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Animation problem
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darthhalv
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Animation problem
I have problem with my munge_subdir.bat file. When i open it to edit it it says
- AceMastermind
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Re: Animation problem
You don't need that file in your mod project, much of this stuff exist because Pandemic had so many assets to organize and process. Your data_ABC project should have been created with everything you need to munge new animations.
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darthhalv
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Re: Animation problem
But in the how to make a animation tutorial on GT it says I am supposed to copy it? I also believe my file is buggy?
- lucasfart
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Re: Animation problem
In what sense is it buggy? I don't know much about this kinda stuff, but from what I know that looks fine...
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darthhalv
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Re: Animation problem
I do not believe it is suppose to look like that... Can anyone post how munge_subdir.bat file looks like?
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kinetosimpetus
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Re: Animation problem
That file can't be necessary. I've worked with a ton of animations, but I don't have that file assuming it's supposed to be in data_???\Animations\SoldierAnimationBank\ or any of its subfolders.
- AceMastermind
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Re: Animation problem
If you had read that tutorial closely, you would notice how that text is highlighted red, which means it's an optional step that would only be needed if you wanted to munge many different animation sets at once.darthhalv wrote:But in the how to make a animation tutorial on GT it says I am supposed to copy it? I also believe my file is buggy?
Start at step #5 and ignore any red text(which should be removed anyway to avoid confusion).
If you're like most of us then you'll only be munging one at a time anyway, in which case your mod project already has the files you need to munge a new animation set. The bf2_jedi_creation.doc walks you through the process also.
If you're on Vista/Windows 7 then you may need to modify 'munge_animation.bat' to make it work with your operating system.
http://www.gametoast.com/forums/viewtop ... 81#p313081
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darthhalv
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Re: Animation problem
Thanks 
