerful, but they'll also drop better powerups/weapons.
Hidden/Spoiler:
Image
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by mswf »

Ooh, nice. (can't think of anything better to say, I've never read any SW comics)
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Darth_Squoobus »

I think one of those pilots is Wedge Antilles.
The_Emperor
Supreme Galactic Ruler
Posts: 2118
Joined: Sat Dec 10, 2005 6:30 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Waaaaay over there.

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by The_Emperor »

F.L.T.R.: Ace Azzameen, Wedge Antilles and Wes Janson?

Looking good BTW :wink:

Edit: Probably not Ace, can't tell who though, looks like the standard helmet
User avatar
Ping
Sith
Sith
Posts: 1398
Joined: Thu Sep 18, 2008 4:19 pm
Location: College

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Ping »

Nice screens, and good job on the base. :thumbs:

My guess for the pilots are: Wes Janson, Wedge Antillies, and Derek "Hobbie" Klivian.
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Null_1138 »

Tycho Celchu, Wedge Antilles, and Wes Janson, left to right. I'll do you one better, and tell you where the references came from. :wink:

Tycho:
Hidden/Spoiler:
Image
Wedge:
Hidden/Spoiler:
Image
Wes:
Hidden/Spoiler:
Image
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Fiodis »

That's their helmets, all right.

Well done Mav, that weapon drop system is particularly interesting.
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by FragMe! »

Looking good Mav, your maps are always so polished and this is no exception it all fits together so nicely. As always if you need anything I am there for you buddy :wink:
H_BOMB
Command Sergeant Major
Command Sergeant Major
Posts: 275
Joined: Fri Aug 08, 2008 12:16 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: That little box. You know, kinda toward the left side of the screen...
Contact:

Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by H_BOMB »

Ah, reminds me of the ol' Rogue Squadron comics. Good times... good times...

Anyhoo, the map's looking excellent! (as usual)
Post Reply